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While it is not possible to swarm, the player can make the group thinner and longer by holding {{button|gc|c}} in any direction, in the GameCube games. In ''[[New Play Control! Pikmin]]'', holding {{button|wii|padd}} will make the cursor flash to indicate a swarm, but the Pikmin will stay in their place regardless. In ''[[New Play Control! Pikmin 2]]'', nothing happens if one attempts to swarm while holding.
While it is not possible to swarm, the player can make the group thinner and longer by holding {{button|gc|c}} in any direction, in the GameCube games. In ''[[New Play Control! Pikmin]]'', holding {{button|wii|padd}} will make the cursor flash to indicate a swarm, but the Pikmin will stay in their place regardless. In ''[[New Play Control! Pikmin 2]]'', nothing happens if one attempts to swarm while holding.


Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it. It will also not be affected by [[hazard]]s, except [[water]].
Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it.


In ''Pikmin'', a mechanic goes [[Unused content in Pikmin|unused]] that possibly explains why Pikmin make a sound while held.  By holding onto a Pikmin for longer, the throw height climbs to a second value found in the game's parameters.  Because the parameter is identical to the base throw height, however, the mechanic does essentially nothing, unless the values are changed.  The climbing of the throw height finishes around the same time as the end of the noise a Pikmin makes while being held. The parameters also exist in ''Pikmin 2'', though the code to change the height is gone.
In ''Pikmin'', a mechanic goes [[Unused content in Pikmin|unused]] that possibly explains why Pikmin make a sound while held.  By holding onto a Pikmin for longer, the throw height climbs to a second value found in the game's parameters.  Because the parameter is identical to the base throw height, however, the mechanic does essentially nothing, unless the values are changed.  The climbing of the throw height finishes around the same time as the end of the noise a Pikmin makes while being held. The parameters also exist in ''Pikmin 2'', though the code to change the height is gone.

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