Talk:Throw
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Flowers twirling[edit]
For the context of the edit in maturity that elaborated on what games have what thrown Pikmin features and fall speeds for what maturities, I checked all games frame-by-frame. I'll leave the results here since they may be useful for the future. Frame counting starts on the first frame I'm no longer holding the throw button, and ends on the first frame I see the idle glow.
Game | Version | Pikmin type | Maturity | Frames |
---|---|---|---|---|
Pikmin | GameCube | Red Pikmin | Leaf | 33 |
Flower | 37 | |||
Yellow Pikmin | Leaf | 41 | ||
Flower | 46 | |||
Wii | Red Pikmin | Leaf | 34 | |
Flower | 34 | |||
Yellow Pikmin | Leaf | 34 | ||
Flower | 35 | |||
Pikmin 2 | GameCube | Red Pikmin | Leaf | 35 |
Flower | 40 | |||
Yellow Pikmin | Leaf | 42 | ||
Flower | 47 | |||
Purple Pikmin | Leaf | 44 | ||
Flower | 43 | |||
Wii | Red Pikmin | Leaf | 36 | |
Flower | 35 | |||
Yellow Pikmin | Leaf | 35 | ||
Flower | 35 | |||
Purple Pikmin | Leaf | 44 | ||
Flower | 44 |