Editing Minor menus

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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y}}
{{clean|Classify the menus more logically, and move some to pages where they would be more appropriate}}
{{clean|Classify the menus more logically, and move some to pages where they would be more appropriate}}
{{game help|p3|''Pikmin 3'' has many minor menus – they should be documented here.}}
{{game help|p3|Add any minor menus that appear in the game.}}
{{game help|p3d|''Pikmin 3 Deluxe'' has even more minor menus, including several that only appear once.}}
The {{pg}} also feature some other menu screens not listed in their own sub-pages, but these either do not count as menus, as they lack any interative content, or are too minor to afford their own section.
{{game help|hp|''Hey! Pikmin'' has a few minor menus.}}
The {{pg}} feature many small menu screens that are not listed in their own articles but are documented here. Some of these are not interactive, while others are too minor to need an entire article.


==Wii Remote security information==
==Wii Remote security information==
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==Cave confirmation==
==Cave confirmation==
When the player presses the [[throw]] button near a cave's entrance, a menu will appear showing the cave's name, the [[hazard]]s within, the total number of treasures (only after it's been completed or the debt repaid), how many of the treasures are collected, and the number of Pikmin that are entering, as well as how many are on the field. A message also appears asking if the player wishes to go inside. If the player chooses "Yes" when they have no Pikmin, a message will warn them that it is too dangerous to go down alone. Before repaying the debt, the total number of treasures in a cave is only listed after that cave is [[Cave#Completion|complete]].
When the player presses the [[throw]] button near a cave's entrance, a menu will appear showing the cave's name, the [[hazard]]s within, the total number of treasures (only after it's been completed or the debt repaid), how many of the treasures are collected, and the number of Pikmin that are entering, as well as how many are on the field. A message also appears asking if the player wishes to go inside. If the player chooses "Yes" when they have no Pikmin, a message will warn them that it is too dangerous to go down alone. In ''New Play Control! Pikmin 2'', the total number of treasures only appears after all treasures in the cave have been collected.
 
==Sublevel confirmation==
==Sublevel confirmation==
When the player presses the throw button near a sublevel hole, a message will appear asking if they wish to delve deeper. If some Pikmin are buried, a message box will appear asking if the player really wants to delve deeper, as ignoring Pikmin sprouts will make those Pikmin be left behind forever. If all Pikmin are buried, a message will appear stating that the leader(s) cannot proceed. Similar messages appear for when the player leaves via a [[geyser]] or via the [[#Pause|pause menu]].
When the player presses the throw button near a sublevel hole, a message will appear asking if they wish to delve deeper. If some Pikmin are buried, a message box will appear asking if the player really wants to delve deeper, as ignoring Pikmin sprouts will make those Pikmin be left behind forever. If all Pikmin are buried, a message will appear stating that the leader(s) cannot proceed. Similar messages appear for when the player leaves via a [[geyser]] or via the [[#Pause|pause menu]].
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There are some [[Unused content in Pikmin|debug menus hidden inside ''Pikmin'']]. These cannot be accessed by normal means.
There are some [[Unused content in Pikmin|debug menus hidden inside ''Pikmin'']]. These cannot be accessed by normal means.


==Demo save transfer menu==
[[Category:Menus]]
If the player has played the demo for {{p3d}} and then starts playing the full game, a dialog box will appear asking if they wish to import the [[saved game]] data from the demo to the final game. If they choose not to, they will not be asked again. If they accept, the transfer happens successfully, and the player managed to beat the [[Armored Mawdad]] in the demo, then they will also be awarded with some bonuses in the final game: [[mission]]s 6 through 10 of both Collect Treasure! and Battle Enemies!, as well as ultra-spicy [[difficulty]] will be unlocked right away.
 
<gallery>
P3D save transfer.jpg|The demo save transfer dialog.
P3D save transfer bonus.jpg|Unlock bonus for beating the Armored Mawdad in the demo.
</gallery>
 
==3DS controls notice==
When {{hp}} is started, the first screen to appear is a simple message, stating "The Circle Pad and Touch Screen are used to play this game." It appears as black text on a white background, with text on the bottom screen only. It fades out when the screen is tapped or after 5 seconds, and then the [[title screen]] appears.
 
==Try again menu==
In ''Hey! Pikmin'', when Olimar loses all his [[health]], a game over occurs. After the animation where the ship takes Olimar away, a simple menu appears. There are 2 options on the bottom screen, "Try the area again" (which restarts the current [[area]] from the beginning and "Return to Area Select" (which returns to the [[area selection menu]] of the current sector). The top screen displays the title "Try again?"
 
{{menus}}

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