Throw: Difference between revisions

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Tried cleaning up the "Longer throw trick" section.
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(Tried cleaning up the "Longer throw trick" section.)
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For the GameCube games, it is relatively simple: after setting the cursor on the intended location, the player can move one digit to {{button|gc|c}} (such as the left or right thumb) and another to {{button|gc|a}} (like the right thumb or right index). The player can then mash {{button|gc|a}} and tilt {{button|gc|c}} so that the group is always near the leader. Due to the way swarming works in the ''New Play Control!'' games, this is a harder task in those games. {{button|wii|padd}} moves the Pikmin towards the cursor, which should be pointing at the enemy or ledge. The Pikmin are on the opposite side from the leader, so in order to keep them close, the player must press {{button|wii|padd}} in short spurts, so that the Pikmin are neither too far ahead or behind.
For the GameCube games, it is relatively simple: after setting the cursor on the intended location, the player can move one digit to {{button|gc|c}} (such as the left or right thumb) and another to {{button|gc|a}} (like the right thumb or right index). The player can then mash {{button|gc|a}} and tilt {{button|gc|c}} so that the group is always near the leader. Due to the way swarming works in the ''New Play Control!'' games, this is a harder task in those games. {{button|wii|padd}} moves the Pikmin towards the cursor, which should be pointing at the enemy or ledge. The Pikmin are on the opposite side from the leader, so in order to keep them close, the player must press {{button|wii|padd}} in short spurts, so that the Pikmin are neither too far ahead or behind.


The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|a}} and {{button|wii|padd}} can be pressed, especially without releasing the Nunchuk; it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though. One way to stop the cursor from leaving its spot on the screen is to place the Nunchuk hand's wrist in front of the [[Wii]] Remote's sensor.{{cite youtube|Wi0SQHvNv6c|demonstrating how one can cover the infrared sensor on the Wii Remote to stop the cursor from shaking about}} A better method is to simply move in circles while throwing. It's not quite as effective, but it still increases throw speed.
The method for the ''[[New Play Control!]]'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|a}} and {{button|wii|padd}} can be pressed, especially without releasing the Nunchuk; it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though. One way to stop the cursor from leaving its spot on the screen is to place the Nunchuk hand's wrist in front of the [[Wii]] Remote's sensor.{{cite youtube|Wi0SQHvNv6c|demonstrating how one can cover the infrared sensor on the Wii Remote to stop the cursor from shaking about}} A better method is to simply move in circles while throwing. It's not quite as effective, but it still increases throw speed.


In ''Pikmin 3'' and ''Pikmin 4'', a Pikmin of the standby type will instantly move towards the leader's hand.
In ''Pikmin 3'' and ''Pikmin 4'', if a Pikmin of the selected type is at least somewhat nearby and in the current leader's [[squad]], it will instantly teleport into the leader's hand.


===Longer throw trick===
===Longer throw trick===
In ''Pikmin'' and ''Pikmin 2'' on the GameCube, if the leader is moving while throwing the Pikmin, the leader's speed is added to the Pikmin throw's speed. Hence, if a leader is running forward while throwing a Pikmin in the same direction, it will land much farther than normal. This trick can be used to throw Pikmin to places where they were not meant to reach. An example would be over the [[cardboard box]] at the southwest of [[The Forest of Hope]], throwing Pikmin from the western side over the box and onto the eastern side, where they can push it without the need for Blue Pikmin on the nearby lakes.
In ''Pikmin'' and ''Pikmin 2'' on the GameCube, if the leader is moving while throwing a Pikmin, the leader's speed is added to the Pikmin throw's speed, with the Pikmin effectively carrying the momentum of the leader's walking with it. Hence, if a leader is running forward while throwing a Pikmin in the same direction, it will land much farther than normal. This trick can be used to throw Pikmin to places where they were not meant to reach. An example would be over to the island with the two stick [[bridge]]s on it in the [[Awakening Wood]], skipping the need for Blue Pikmin to be unlocked to enter the [[Snagret Hole]].


In the ''New Play Control!'' versions, this trick is not necessary, nor does it work: the leader's momentum is not carried over, otherwise the player would not be able to accurately throw Pikmin all around while moving, which is one of the new control scheme's biggest advantages. In these games, the throw distance limit has been raised, compared to the GameCube games, which allows for naturally longer throws that can permit the same exploits as those in the original games.
In the rereleases on the [[Wii]] and [[Nintendo Switch]], the leader's momentum is not carried over. This change was likely made in the New Play Control! versions, as otherwise the player would not be able to accurately throw Pikmin while moving, negating one of the new control scheme's biggest advantages. In these games, the throw distance limit has been raised compared to the GameCube games, especially so in the Nintendo Switch versions, which allows for naturally longer throws that can permit the same exploits as those granted by the carried momentum in the original games.


===High ledge glitch===
===High ledge glitch===