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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y}}
{{clean|Classify the menus more logically, and move some to pages where they would be more appropriate}}
{{clean|Classify the menus more logically, and move some to pages where they would be more appropriate}}
{{game help|p3|''Pikmin 3'' has many minor menus – they should be documented here.}}
{{game help|p3|Add any minor menus that appear in the game.}}
{{game help|p3d|''Pikmin 3 Deluxe'' has even more minor menus, including several that only appear once.}}
The {{pg}} also feature some other menu screens not listed in their own sub-pages, but these either do not count as menus, as they lack any interative content, or are too minor to afford their own section.
{{game help|hp|''Hey! Pikmin'' has a few minor menus.}}
The {{pg}} feature many small menu screens that are not listed in their own articles but are documented here. Some of these are not interactive, while others are too minor to need an entire article.


==Wii Remote security information==
==Wii Remote security information==
In the ''[[New Play Control!]]'' games, a standard [[Wii]] Remote security information screen is presented. After some seconds, the player is allowed to continue, by pressing any button.
In the ''[[New Play Control!]]'' games, a standard [[Wii]] Remote security information screen is presented. After some seconds, the player is allowed to continue, by pressing any button.
==Health and safety warnings==
==Health and safety warnings==
In the US [[Region|version]] of ''Pikmin 2'', for the GameCube, when the game is turned on, a standard health and safety warning screen appears. After some seconds, the player is allowed to continue, by pressing any button.
In the US [[Region|version]] of ''Pikmin 2'', for the GameCube, when the game is turned on, a standard health and safety warning screen appears. After some seconds, the player is allowed to continue, by pressing any button.
==Nintendo logo==
==Nintendo logo==
After the two previous screens, if they appear in the game, comes the [[Nintendo]] logo. This logo is blue in the Japanese [[Region|versions]], red in the overseas versions, and white in the ''New Play Control!'' games.
After the two previous screens, if they appear in the game, comes the [[Nintendo]] logo. This logo is blue in the Japanese [[Region|versions]], red in the overseas versions, and white in the ''New Play Control!'' games.
==Screen refresh rate==
==Screen refresh rate==
In the European version of ''Pikmin 2'', after the Nintendo Logo, a screen appears asking the player if they want to use 60 Hz mode or 50 Hz mode. The former will only display correctly with compatible televisions.
In the European version of ''Pikmin 2'', after the Nintendo Logo, a screen appears asking the player if they want to use 60 Hz mode or 50 Hz mode. The former will only display correctly with compatible televisions.
==Dolby screen==
==Dolby screen==
Because ''Pikmin 2'' for the GameCube supports Surround Sound, a screen with the {{w|Dolby Pro Logic|Dolby Pro Logic II}} logo appears after the Nintendo logo screen (and after the refresh rate screen), for a second.
Because ''Pikmin 2'' for the GameCube supports Surround Sound, a screen with the {{w|Dolby Pro Logic|Dolby Pro Logic II}} logo appears after the Nintendo logo screen (and after the refresh rate screen), for a second.
==Ship menu==
==Ship menu==
In ''Pikmin 2'', [[White Pikmin|White]] and [[Purple Pikmin]] are stored in the ship, as they lack on Onion. In order to access these stored Pikmin via a menu like the Onion menu, the player must first press the throw button while under the ship's light. Then, a small menu has to be navigated, in order to choose which Pikmin type to control the party of: Whites or Purples.
In ''Pikmin 2'', [[White Pikmin|White]] and [[Purple Pikmin]] are stored in the ship, as they lack on Onion. In order to access these stored Pikmin via a menu like the Onion menu, the player must first press the throw button while under the ship's light. Then, a small menu has to be navigated, in order to choose which Pikmin type to control the party of: Whites or Purples.
==Cave confirmation==
==Cave confirmation==
When the player presses the [[throw]] button near a cave's entrance, a menu will appear showing the cave's name, the [[hazard]]s within, the total number of treasures (only after it's been completed or the debt repaid), how many of the treasures are collected, and the number of Pikmin that are entering, as well as how many are on the field. A message also appears asking if the player wishes to go inside. If the player chooses "Yes" when they have no Pikmin, a message will warn them that it is too dangerous to go down alone. Before repaying the debt, the total number of treasures in a cave is only listed after that cave is [[Cave#Completion|complete]].
When the player presses the [[throw]] button near a cave's entrance, a menu will appear showing the cave's name, the [[hazard]]s within, the total number of treasures (only after it's been completed or the debt repaid), how many of the treasures are collected, and the number of Pikmin that are entering, as well as how many are on the field. A message also appears asking if the player wishes to go inside. If the player chooses "Yes" when they have no Pikmin, a message will warn them that it is too dangerous to go down alone. In ''New Play Control! Pikmin 2'', the total number of treasures only appears after all treasures in the cave have been collected.
==Sublevel confirmation==
==Sublevel confirmation==
When the player presses the throw button near a sublevel hole, a message will appear asking if they wish to delve deeper. If some Pikmin are buried, a message box will appear asking if the player really wants to delve deeper, as ignoring Pikmin sprouts will make those Pikmin be left behind forever. If all Pikmin are buried, a message will appear stating that the leader(s) cannot proceed. Similar messages appear for when the player leaves via a [[geyser]] or via the [[#Pause|pause menu]].
When the player presses the throw button near a sublevel hole, a message will appear asking if they wish to delve deeper. If some Pikmin are buried, a message box will appear asking if the player really wants to delve deeper, as ignoring Pikmin sprouts will make those Pikmin be left behind forever. If all Pikmin are buried, a message will appear stating that the leader(s) cannot proceed. Similar messages appear for when the player leaves via a [[geyser]] or via the [[#Pause|pause menu]].
==Geyser confirmation==
==Geyser confirmation==
When the player uses a [[geyser]], a message box appears asking if they want to leave the cave or continue exploring. In Challenge Mode, this warning is slightly different, instead asking if the player wishes to exit the Challenge Mode level.
When the player uses a [[geyser]], a message box appears asking if they want to leave the cave or continue exploring. In Challenge Mode, this warning is slightly different, instead asking if the player wishes to exit the Challenge Mode level.
==Memory card check==
==Memory card check==
If there is any problem with the memory card, such as it being corrupted or not having enough space to create a save, this menu might pop up, asking the player on what action to take. When this happens when the player was about to enter a cave sublevel, [[Totaka's song]] can play.
If there is any problem with the memory card, such as it being corrupted or not having enough space to create a save, this menu might pop up, asking the player on what action to take. When this happens when the player was about to enter a cave sublevel, [[Totaka's song]] can play.
==Debug menus==
==Debug menus==
There are some [[Unused content in Pikmin|debug menus hidden inside ''Pikmin'']]. These cannot be accessed by normal means.
There are some [[Unused content in Pikmin|debug menus hidden inside ''Pikmin'']]. These cannot be accessed by normal means.
==Demo save transfer menu==
If the player has played the demo for {{p3d}} and then starts playing the full game, a dialog box will appear asking if they wish to import the [[saved game]] data from the demo to the final game. If they choose not to, they will not be asked again. If they accept, the transfer happens successfully, and the player managed to beat the [[Armored Mawdad]] in the demo, then they will also be awarded with some bonuses in the final game: [[mission]]s 6 through 10 of both Collect Treasure! and Battle Enemies!, as well as ultra-spicy [[difficulty]] will be unlocked right away.
<gallery>
P3D save transfer.jpg|The demo save transfer dialog.
P3D save transfer bonus.jpg|Unlock bonus for beating the Armored Mawdad in the demo.
</gallery>
==3DS controls notice==
When {{hp}} is started, the first screen to appear is a simple message, stating "The Circle Pad and Touch Screen are used to play this game." It appears as black text on a white background, with text on the bottom screen only. It fades out when the screen is tapped or after 5 seconds, and then the [[title screen]] appears.
==Try again menu==
In ''Hey! Pikmin'', when Olimar loses all his [[health]], a game over occurs. After the animation where the ship takes Olimar away, a simple menu appears. There are 2 options on the bottom screen, "Try the area again" (which restarts the current [[area]] from the beginning and "Return to Area Select" (which returns to the [[area selection menu]] of the current sector). The top screen displays the title "Try again?"
{{menus}}

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