Throw: Difference between revisions

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In ''Pikmin'' and ''Pikmin 2'' on the GameCube, if the leader is moving while throwing a Pikmin, the leader's speed is added to the Pikmin throw's speed, with the Pikmin effectively carrying the momentum of the leader's walking with it. Hence, if a leader is running forward while throwing a Pikmin in the same direction, it will land much farther than normal. This trick can be used to throw Pikmin to places where they were not meant to reach. An example would be over to the island with the two stick [[bridge]]s on it in the [[Awakening Wood]], skipping the need for Blue Pikmin to be unlocked to enter the [[Snagret Hole]].
In ''Pikmin'' and ''Pikmin 2'' on the GameCube, if the leader is moving while throwing a Pikmin, the leader's speed is added to the Pikmin throw's speed, with the Pikmin effectively carrying the momentum of the leader's walking with it. Hence, if a leader is running forward while throwing a Pikmin in the same direction, it will land much farther than normal. This trick can be used to throw Pikmin to places where they were not meant to reach. An example would be over to the island with the two stick [[bridge]]s on it in the [[Awakening Wood]], skipping the need for Blue Pikmin to be unlocked to enter the [[Snagret Hole]].


In the rereleases on the [[Wii]] and [[Nintendo Switch]], the leader's momentum is not carried over. This change was likely made in the New Play Control! versions, as otherwise the player would not be able to accurately throw Pikmin while moving, negating one of the new control scheme's biggest advantages. In these games, the throw distance limit has been raised compared to the GameCube games, especially so in the Nintendo Switch versions, which allows for naturally longer throws that can permit the same exploits as those granted by the carried momentum in the original games.
In the rereleases on the [[Wii]] and [[Nintendo Switch]], the leader's momentum is not carried over. This change was made in the New Play Control! versions, likely because if it weren't removed, the player would not be able to accurately throw Pikmin while moving, negating one of the new control scheme's biggest advantages. In these games, the throw distance limit has been raised compared to the GameCube games, especially so in the Nintendo Switch versions, which allows for naturally longer throws that can permit the same exploits as those granted by the carried momentum in the original games.


===High ledge glitch===
===High ledge glitch===