Health: Difference between revisions

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Some cleanup, including cleaning up the previous two edits made by PikminLover4587.
(Some cleanup, including cleaning up the previous two edits made by PikminLover4587.)
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==Leaders==
==Leaders==
The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal health wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. In {{p4}} leader health bars are lines and not wheels.
The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal health wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. In {{p4}}, leaders use traditional health bars rather than wheels, likely due to both the the [[Gear#Air Armor|Air Armor]] and [[Gear#Tuff_Stuff|Tuff Stuff]] upgrades.


Enemy attacks, hazards, and other sources of damage generally deplete a leader's health, which can eventually lead to the leader being KO'd, but getting hit by an attack will also temporarily place them in a state where they cannot be controlled by the player, meaning it's harder to take them or their Pikmin out of harm's way.
Enemy attacks, hazards, and other sources of damage generally deplete a leader's health, which can eventually lead to the leader being KO'd, but getting hit by an attack will also temporarily place them in a state where they cannot be controlled by the player, meaning it's harder to take them or their Pikmin out of harm's way.
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In {{p2}} and {{p3}}, if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Mission Mode]] and the [[Side Stories]], if any leader is defeated, the challenge or mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader faints, the other player wins.
In {{p2}} and {{p3}}, if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Mission Mode]] and the [[Side Stories]], if any leader is defeated, the challenge or mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader faints, the other player wins.


In {{p4}}, if a leader loses all their health, they will be teleported to the [[S.S. Beagle]] and slowly regain health. The remaining leader can stop the health regeneration process and wake them up by pressing A nearby the downed leader. If both leaders are down, or if the [[rookie Rescue Officer]] is down before [[Oatchi]] grows, Or Olimar is down before finding [[Moss]]; the game offers the player to rewind. If they decline, the day ends, and Pikmin outside of the Onion's radius are left behind.  
In {{p4}}, if a leader loses all their health, they will be teleported to the [[S.S. Beagle]] and slowly regain health. The remaining leader can stop the health regeneration process early and resuscitate them then and there by pressing A nearby the downed leader. If both leaders are down, if the [[rookie Rescue Officer]] is downed before [[Oatchi]] grows, or Olimar is downed before finding [[Moss]]; the game offers the player to [[Rewind Time]]. If the offer is declined, the day ends prematurely and all Pikmin outside of the Onion's radius are left behind.  


There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.


==Pikmin==
==Pikmin==
For the most part, it is unclear whether [[Pikmin family|Pikmin]] have health points, and how they factor into normal gameplay. When hurt in [[combat]] against enemies, Pikmin do not suffer adverse effects other than being knocked back, and except in ''Pikmin 3'', sometimes [[Maturity#Decreasing|losing their flower or bud]]. Other than that, enemies only have attacks that kill Pikmin right away. There are some special attacks that seem to hurt Pikmin, and sometimes letting them live, sometimes letting them die. This is the case with the [[Gatling Groink]]'s shots. Their interaction with Pikmin health is currently unknown.
For the most part, [[Pikmin family|Pikmin]] do not have health points. When hurt in [[combat]] against enemies, Pikmin do not suffer adverse effects other than being knocked back, and except in ''Pikmin 3'', sometimes [[Maturity#Decreasing|losing their flower or bud]]. Other than that, enemies only have attacks that kill Pikmin right away. There are some special attacks that seem to hurt Pikmin, and sometimes letting them live, sometimes letting them die. This is the case with the [[Gatling Groink]]'s shots, although the way they work internally is that for every volley it shoots, one out of its three shots is randomly chosen to have its explosion kill Pikmin, while the other two shots are left only with the ability to knock Pikmin back.


That said, [[Mushroom Pikmin]] in {{p1}} do lose health when knocked down by Olimar, and if this happens enough times, they will die.{{cite youtube|A8eggQyvY1k|demonstrating how Pikmin keep track of their health, and lose it when knocked down by Olimar as Mushroom Pikmin|published={{date|7|September|2021}}|retrieved={{date|7|September|2021}}}} Infighting between regular Pikmin and Mushroom Pikmin also involves some blows being exchanged, which will eventually result in a Pikmin dying, likely through the same health system. Something similar happens when Pikmin from different teams in competitive 2-player modes fight, even in other games.
That said, [[Mushroom Pikmin]] in {{p1}} do lose health when knocked down by Olimar, and if this happens enough times, they will die.{{cite youtube|A8eggQyvY1k|demonstrating how Pikmin keep track of their health, and lose it when knocked down by Olimar as Mushroom Pikmin|published={{date|7|September|2021}}|retrieved={{date|7|September|2021}}}} Infighting between regular Pikmin and Mushroom Pikmin also involves some blows being exchanged, which will eventually result in a Pikmin dying, done through the same health system. Something similar happens when Pikmin from different teams in competitive 2-player modes fight, even in other games, although this is done using random chance and not invisible health pools.


==Enemies==
==Enemies==
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Some enemies have non-standard behavior regarding their health level:
Some enemies have non-standard behavior regarding their health level:
*[[Hairy Bulborb]]s lose their hair when they reach half their health points.
*Although being purely visual, [[Hairy Bulborb]]s lose their hair when half their health is depleted.
*[[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, and [[Doodlebug]]s cannot normally be hurt, but the spoils they drop depend on the number of times the insect's been hit. They can be damaged if [[ultra-bitter spray|petrified]], though.
*[[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, and [[Doodlebug]]s cannot normally be hurt, but the spoils they drop depend on the number of times the insect's been hit. They can be damaged if [[ultra-bitter spray|petrified]] or [[Ice#Freezing enemies|frozen]], though.
*[[Shearwig]]s in the first two games will start flying when their health drops to half, and return to land upon regenerating.
*[[Shearwig]]s in the first two games will start flying when their health drops to half, and return to land upon regenerating.
*[[Ravenous Whiskerpillar]]s do not actually die while not petrified, as they do not leave a [[soul]] and can be seen squirming when Pikmin carry their "corpse".
*[[Ravenous Whiskerpillar]]s don't actually die when defeated unless petrified, as they do not leave a [[soul]] and can be seen squirming when Pikmin carry their bodies.
*The [[Waterwraith]]'s fight enters a second stage once its rollers are destroyed.
*Only the [[Waterwraith]]'s rollers can be damaged while the Waterwraith is riding them. In ''Pikmin 2'', attacking both the rollers and the wraith itself deals damage to the rollers, while in ''Pikmin 4'' the rollers cannot be damaged, necessitating damaging the Waterwraith directly to destroy its rollers. Once the rollers are destroyed, the Waterwraith battle enters a second stage where the Wraith can be damaged directly and killed.
*The [[Emperor Bulblax]] in ''Pikmin'' uses a new attack when it loses half its health points: jumping high into the air, and in ''Pikmin 2'', when it reaches a quarter of its health, it will roar loudly, which can unearth [[Mitites]], scare Pikmin, and alert other Emperor Bulblaxes.
*The [[Emperor Bulblax]] in ''Pikmin'' uses a new attack when it loses half its health points: jumping high into the air, and in ''Pikmin 2'', when it reaches a quarter of its health, it will roar loudly, which can unearth [[Mitites]], scare Pikmin, and alert other Emperor Bulblaxes.
*The [[Titan Dweevil]] only has health points for the creature itself once it loses all the treasures it's carrying. Until then, each treasure has its own health points (without a health wheel), and once it reaches 0, it is detached from the Titan Dweevil.
*The [[Titan Dweevil]] only has health points for the creature itself once it loses all the treasures it's carrying. Until then, its weapons each have their own health values that aren't represented by health wheels. Once a weapon reaches 0 health, it detaches from the Titan Dweevil and becomes a collectable treasure.
*Most of the main bosses in ''[[Pikmin 3]]'' will have different attack and movement patterns depending on their health.
*Most of the main bosses in ''[[Pikmin 3]]'' will have different attack and movement patterns depending on their health.
*The [[Shaggy Long Legs]] will lose all of its hair once the clumps hair from on its legs are removed, which brings it down to half of its health.
*The [[Shaggy Long Legs]] will lose all of its hair and become damageable once the clumps hair from on its legs are removed, having a clump of its leg hair plucked removes one 16th of its health, leaving it at half health when all hair clumps are removed.


In ''Pikmin 3'', the game contains data for every enemy's maximum health, but in the files that define what enemies go where in an [[area]], it is possible for the developers to write down a specific amount of health for that specific instance of the enemy to have. This means that while most instances of an enemy have the "default" maximum health, some might have a more specific number. An example would be the [[Toady Bloyster]] on the [[Shaded Garden]], that only has one third the normal amount. This can also apply to other properties, like sight radius.
In ''Pikmin 3'', the game contains data for every enemy's maximum health, but in the files that define what enemies go where in an [[area]], it is possible for the developers to write down a specific amount of health for that specific instance of the enemy to have. This means that while most instances of an enemy have the "default" maximum health, some might have a more specific number. An example would be the [[Toady Bloyster]] that only has one third the normal amount of health in the [[Shaded Garden]]'s [[Mission Mode#Battle Enemies!|Battle Enemies!]] version. This can also apply to other properties, like sight radius.


==Regeneration==
==Regeneration==
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'''Active regeneration''' is when the creature only regenerates when it is performing a certain action or in a certain state. As such, this type of regeneration encourages the player to attack the enemy in a certain way. The following enemies can regenerate with certain actions:
'''Active regeneration''' is when the creature only regenerates when it is performing a certain action or in a certain state. As such, this type of regeneration encourages the player to attack the enemy in a certain way. The following enemies can regenerate with certain actions:


*[[Shearwig]]s in ''Pikmin 2'' quickly regenerate while flying. They begin flying after being hurt, and go back to the ground when they're probably healed. In ''Pikmin'', they always regenerate at the same rate, whether they are flying or not, making it [[#Passive regeneration|passive healing]] instead.
*[[Shearwig]]s in ''Pikmin 2'' quickly regenerate while flying. They begin flying after being hurt, and go back to the ground when they're properly healed. In ''Pikmin'', they always regenerate at the same rate, whether they are flying or not, making it [[#Passive regeneration|passive healing]] instead.
*[[Breadbug]]s and [[Giant Breadbug]]s in ''Pikmin 2'' instantly regenerate all of their health when they bring an item into their nest.
*[[Breadbug]]s and [[Giant Breadbug]]s in ''Pikmin 2'' instantly regenerate all of their health when they bring an item into their nest.
*[[Shearwig]]s, [[Male Sheargrub]]s, and [[Female Sheargrub]]s in ''Pikmin 3'' regenerate when they are underground. They can fully heal in 30 seconds.
*[[Shearwig]]s, [[Male Sheargrub]]s, and [[Female Sheargrub]]s in ''Pikmin 3'' regenerate when they are underground. They can fully heal in 30 seconds.