User:Twins1105/Sandbox
Sandbox to hold my W.I.P. edits for certain articles.
Pikmin
Stuff relating to Pikmin
Pikmin World name machine translations
More direct translations of the original Japanese track names for Pikmin World using Deepl, Google Translate, and Jisho.
- Pikmin
- Carry, Fight, Increase and be Eaten
- Select a ship's log
- Prologue
- Panoramic view
- The Impact Site
- The Forest of Hope
- The Forest Navel
- The Distant Spring
- The Final Trial
- Giant Creature Approaching
- The Last Giant Creature
- Let's Challenge
- Challenge Results Announcement
- New Record Achieved
- Onion Found!
- Meeting
- Spaceship Part Found!
- Spaceship Part Appears!
- Spaceship Part Recovery Complete!
- Spaceship Power Up!
- Spaceship Complete!
- Night is Coming
- It was My Mistake...
- Today's Records
- Time's up, it's time to head into space...
- Escape, and crash...
- Live as a Pikmin
- Spaceship completed, time to go to space!
- Escape and head to planet Hocotate
- Complete Disaster Record
- The People who Organized This Journey
- Complete Creature Record
- Song of Love (CM Version No.1)
- Song of Love (CM version No.2)
- Song of Love (French CM Version)
P1S Ship Part Icons
Using the ship part icons from Pikmin 1 (Nintendo Switch) in place of the current unofficial icons.
Location map
Table
Pikmin 2
Stuff relating to Pikmin 2
Notes in other languages
Olimar's journal (Japanese)
“最初に目撃した時は、巨大な水棲生物かと思いびっくりしたが、実はただの巨像だった。一安心だ。もしこんなブサイクな生物が実在しておそってきたら、無様に逃げまどうしかなかっただろう……。”
“When I first saw it, I was startled, thinking it was a giant aquatic creature, but in fact it was just a colossal statue. I was relieved. If such an ugly creature had actually existed and attacked me, I would have had no choice but to clumsily run away...”
Sales pitch (Japanese)
Treasure Series Gallery
Tests for new ways of showing treasure series in Pikmin 2.
List
Nintendo Switch
North America GameCube/Wii
Nintendo Switch
North America GameCube/Wii
Europe GameCube/Wii
Japan GameCube/Wii
Pikmin Adventure
Stuff relating to Pikmin Adventure
Pikmin Adventure area infobox
An area infobox for the challenges in Pikmin Adventure.
Bulborb Forest | |
---|---|
Challenge type | Standard |
Master Rank time | 2:10 |
Area style | Spring |
Next area | Boss of the Beebs |
Music | Spring area |
Pikmin Adventure controls
Controls for Nintendo Land and Pikmin Adventure based on User:PopitTart/Controls.
Pikmin Adventure
Nintendo Land allows two controller types in the Pikmin Adventure attraction; The Wii U GamePad for the first and the sideways Wii Remote for the other players.
Nintendo Land plaza
Action | GamePad controls | Notes |
---|---|---|
Move | Supports analog movement. | |
Rotate camera | / | The right stick can only be used to turn the camera left and right. The GamePad can be used to look up and down alongside correcting the camera if the GamePad is rotated. |
Swap to menu/plaza | Toggles between the menu and the plaza. | |
Jump | Three consecutive jumps cause the Mii to jump higher each time. Jumps can cause interactions with statues. | |
First person perspective | held |
Pikmin Adventure GamePad controls
In Pikmin Adventure, the GamePed player does the majority of the important actions by pressing on the touchscreen.
Action | GamePad | Notes |
---|---|---|
Move | / / held |
Doesn't support analog movement. |
Whistle | / tapped or held |
|
Punch/throw Pikmin | tap |
|
Change next Pikmin type | / / tap icon |
Only available in advanced challenges. |
Dodge | swipe |
Cannot be done if a Mii Pikmin player is being carried |
Pause/resume | ||
Skip cutscene |
Pikmin Adventure Wii Remote controls
In Pikmin Adventure, the Wii Remote player needs to hold the controller sideways to play properly.
Action | Wii Remote | Notes |
---|---|---|
Move | Doesn't support analog movement. | |
Jump | ||
Attack | Attack changes depending on the currently worn power-up. | |
Double attack | twice | Can only be done after reaching level 5 or higher. Attack changes depending on the currently worn power-up. |
Triple attack | thrice | Can only be done after reaching level 10 or higher. Attack changes depending on the currently worn power-up. |
Charged attack | Hold | Attack changes depending on the currently worn power-up. |
Air attack | in midair | Attack changes depending on the currently worn power-up. |
Latched attack | while latched onto an enemy. |
Pikmin Adventure enemy list
The following lists the appearance of enemies in each level in Pikmin Adventure.
Enemies found in Bulborb Forest
Bulborb (red) × 9
Creepy Beeb × 18
Bulborb (yellow) × 1
Enemies found in Boss of the Beebs
Bulborb (red) × 18
Creepy Beeb × 15
Bulborb (yellow) × 1
King Beeb × 3
Enemies found in Five Seconds to Takeoff
Creepy Beeb × 28
Bulborb (red) × 1
Enemies found in Overthrow the Bulblord
Bulblord × 1
Enemies found in Cannon Smash
Creepy Beeb × 12
Bulborb (yellow) × 6
Bulborb (red) × 6
Enemies found in King Beeb is Back
Bulborb (red) × 15
Bulborb (yellow) × 14
Telescoping Pumphog × 12
Creepy Beeb × 30
King Beeb × 1
Enemies found in Through the Darkness
King Beeb × 7
Bulborb (red) × 7
Bulborb (yellow) × 5
Enemies found in Swamp Master
Enemies found in Lord of a Barren Land
Blowhog × 5
Telescoping Pumphog (invincible) × 9
Bombardier Beeb × 5
King Beeb × 4
Bulborb (red) × 10
Bulborb (yellow) × 5
Bilious Bulborb × 1
Enemies found in Burst the Giant Balloon
Bombardier Beeb × 9
Bulborb (red) × 8
Bulborb (yellow) × 5
King Beeb × 4
Blowhog × 7
Notes in other languages
Bulborb (Pikmin Adventure)
Monita's notes
“Dieser Krabbler schläft am Tag und wird bei Störungen schnell rabiat. ◆ In der Pikmin-Welt wimmelt es
nur so von Punktkäfern, und sie geben auch tolle Plüsch-Souvenirs ab!”
Hey! Pikmin
Stuff relating to Hey! Pikmin
Spark dandelion
The spark dandelion is a small tool that lights up when Yellow Pikmin are thrown at it. When activated, it will hold the Yellow Pikmin in place as it lights up an area around it, allowing for Bloominous Stemples to bloom. The spark dandelion will immediately be turned off once the Yellow Pikmin are whistled at.
The name comes from the Japanese Hey! Pikmin guidebook, where it was given the name スパークタンポポ? (lit.: "Spark dandelion").
Locations
- Ravaged Rustworks
- Space of Silence: The only spark dandelions in the game appear here. They are found in the room containing the Silence Breaker, where they act as electrical tools that the player has to use in order to activate nearby Bloominous Stemples and reach the treasure.
Hey! Pikmin area table
A table of Hey! Pikmin areas based on a previous edit of Brilliant Garden.
Main areas
Code | Image | Name | Treasures | Available Pikmin |
---|---|---|---|---|
1-A | First Expedition | |||
1-B | Cavern of Confusion | |||
1-C | Mushroom Valley | |||
1-D | Back-and-Forth Road | |||
1-E | The Shadow in the Brush | |||
1-X | Cherrystone Pass |
Special areas
Image | Name | amiibo required? | Reward(s) |
---|---|---|---|
Secret Spot 1 | No | ||
Secret Spot 2 | Yes | ||
Secret Spot 3 | Yes | ||
Secret Spot 4 | No | ||
Sparklium Springs | No |
Rocks: |
Main areas
Code | Image | Name | Treasures | Available Pikmin |
---|---|---|---|---|
2-A | Foaming Lake | |||
2-B | Serene Stream | |||
2-C | Glowing Bloom Pond | |||
2-D | The Shallow End | |||
2-E | The Keeper of the Lake | |||
2-X | Treacherous Currents |
Special areas
Image | Name | amiibo required? | Reward(s) |
---|---|---|---|
Secret Spot 5 | Yes | ||
Secret Spot 6 | No | ||
Secret Spot 7 | Yes | ||
Secret Spot 8 | No | ||
Sparklium Springs | No |
Rocks: |
Pikmin 4
Stuff relating to Pikmin 4
Pikmin 4 Official Soundtrack names
Names for the 153 tracks in Pikmin 4 that are on the Nintendo Music app.
Title Screen
Hero's Hideaway Prologue
Pikmin Discovered! - Jingle + Loop when discovering Pikmin
Taking Charge - Pikmin 3 Tutorial theme
Taking on More - Pikmin 4 Tutorial theme
Pikmin Hide-and-Seek - Hero's Hideaway prologue theme/Shipwreck Tale theme before taking down Porquillion
Rescue Command Post
Ready to Deploy - Emergency loop + Character Creator theme
Must Be Fate - S.S. Beagle deployment cutscene
Meeting Oatchi - Oatchi introduction theme
The Way to the Surface? - Cave exit theme (First time through Burrow of Beginnings)
Restart the S.S. Shepherd - RCP tutorial theme
The Onion Takes Root - Red Onion awakening cutscene jingle + loop
First Day's Results - Today's results (first day only)
Rise and Shine - RCP day intro
Strategy Meeting - Rescue Corps meeting
Setting Out to Explore 1 - Few instruments Setting Out to Explore 2 - More instruments Setting Out to Explore 3 - All instruments
Small Discovery - Ex. Cave entrance discovered in SST
New Discovery - Ex. Pikmin drinking nectar for the first time
Big Discovery - Ex. Discovered flarlic
An Abnormality! - Ex. Discover hazards
Meeting the Red Pikmin - Includes loop
Meeting the Blue Pikmin
Meeting the Yellow Pikmin
Meeting the Purple Pikmin
Meeting the White Pikmin
Meeting the Rock Pikmin
Meeting the Winged Pikmin
Meeting the Ice Pikmin
An Onion Matures - Flarlic + Onion fuse cutscene
Onion Fuse - Onion + Onion fuse cutscene
Before Nightfall - End of day theme
Today's Rescue Results - End of day results theme
Rescue Command Post
Expanding the Rescue Command Post
Field Guides - Piklopedia/Treasure Catalog
Dandori Preperation - Dandori Battle/Challenge select
Sun-Speckled Terrace (Flyover) Sun-Speckled Terrace
Blossoming Arcadia (Flyover) Blossoming Arcadia
Serene Shores (Flyover) Serene Shores
Hero's Hideaway (Flyover) Hero's Hideaway
Giant's Hearth (Flyover) Giant's Hearth
Primordial Thicket (Flyover) Primordial Thicket
Into the Cave - Entering cave jingle
Spelunking - Cave themes
Cave Exploration (Toy Box) - Cave songs in the Blocks cave type
Cave Exploration (Engulfed Castle) - Submerged Castle theme
Waterwraith Appears - Remix of Pikmin 2 track
Cave Exploration (Waterwraith) - Waterwraith chase theme, remix of a Pikmin 2 track
All Pikmin Lost! - Remix of Pikmin Extinction theme, jingle + loop
Cave Exploration (Safe) - Rest floor theme
Escape to the Surface - Standard cave exit theme
Cave Results
Back on the Surface - Resurfacing cutscene theme
Battling a Strong Creature - Strong enemy theme (unknown, might be Puffy Blowhog?)
Strong Creature Defeated - Jingle
Battling a Stronger Creature - Stronger enemy theme (unknown, might be Crusted Rumpup?)
Stronger Creature Defeated - Jingle
Battling an Even Stronger Creature - Boss enemy theme (unknown, might be Snowfake Fluttertail?)
Even Stronger Creature Defeated - Jingle
Groovy Long Legs Battle - Groovy Long Legs music, includes Even Stronger Creature intro, lacks stomping sounds features variants
Giant Breadbug Battle - Giant Breadbug theme
Smoky Progg Battle - Smoky Progg theme (might be exclusive to CfaK?)
Leafling Encounter - Leafling Jingle + Loop
Leafling Chase - Variant of Into the Cave
Dandori, Dandori - Leafling dialog theme
Dandori Challenge 1
Dandori Challenge 2
Dandori Challenge Overtime - Might be re-used from Pikmin 3 Deluxe?
Dandori Challenge Results - Remix of a Pikmin 2 track
Leafling Encounter - Leafling Olimar Jingle + Loop
Heading into Dandori Battle - Variant of Into the Cave
Dandori Training - Leafling Olimar dialog theme
Dandori Battle (Toy Box)
Dandori Battle (Sandox)
Dandori Battle Victory Jingle + Loop
Dandori Battle Failure Jingle only
Nightime Exploration 1 - Few instruments
Nightime Exploration 2 - More instruments
Nightime Exploration 3 - All instruments
Meeting the Glow Pikmin Unique Jingle + Loop
Nightime Expedition - Standard version + danger variants
Lumiknoll Breaks - Lumiknoll HP reaches 0
Player Down - Player HP reaches 0
Nightime Expedition Results - Results after night expedition
Commence Leafling Treatment - Leafling cure meeting before applying cure, Loop
Leafling Treatment Complete - Leafling cure meeting after applying cure, Jingle + Loop
Moss the Guard Dog - Moss the Guard Dog's cutscene in Hero's Hideaway, Jingle + Loop
Pikmin Kidnapped - Moss the Guard Dog's theme after stealing Pikmin, Jingle + Loop
Chasing after Moss - Moss the Guard Dog running away, uses part of the Hero's Hideaway theme, Jingle + Loop
Olimar's Shelter? - Bunker opening cutscene
Final Test of Skill - Leafling Olimar dialog theme variant, Loop
Dandori Battle vs. Olimar? - Used only in Story Mode Leafy Showdown
Olimar Defeated? - Dandori Battle Victory variant, Jingle + Loop
Olimar Rescue Mission: Complete! - Used in Olimar's Been Rescued!
Olimar Aboard - Used in Olimar's Been Rescued!
Credits
A new Mission - Jingle
Main Missions: A Step Forward - Complete part of a Main Mission, Jingle
Main Missions: Clear! - Complete a Main Mission, Jingle
Ancient Sirehound Appears - Leafling Olimar/Louie theme dialog theme variant, Jingle
Ancient Sirehound Battle - Ancient Sirehound battle theme, features element and down varients
Louie Secured - Rescue Louie cutscene theme
Return from the Cavern for a King - Escape to the Surface variant
Oatchi Cured - Leafling Treatment Complete variant, Jingle + Loop
Mission Complete! Prepare to Return Home - Ending Cutscene
Back to Where We Belong - Ending Cutscene
So Long, Pikmin - Used in Heading Home! The S.S. Dolphin's Heading Home!
Finale - Used in Heading Home! The S.S. Dolphin's Heading Home!
Final Rescue Results - Used in post-game results screen
Olimar's Shipwreck Tale: Area Select - Used in Shipwreck Tale area select screen
Olimar's Shipwreck Tale: Sun-Speckled Terrace
Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
Olimar's Shipwreck Tale: Ship Parts Recovered
Olimar's Shipwreck Tale: Ship Powered Up - Jingle + Loop
Olimar's Shipwreck Tale: Blossoming Arcadia
Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
Olimar's Shipwreck Tale: Meeting Moss Jingle + 3 varients
Olimar's Shipwreck Tale: Serene Shores
Olimar's Shipwreck Tale: Serene Shores (Evening)
Olimar's Shipwreck Tale: Battling a Strong Creature - Re-used from Pikmin 3
Olimar's Shipwreck Tale: Strong Creature Defeated - Re-used from Pikmin 3
Olimar's Shipwreck Tale: The Last Push - Shipwreck Tale variant because it doesn't have any effects on it unlike the version in the prologue (yes they're different audio files)
Olimar's Shipwreck Tale: Strange Pikmin Behavior - Pikmin leave Onion on their own Jingle + Shipwreck dialog theme Loop
Olimar's Shipwreck Tale: Gildemander Appears - Gildemander appears after Porquillion is defeated
Olimar's Shipwreck Tale: The Pikmin Are Restored - After Gildemander is defeated
Olimar's Shipwreck Tale: Hero's Hideaway
Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
Olimar's Shipwreck Tale: Ship Complete - Remix of a Pikmin track
Olimar's Shipwreck Tale: So Long, Pikmin - Used in Olimar's Shipwreck Tale: Farewell, remix of a Pikmin track
Olimar's Shipwreck Tale: Successful Escape? - Used in Olimar's Shipwreck Tale: Escaped?, remix of a Pikmin track
Olimar's Shipwreck Tale: Failed Escape - Used in Olimar's Shipwreck Tale: No Escape, remix of a Pikmin track
Olimar's Shipwreck Tale: Life as a Leafling - Used in Olimar's Shipwreck Tale: Escaped? and Olimar's Shipwreck Tale: No Escape, remix of a Pikmin track
Olimar's Shipwreck Tale: All Records - Used during full game results, remix of a Pikmin track
Olimar's Shipwreck Tale: How It Happened - Used after Shipwreck tale, potential remix of a Pikmin track
Sage Leaf's Cave - TotSL discovery cutscene theme, Loop
Trial of the Sage Leaf - TotSL dialog theme, Loop
Dandori Chalenge (Sage Leaf) - TotSL story themes, remix of Spelunking
Mechanical Harp: Memory Song - Plays the Pikmin 3 Title Screen theme
Mechanical Harp: Lullabies - Plays the Super Mario 64 Piranha Plant Lullaby theme
Mechanical Harp: Windmills - Plays The Legend of Zelda: Ocarina of Time Song of Storms theme
Pikmin Tune 1 - Pikmin singing Hum with the Pikmin
Pikmin Tune 2 - Pikmin singing Awakening Wood
Pikmin Tune 3 - Pikmin singing Garden of Hope
Pikmin Tune 4 - Pikmin singing Cave Exploration (Waterwraith)
Pikmin Tune 5 - Pikmin singing Final Test of Skill
Pikmin Tune 6 - Pikmin singing Pikmin 2 Title Screen motif
P4 character page
W.I.P. P4 character page built off of the character preload page.
Dash | |
---|---|
Name | Dash |
Gender | Male |
Age | Unknown |
Eye color | Black |
Hair color | Varies |
Home planet | Flukuey |
Known related characters | None |
Height | Unknown |
First game | Pikmin 4 |
Latest game | Pikmin 4 |
Dash is a leafling castaway introduced in Pikmin 4. He is always the first leafling from a Dandori Battle to be cured.
Appearance
By default Dash wears a dull white space suit with green sleeves and white gloves. He has short hair, a round nose, and two large eyes with visible pupils.
Dash's spacesuit will instead be colored red if the Rescue Corps selected color is also green. His hair color is dependent on the color of the leafling that turned out to be him when cured.
The Rescue Officer can reproduce Dash's appearance with the following options:
Character creator options | |||
---|---|---|---|
Skin tone 3 | Body type 2 | Face type 8 | Hair style 5 |
ID badge
Professional Spelunker
Home Planet
He's known for saying, "You can always find
me in the pits!" He'll take the leap into any
cave, no matter how dangerous it is.
Quotes
Requirement | Quote |
---|---|
Talk to Dash for the first time. |
“Wow... I've been drawn to caves for most of my life, but I haven't run into danger like this in a long time.”
“My life's quite precious to me... Thanks for helping. After all, I can only poke around in caves if I'm alive, right?”
“Oh, I should introduce myself... I'm Dash. I've explored all over the universe, thanks to my family's deep pockets.”
|
Talk to Dash for the second time. |
“The captain warned me that she'd be very angry if I got stranded again, so I can't go explore any caves.”
“Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil!”
“I need you to explore the caves around this planet on my behalf. You'll have to make it through them all the way to the exits.”
|
I'd like to start by seeing what kinds of skills you have. Make your way through 5 caves, and report back. | |
I can't tell you how disappointed I am not to be able to do this myself, but I've got high hopes for your tenacity. | |
Be very careful around the creatures here. You can't explore more caves for me if you don't make it safely back to the surface! | |
Wow! I knew I saw promise in you. I'm a great judge of caving potential. Next, try making your way through 10 caves. | |
You, my star pupil, are making great progress to support my life's work! | |
There may be a lot of danger, but isn't that just part of the thrill of getting to explore caves?! | |
You keep up an impressive pace when you explore! For your next target, how about... 15 caves? | |
Listening to your reports after you explore each cave gets me itching to dive back underground myself. | |
If you start to feel unsafe, go back to the surface for a while. Knowing when to quit is essential when you explore caves. | |
You really seem to understand the true "spirit" of caves now! For your final effort, make your way through every cave! | |
It sure does seem like this planet has a remarkable variety in its many caves. | |
The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture! | |
It seems I do have excellent judgment. You really are a top-notch pupil, both in name and reality! | |
In recognition of your great achievements, I'd like to offer this phrase I keep in mind as parting words to you. "You can always find me in the pits!" I hope we get a chance to explore some caves together one day. | |
You seem to be traveling through those caves at a good clip. Drop your latest report on me. | |
I want to help you discover the "spirit" of caves. You should continue your endeavor to explore even more of them. | |
What's this?! You've already completed your travels! Whoa! You're miles ahead of what I was expecting. | |
My title of Cave Researcher feels even more mediocre in the face of your great achievements. You've done amazing work! | |
I see you've already made your way through several caves. I would expect no less from my star pupil! | |
Your attitude... the way you take on these caves so enthusiastically... It's like when I first discovered the underground world. | |
About that "Industrial Maze" matter you reported... That sounded extremely interesting! The caves repeatedly show evidence of intelligent life-forms that evolved in an entirely different way from us. Machinery that keeps working forever, floors that float in the air... It sure does stir the imagination! | |
When I heard your report about the Secluded Courtyard, I was moved by the beauty of the silence you described. White sand spread out with a pattern in it. Hard botanical cylinders arranged here and there. There even seems to be significance to how the flat rocks are lined up... These are traces of a civilization we don't know. | |
Among the many caves you've been to, my sense of aesthetic is most drawn to the Seafloor Resort. The marine-blue water, the expansive sandy beach, the beautiful, strange, and sometimes dangerous aquatic creatures... The constant sound of flowing water must've been peaceful as well. | |
The building-block clearing like out of a fairy tale, the pastel-colored floor that creates a tranquil and bright mood... Thriving giant mushrooms to jump and play on... It does feel dreamy, like the name Dream Home implies. It shows the playfulness possible when a culture matures... This cave really stokes one's inner adventurer and poet! | |
The Mud Pit you reported on... a lake of poisonous mucus where spores and mycelia are interwoven. I'm so jealous that you got to explore that cave and get all sticky and mucky hiking through it! After all, the more hardship, the bigger the sense of accomplishment when you make it to the end! | |
The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture! | |
Talk to Dash while playing as Oatchi. | This is embarrassing to admit, but I've been stranded in caves countless times, only to be saved by Rescue Pups like you. |
Talk to Dash while playing as Oatchi. | I live my life bouncing from adventure to adventure, so sadly I can't have a dog. |
Talk to Dash while looking like him. | A few years ago, I was diving in a cave made of a mirror-like substance. Wherever I looked, I saw countless copies of myself. You and I look so much alike, it brought back memories from that eerie experience. |
Naming
Dash's name may allude to Dachshunds.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ダックス? Dakkusu |
From ダックスフンド? (lit.: "Dachshund") |
Dutch | Teck | From "teckel" (Dachshund) |
French | Tex | From "Teckel" (Dachshund) |
German | Dack | From "Dackel" (Dachshund) |
Italian | Dash | - |
Korean | 닥스 Dakseu |
From 닥스훈트 (Dachshund) |
Portuguese | Salchi | From "cão-salsicha" (sausage dog) |
Spanish | Teckel | From "Teckel" (Dachshund) |
Gallery
This article or section is in need of more images. |
See also
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Characters | |
---|---|
Leaders | Captain Olimar • Louie • The President • Alph • Brittany • Charlie • Pikmin 4 player character |
Rescue Corps | Oatchi • Collin • Shepherd • Russ • Dingo • Yonny • Bernard |
Ships | S.S. Dolphin • Hocotate ship • S.S. Drake • S.S. Dolphin II • SPERO • S.S. Beagle • S.S. Shepherd |
Other | Castaway • Leafling • Minor characters • Moss • Pikmin |
Character creator table
A potential replacement for the appearance section for Pikmin 4 castaways.
Dash uses the following character creator parts that do not change depending on the player's colors.
Character creator parts | |||
---|---|---|---|
Pikmin 4 enemy parameters
Parameters for Pikmin 4's enemies, taken from DT_TekiParameter.uasset
, along side what they likely do.
ActorName - Internal name for the actor
CarryWeightMin - Minimum carry weight
CarryWeightMax - Maximum carry weight
CarryWeightMinVs - Minimum carry weight in Dandori Battle
CarryWeightMaxVs - Maximum carry weight n Dandori Battle
CarryIncPikmins - Sprouts produced by the Onion
MaxLife - HP value
Kira - Sparklium value?
Poko - Dandori point value in Dandori Challenge?
VsScore - Dandori point value in Dandori Battle?
BombHit - Bomb Rock explosions needed to kill the actor?
BombInsideHit - Bomb Rocks consumed needed to kill the actor?
PoisonHit - White Pikmin consumed needed to kill actor?
PurpleDirectHit - Purple Pikmin latching on needed to kill actor?
PressHit - ???
IceBombHit - Ice Blast explosions needed to freeze actor?
IceBombInsideHit - Ice Blast consumptions needed to freeze actor?
FreezeHit - Ice Pikmin damage needed to freeze enemy?
FreezeInsideHit - Ice Pikmin consumption needed to freeze enemy?
FreezeDamageRatio - How much Ice Pikmin damage adds up to freeze wheel?
CrushHit - Damage taken from crush attacks?
FrozenCrushDamageRate - Damage taten from crush while frozen?
SnowBallDamage - Damage taken from snowballs?
StoneDamage - Damage taken from Pebble Pitcher?
ThunderStopTime - How long actor is paralyzed by Lightning Shock?
CrushStopTime - ???
CrushKnockBackSpeed - ???
FlashbangRate - ???
FreezeDropType - Type of drops if actor is killed while frozen
DropStationPieceNum - How many Glow pellets actor drop?
URODistanceThesholds - ???
PlayerDamage - Damage it deals to the player?
OtherDamage - Damage it deals to other actors?
FlashBangTargetWeight - ???
Bomb Rock
| |||
---|---|---|---|
The Bomb Rock's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Function | Explodes after being thrown or interacted with. | ||
How to obtain | : Found in caves : Reward from roulette wheel, found in field, dug up from dirt mounds : Have reached × 3000, buy for × 8, reward from roulette wheel |
The Bomb Rock (バクダン岩?, lit.: "Bomb rock"; formatted as bomb-rock prior to Pikmin 3) is an explosive rock found in the Pikmin games. Upon being activated, a Bomb Rock's fuse starts going down (represented by a colored wheel in the first two games), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, leaders, some obstacles and knocking back and subsequently killing any Pikmin.
How it works has changed, in some fashion, in every entry. In the first and third games, it can be carried by Pikmin, but only by Yellow Pikmin in the former. In Pikmin 2, is slightly larger and serve as an obstacle instead of a tool, with the exception of the 2-Player Battle stage Hostile Territory, where it can be picked up and thrown by leaders. It also appears as an item in 2-Player Battle and Bingo Battle. In Pikmin 4 it's instead an item used by leaders and can be either found in the field or bought from Russ for 8 raw materials per Bomb Rock after accumulating a total of 3000 Sparklium. In the side story Olimar's Shipwreck Tale, Bomb Rocks are similarly found scattered around the four areas, and Olimar gains additional Bomb Rocks as milestone bonuses for recovering 2 and then 13 ship parts.
Pikmin 4 Cave Types
The 10 different cave types in Pikmin 4, taken from the folder names in Carrot4/Terrain/Cave/Type, with a few caves that use said themes.
Aquarium - Set in an aquarium tank. Used in Planning Pools
Blocks - Set in a room similar to Pikmin 2's Toybox theme. Used in Trial Run, Battle in a Box, and Final Battle
Brick - Walls and elevated areas are made out of bricks. Used in Crackling Cauldron
Common - Unknown
Concrete - Made out of tiles not to dissimilar to Pikmin 2's Tiles theme. Used in Subzero Sauna
Garden - Walls made out of bamboo and rocks. Used in Aquiferous Summit
Last - Used in sublevel 20 of Cavern for a King
Metal - Very similar style and assets to Pikmin 2's Metal theme. Used in Below-Grade Discotheque
Sand - Similar in style to Blocks, except with sand. Used in Dandori Castle, Leafy Showdown, and Hot Sandy Duel
Soil - Walls made out of soil. Used in Hectic Hollows, Engulfed Castle
The following is a list of media related to the Pikmin series, including games relating to Pikmin, or games with Pikmin content.
Main series
Spin-offs
Pikmin Puzzle Card
(Pikmin 2, 2004)Hey! Pikmin
(2017)Pikmin Bloom
(2021)
Re-releases
New Play Control! Pikmin
(2008)Pikmin 3 Deluxe
(2020)
Web browser games
Pikmin.com SpaceForce
(2001)Pikmin Treasure Hunt
(2004)Pikmin Finder
(2023)Pikmin 100
(Pikmin Garden, 2024)
Other Pikmin media
Photos with Pikmin
(2013)Pikmin Safari
(2013)Pikmin Short Movies
(2014)Pikmin Garden
(2023)
Media with Pikmin content
Super Smash Bros. Brawl
(2008)Pikmin Adventure
(Nintendo Land, 2012)
- ^ YouTube video demonstrating the requirement of 85 Pikmin for the Safe (at 05:08)