User:Chazmatron/Yellow Wollyhop

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Yellow Wollyhop
Artwork of a Yellow Wollyhop from Pikmin 4.
Appears in Pikmin, Pikmin 2, Pikmin 3, Pikmin 4, Hey! Pikmin
Scientific name Amphicaris frondiferorum
Amphicaris frodendum (Before Pikmin 2 (Nintendo Switch))
Family Amphituber
Size 46, as per the e-card

The Yellow Wollyhop (イモガエル?, lit.: "Potato Frog"), known as the Yellow Wollywog depending on the game and region, is a frog-like enemy found throughout the Pikmin series. Yellow Wollyhops are common enemies found in the Pikmin series; appearing in multiple areas, caves, and multiple other game modes, such as Mission Mode and Challenge Mode. They even have their own figurine. The Yellow Wollyhop is the most commonly encountered enemy of the Amphituber family.

Yellow Wollyhops are large, frog-like creatures with a smooth, rubbery, and yellowish body along with a deep green-colored head. They have large, bulbous, eyes that sit at the top of their bodies. Their orange-hued limbs are short but powerful, giving them the power for their signature leaps. Their front legs are little more than stubby, rounded protrusions, almost vestigial in appearance, while their hind legs are slightly more developed, but still short, in proportion to their plump form. The feet are broad and flat, with slightly webbed toes, similar to real world frogs

Unlike most other enemies in the Pikmin series, the Yellow Wollyhop does not eat Pikmin, they instead jump and crush any unfortunate Pikmin that happens to be underneath where it lands. Despite their seemingly slow nature, Yellow Wollyhops are dangerous — capable of crushing dozens of Pikmin with one jump. They typically inhabit moist areas that contain large bodies of water.

Pikmin

Yellow Wollyhop
Artwork of a Yellow Wollywog.
Technical Name Amphituber
Areas The Distant Spring
Challenge Mode stages The Distant Spring, The Final Trial
Attacks Crush Pikmin
Weight 7
Max. carriers 14
Seeds 8
Health 2000
Regen. Unknown

Behavior

Yellow Wollyhops are frequently found in or near a body of water. They are moderately sturdy creatures, capable of withstanding attacks from Pikmin. When idle, Yellow Wollyhops will stay in one place, not moving about, and they will rub their faces with the front legs. Generally passive, Yellow Wollyhops will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, Yellow Wollyhops will likely not pursue if their targets are on the move, rather they will return to their general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, their attack covers a considerable radius, capable of lethally crushing all Pikmin underneath themselves. Even if Yellow Wollyhops are defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if Yellow Wollyhops are weighed down with at least 10 or so Pikmin.

Locations

See: Yellow Wollyhop/Locations#Pikmin

Strategy

With Pikmin

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh Yellow Wollyhops down to the point where they cannot jump; as their health dwindles, Yellow Wollyhops can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when their health meter enters the red zone. Any Pikmin hanging onto Yellow Wollyhops when they land will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-Blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.

Alternate methods

Due to the risk these enemies pose, punching them using Olimar's fist is a valid method in defeating them — especially if there are no nearby Blue Pikmin. They could also be lured away to reduce the chances of Pikmin death, using Olimar as bait for their jumps. If done carefully, Yellow Wollyhops could be isolates from any nearby ship parts, so they won't encounter any nearby Pikmin

Notes

Olimar's Voyage Log

_ Days Since Impact
Wollywog
There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

A Pikmin (game) log picture

Reel notes

Yellow Wollywog
After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim

Other notes

See: User:Chazmatron/Yellow Wollyhop/Notes#Pikmin

Technical information

Pikmin technical information (?)
Internal name frog
HP 2000

Pikmin 2

Yellow Wollyhop The Pikmin 2 and New Play Control! Pikmin 2 Piklopedia icon. The Pikmin 2 (Nintendo Switch) Piklopedia icon.
Piklopedia entry #43
Artwork of a Yellow Wollywog.
Areas Awakening Wood, Perplexing Pool, Wistful Wild
Caves Hole of Beasts, Hole of Heroes, Dream Den
Challenge Mode stages Creator's Garden, Bully Den
2-Player Battle stages Tile Lands
Attacks Crush Pikmin
Weight 7
Max. carriers 14
Seeds 8
Value Poko × 5
Health 800
Regen. No

Behavior

Yellow Wollyhops have changed little behaviorally compared to their Pikmin counterparts. They are, in general, slightly weaker than they are in Pikmin, with less hit points, they have a smaller radius on their attacks, and they are easier to weigh down. Additionally, when Yellow Wollyhops are defeated mid-air, their falling bodies will not kill any Pikmin beneath it. In this game exclusively, the leader can also approach them from behind without them noticing. The albino Wollyhop, however, can notice leader and Pikmin from any angle, as long as they are in range.

Locations

See: Yellow Wollyhop/Locations#Pikmin 2

Strategy

With Pikmin

Yellow Wollyhops are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto their backs, but swarming can still be an effective strategy, as the radius within which Yellow Wollyhops can crush Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it. A lot of Yellow Wollyhops are present in large bodies of water, meaning that Blue Pikmin should be the go-to for attacking them.

Alternate methods

Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands.

Notes

Olimar's notes

Yellow Wollywog
Amphicaris frodendum
Amphituber family
This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes

Beer-batter and deep-fry for a down-home flavor you won't soon forget!

Other notes

See: User:Chazmatron/Yellow Wollyhop/Notes#Pikmin 2

Technical information

Pikmin 2 technical information (?)
Internal name frog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 800
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 120
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 320
fp03 失敗確率 Chance of getting stunned when latched with Pikmin 0.2 (20%)
fp04 落下初速度 Initial fall speed 300

Pikmin 3

Yellow Wollyhop The Pikmin 3 Deluxe Piklopedia icon.
Artwork of a Yellow Wollywog.
Areas Tropical Wilds, Garden of Hope, Twilight River
Side Story days
Olimar's Assignment
Inside Forest
Side Story days
Olimar's Comeback
Pikmin Reunion, Creature Hunting, Big Fruit Carnival
Mission Mode
Collect Treasure! stages
Tropical Forest Remix, The Rustyard, Forgotten Cove, Clockwork Chasm
Mission Mode
Battle Enemies! stages
Thirsty Desert, Tropical Wilds Remix, Fortress of Festivity, Forgotten Cove
Bingo Battle stages Stagnant Sea, Rusted Labyrinth, Jigsaw Fortress, Blooming Terrace, Parched Brook
Attacks Crush Pikmin
Weight 5
Max. carriers 10 (normally)
Seeds 8
Value Poko × 30 Spirit × 30
Health 900
Regen. No

Behavior

Yellow Wollyhops (referred to as Yellow Wollywogs) are the only type of Wollyhops to appear in this game. They have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks. This is the only game in the series besides Hey! Pikmin to have them named Wollywogs instead of changing to Wollyhops. This does not apply for the European version of the game.

Locations

See: Bulborb/Locations#Pikmin 3

Strategy

With Pikmin

Yellow Wollyhops are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, who are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollyhops. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when low on throwable Pikmin. It can be noted that the two Yellow Wollywogs in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.

Alternate methods

Yellow Wollyhops can be found in areas that feature numberous Bomb Rocks, so just throwing one of them at the Yellow Wollyhops will instantly defeat them. Additionally, due to how long it takes them to react, jump, and land, just ignoring them can be a useful strategy — provided enough Pikmin are carrying the object back.

Notes

Alph's comments

English

Structural flaw: weak hide
Weight: 5
There are definite signs of intelligence in this brute. It always faces its prey first, as if to gauge the distance, before jumping into the air for a stomp. If you don't move while it hangs for a moment in midair, you could lose a lot of Pikmin. It's big, but not strong—as few as five Pikmin can weigh it down so it can't jump. Rock Pikmin also have nothing to fear from it.

Point faible: tout le corps
Poids: 5
Malgré son agressivité, cette créature prend le temps de jauger correctement la distance qui la sépare de son gibier avant de bondir pour l'écraser. Si on ne profite pas du moment de flottement qui précède sa chute pour mettre les Pikmin à l'abri, les pertes peuvent être importantes. Cependant, elle n'est plus capable de sauter avec cinq Pikmin sur le dos, il est donc préférable de commencer par l'alourdir afin d'en venir à bout sans trop de dégâts. Les Pikmin roc n'ont, par ailleurs, rien à craindre de ses attaques.

Brittany's comments

English

Look at that thing. It's so bloated. I feel that way too sometimes when I can't stop chugging down juice. I have to lie down for a while after that, but this thing keeps jumping. I bet it gets the worst cramps.

Comment cette chose peut-elle sauter si haut avec de si petites pattes? Elle doit être plus légère qu'elle n'en a l'air... En tout cas, avec des membres pareils, elle doit avoir du mal à nager. En tout cas, avec des membres pareils, elle doit avoir du mal à nager. Mais qui sait? La nature fair des miracles.

Charlie's comments

English

I don't understand how it manages to hang in the air at the height of its jumps, but I don't have to understand. I just have to get out of the way, and its weird hang time helps a lot with that. Let that be a lesson: don't stand around gawking at a creature's weird attack moves—do something about it!

Je ne sais pas comment cette drôle de bestiole parvient à rester si longtemps en l'air alors qu'elle n'a pas même l'ombre d'une plume... Mais cela laisse le temps de se mettre à l'abri, et c'est tout ce qui compte!

Louie's comments

Beer-batter and deep-fry for a down-home flavor you won't soon forget!

Faites cuire ce spécimen dans une pâte à frire à base de bière pour obtenir un goût original que vous n'oublierez pas de sitôt

Olimar's comments

Yellow Wollywog
Amphicaris frodendum
Amphituber family
This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Wog jaune
Amphicaris frodendum
Famille: amphibercules
Ce magnifique spécimen est d'une couleur aussi éclatante que l'or, et ses taches de naissance latérales sont bien plus nombreuses que celles de n'importe quel autre member de la famille des amphibercules. Cet organisme sait moins bien nager depuis l'évolution qui lui a donné la capacité de sauter plus haut. Il vit dans les fonds aquatiques et saute instinctivement sur les petites créatures pour les écraser.

Other notes

See: User:Chazmatron/Yellow Wollyhop/Notes#Pikmin 3

Technical information

Pikmin 3 technical information (?)
Internal name frog
HP 900
Rock Pikmin throw hits to kill 15
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 200
Mission Mode value 30

Pikmin 4

Yellow Wollyhop The Piklopedia icon.
Piklopedia entry #89
Render of a Yellow Wollyhop from the Pikmin Garden website.
Areas Blossoming Arcadia
Caves Secluded Courtyard
Dandori Challenge stages Test Tubs
Dandori Battle stages Battle in a Box
Night expeditions None
Olimar's Shipwreck Tale areas Serene Shores
Attacks Crush Pikmin
Weight 10
Max. carriers 20
Seeds 6
Value Sparklium × 5
Health 900
Regen. No
Triggers the Auto Target Lock Yes
Missions Fit for a Feast 2

Behavior

Just like the Yellow Wollyhops in Pikmin 3, Yellow Wollyhops, as well as Wollyhops, have very similar behaviors, and follow the same move set as in Pikmin 3. However, the Yellow Wollyhop will move in short hops until it gets to jumping range, but the Wollyhop uses large jumps immediately to get around, and have a farther attack range.

Locations

See: Bulborb/Locations#Pikmin 4

Strategy

With Pikmin

Once more, just like in Pikmin 3, Yellow Wollyhops are easy to defeat with the use of Rock Pikmin, due to their crush immunity. The earliest instance Yellow Wollyhops can be encountered are in the Blossoming Arcadia; the same for Rock Pikmin. By throwing Rock Pikmin at the creature, or rushing using the Charging Horn or the Lineup Trumpet, the creature can be swiftly defeated. Additionally, Ice Pikmin can be used to freeze Yellow Wollyhops, making them incapable of movement — meaning all Pikmin types can be used for a short while without risk of being crushed. Finally, Yellow Wollyhops are often encountered in water, so Blue Pikmin are useful for taking these beasts out.

Alternate methods

If there are no Rock Pikmin available, or there are few Pikmin in the squad, having Oatchi attack Yellow Wollyhops is a valid strategy. If Oatchi has been sufficiently upgrades, then it is quite possible for him to defeat these enemies on his own. Make sure he has a decently levelled Rush and Chomp, as well as either the Pup Air Armor or Pup Tuff Stuff.

If an Ice Blast were to detonate while a Yellow Wollyhop is mid-jump, then once it falls back to the ground, it will instantly shatter. The same can be said if it is frozen from any Ice Pikmin mid-air.

Notes

Dalmo's notes

Don't think of it as unexciting! This critter's simplicity is quite refreshing. Should you raise one from a Wolpole, you would certainly learn to adore it. The adults of the species can be a bit standoffish though!

Olimar's notes

This magnificent specimen has remarkably bright coloration compared to the rest of the Amphituber family, as well as three lateral spots.
This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The Yellow Wollyhop inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes

Coat in a thick batter and deep-fry for a down-home flavor you won't soon forget!

Other notes

See: User:Chazmatron/Yellow Wollyhop/Notes#Pikmin 4

Technical information

Pikmin 4 technical information (?)
Internal name FROG
Minimum carry weight 5
Maxinum carry weight 10
Dandori Battle minimum carry weight 5
Dandori Battle maxinum carry weight 100
Sprouts produced 6
HP 900
Sparklium value 5
Dandori point value 5
Dandori Battle Dandori point value 5
White Pikmin ingestions to kill 0
Bomb Rock explosions to kill 1
Bomb Rock ingestions to kill 0
Damage to leaders 15
Frozen enemy drop type Medium

Hey! Pikmin

Yellow Wollyhop The Creature Log icon.
Creature log entry #32
A Yellow Wollywog in the Creature Log. Enhanced with Citra.
Areas Downpour Thicket
Attacks Crush Pikmin
Value Sparklium Seed × 10
Health 1000
Regen. Unknown


Behavior

Unlike the Yellow Wollyhops found in previous games, these Yellow Wollyhops passively wander a set area, ignoring Olimar and his Pikmin. They are only found in the Downpour Thicket. Although they ignore him, if Olimar were to touch one, it will cause him damage, although Pikmin can walk through unscathed. If attacked, Yellow Wollyhops will become hostile, and attempt to flatten Olimar first, or any Pikmin if Olimar isn't in range. Note that Yellow Wollyhops always look before they jump.

Locations

See: Bulborb/Locations#Hey! Pikmin

Strategy

With Pikmin

If one wishes to defeat Yellow Wollyhops, simply throwing your Pikmin on top of their heads and then whistling them back before they're thrown off will work; although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollyhop, may end up between the Pikmin and Olimar. So timing the whistle is beneficial to avoiding unneeded Pikmin losses. The Yellow Wollyhop can only defeat Pikmin when landing from an attack.

Alternate methods

Due to Yellow Wollyhops ignoring Olimar at first, and the fact that they only cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past.

Notes

Creature Log notes

(Amphicaris frodendum)
Family: Amphituber
If you don't disturb this creature, it will leave you alone as well. Once bothered, it uses its powerful jumps to attack.

I can sympathize. I've known people in my own life who lash out whenever anybody tries to wake them up.

Technical information

UNKNOWN

Other games

Super Smash Bros. for Nintendo 3DS and Wii U

The Yellow Wollyhop appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollywog" in the North American version of the game. This trophy isn't present in the 3DS version of the game.

The Yellow Wollywog () / Yellow Wollyhop () trophy in Super Smash Bros. for Nintendo 3DS and Wii U. US version US description:

A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
Appears in:

GameCube Pikmin (12/2001)
GameCube Pikmin 2 (08/2004)
European version EU description:

A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
Related Games

GameCube Pikmin (06/2002)
GameCube Pikmin 2 (10/2004)
How to obtain: Random appearance. Type: Series Related Trophy Box: 61. Distant Planet & Indigenous Creatures

Super Smash Bros. Ultimate

The Yellow Wollyhop makes an appearance as a Support Spirit for Super Smash Bros. Ultimate. Equipping the spirit grants the ability "Strong-Wind Resist".

Spirit info Augmented Fighter info
Name Type Class Slot cost Fighter(s) Stage Music Rules/Hazards Conditions Image
Yellow Wollyhop Shield ★★ 1 King Dedede (×3) Distant Planet Garden of Hope (Remix) N/A • The enemy favors up specials The Yellow Wollywog spirit in Super Smash Bros. Ultimate, from the Collection.

Naming

See more: Amphituber family#Naming and Wolpole#Naming.
  • Common name: Yellow Wollyhop or Yellow Wollywog, depending on game and version.
    The enemy is called the Yellow Wollywog in both American English and British English versions of Pikmin and Pikmin 2, but in New Play Control! Pikmin, New Play Control! Pikmin 2, Pikmin 3, Hey! Pikmin, and Pikmin 3 Deluxe, the enemy is called the Yellow Wollywog in the American English version and the Yellow Wollyhop in the British English version. In the Nintendo Switch Versions of Pikmin and Pikmin 2 and Pikmin 4, the enemy is called the Yellow Wollyhop in both English versions.
    Although never addressed by Nintendo, it is a common belief among fans that the change was made due to the word "wog" being a racial slur in British and Australian English.
    The "Yellow" in its name distinguishes it from the regular Wollyhop. Although the Yellow Wollyhop is the one whose name uses a color identifier to distinguish it from the "common" Wollyhop, the reality is that the Yellow Wollyhop is the vastly more common one. This is because the Wolpole grows into a mature Yellow Wollyhop, and there is no tadpole equivalent for the while colored Wollyhop, and because this creature's internal name is the one to use the common "frog" name.
  • Japanese nickname: イモガエル?, lit.: "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
  • Japanese name: ダルマイモガエル?, lit.: "Daruma Potato Frog". It is shared with the Wolpole.
  • Scientific name: Amphicaris frondiferorum. Prior to the Switch port of Pikmin 2, the species name was frondendum, which is similar to the Latin frondeum, meaning "leaf-like". This may refer to the leaf-like tail of the Wolpole, which is its larval form.
  • Internal names: Internally, it is known as frog in all games besides Hey! Pikmin, which uses the romanization of its Japanese name without any spaces, Imogaeru. Its generator name is enemy_jump_fall, referring to its ability to jump and fall.
  • Prerelease: None.

Names in other languages

Language Name Meaning Notes
Flag of Japan Japanese イモガエル?
Imo Gaeru
Potato Frog "イモ" means potato. "ガエル", close to "カエル", means frog.
Flag of the Republic of China (Taiwan) Chinese
(traditional)
薯薯蛙
Shǔshu Wā
Potato Frog
Flag of China Chinese
(simplified)
薯薯蛙
Shǔshu Wā
Potato Frog
Flag of the Netherlands Dutch Gele pletterpad Yellow crushtoad "Gele" means yellow. "Pletterpad" is the name for crushtoad, with "pad" meaning toad. "Pletter" comes from the word "verpletteren", meaning crush
Flag of France French Wog jaune (Pikmin 4) Yellow wollywog (Pikmin 4) "Jaune" means yellow.
Flag of Québec French (NoA) Wog sauteur jaune Yellow jumping Wollyhop Same as the French meaning, but "sauteur" means to jump.
Flag of France French (NoE) Wog jaune Yellow Wollywog Same as the French meaning.
Flag of Germany German Gelber Orcalog Yellow Wollywog "Gelb(er)" means yellow.
Flag of Italy Italian Ranuca idropica gialla Yellow hydropic frogwart "Gialla" means yellow. "Idropica" means hydropic, an English word meaning the buildup of fluids; likely referencing the Yellow Wollyhop's ability to absorb the bodily fluids of its prey. "Ranch" is the name for frogwart, it comes from both "rana" (frog) and "verruca" (wart).
Flag of South Korea Korean 덩이줄기개구리
Deong'ijulgi-Gaeguri
Tuber Frog
Flag of Brazil Portuguese Cururrã amarelo (Pikmin 4) Yellow wollyhop "Cururrã" is the name for the Wollyhop, it comes from "cururu" (cane toad) and "rã" (toad)
Flag of Portugal Portuguese (NoE) Wollyhop Amarelo Yellow Wollyhop Name taken from the Super Smash Bros. for Wii U trophy.
Flag of Spain Spanish Sapo gigante amarillo Yellow giant toad "Amarillo" meaning toad, "gigante" meaning giant, and "sapo" meaning yellow.

Gallery

Pikmin

Pikmin 2

Pikmin 3

Pikmin 4

Hey! Pikmin

This article or section is in need of more images. Particularly:
The creature hopping and floating in Hey! Pikmin.
You can help Pikipedia by uploading some images.

Artwork

Other

See more: Category:Yellow Wollyhop images.

Trivia

  • The Yellow Wollyhop is one of the few enemies to have a figurine modeled after it.
  • In a prototype version of Pikmin, Yellow Wollyhops were capable of crushing Pikmin as they fall over when defeated.
  • In Pikmin 3, Yellow Wollyhops cannot jump when Winged Pikmin are flying above them. [1]

See also

References

  1. ^ Twitter post on Twitter, published on March 3rd, 2023, retrieved on March 6th, 2023