Editing Hero's Hideaway
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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{infobox area | {{infobox area | ||
|screenshot | |screenshot = | ||
|map | |map = | ||
| | |image = | ||
| | |size = | ||
| | |caption = | ||
| | |treasures = Unknown | ||
| | |caves = Unknown | ||
|pikmin_discovered = Unknown | |||
| | |requirements = Unknown | ||
|next = Unknown | |||
|requirements = | |music = Unknown | ||
|next | |||
|music | |||
}} | }} | ||
{{game help|p4|Fill in the infobox.}} | |||
At the start of {{p4}}'s story, [[Captain Olimar]] flies inside a house to find a missing [[ship part]], the [[Interstellar Radio]]. This area serves as a tutorial during this part of the game, so a lot of its objects and story beats are missing, and an entire half of it is inaccessible. | |||
== Plot == | == Plot == | ||
When Captain Olimar first arrives | When Captain Olimar first arrives on the area, he lands on the left side of a window seat. Shortly after he and [[Moss]] leave the [[S.S. Dolphin]], the [[Pikmin family|Pikmin]] emerge from the [[Onion]] and run off on their own. Concerned, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating the beast that was holding the [[Interstellar Radio]], Olimar quickly uses it to send a distress signal. After this, the [[Rescue Corps]]'s part of the story begins. | ||
== Layout == | == Layout == | ||
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* A living room with a loveseat and armchair. | * A living room with a loveseat and armchair. | ||
* Wooden building blocks. | * Wooden building blocks. | ||
* | * A large wooden table. | ||
* A staircase with potted plants on it. | * A staircase with potted plants on it. | ||
* Childish crayon drawings. | * Childish crayon drawings. | ||
* A | * A safe with three knobs. | ||
* A structure made up of various books. | * A structure made up of various books. | ||
* A kitchen | * A kitchen area with barstools. | ||
=== Bases === | === Bases === | ||
{{game help|p4|List the base locations and their names.}} | |||
== Caves == | == Caves == | ||
{ | {{game help|p4|List the caves in the area.}} | ||
== Objects == | == Objects == | ||
{{game help|p4|List the area's enemies, collectibles, etc.}} | |||
=== Treasures === | === Treasures === | ||
=== Enemies === | === Enemies === | ||
=== Obstacles === | === Obstacles === | ||
=== Tools === | === Tools === | ||
=== Others === | === Others === | ||
== Guide == | == Guide == | ||
{{guide}} | {{guide}} | ||
The tutorial segment of this area ends as soon as you defeat the [[Porquillion]] atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of [[ | The tutorial segment of this area ends as soon as you defeat the [[Porquillion]] atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of [[breakable pot]]s. [[Oatchi#Rush|Rushing]] against them is required, and this is how the game teaches you to do so. | ||
After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature. | After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature. | ||
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The rest of this guide explains how to get all Pikmin. | The rest of this guide explains how to get all Pikmin. | ||
* 5 [[Red Pikmin]]: After breaking the | * 5 [[Red Pikmin]]: After breaking the pots at the beginning, 5 Red Pikmin will come out. | ||
* 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets. | * 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets. | ||
* 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat. | * 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat. | ||
* 5 [[Yellow Pikmin]]: To the right of the corkboard there are some more | * 5 [[Yellow Pikmin]]: To the right of the corkboard there are some more pots, these ones with 5 Yellow Pikmin inside. | ||
* 5 [[Blue Pikmin]]: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside. | * 5 [[Blue Pikmin]]: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside. | ||
* 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard. | * 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard. | ||
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* 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag. | * 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag. | ||
* 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them. | * 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them. | ||
* 5 Blue Pikmin: Breaking the | * 5 Blue Pikmin: Breaking the pots nearby will reveal 5 Pikmin. | ||
* 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step. | * 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step. | ||
* 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself. | * 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself. | ||
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* 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path. | * 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path. | ||
This results in a total of 34 Red Pikmin, | This results in a total of 34 Red Pikmin, 34 Yellow Pikmin, and 32 Blue Pikmin. | ||
== Gallery == | == Gallery == | ||
{{image | {{image}} | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{ | |||
| | |||
| | |||
}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |||
|Dut = | |||
|DutM = | |DutM = | ||
|Fra = | |Fra = | ||
|FraM = | |FraM = | ||
|Ger = | |Ger = | ||
|GerM = | |GerM = | ||
|Ita = | |Ita = | ||
|ItaM = | |ItaM = | ||
|Kor = | |Kor = | ||
|KorR = | |||
|KorM = | |KorM = | ||
| | |Por = | ||
| | |PorM = | ||
| | |Spa = | ||
| | |SpaM = | ||
}} | }} | ||
== See also == | == See also == | ||
{{game help|p4|Link to similar subjects.}} | |||
{{p4 areas}} | {{p4 areas}} |