User:Twins1105/Sandbox

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Sandbox to hold my W.I.P. edits for certain articles.

Pikmin

Stuff relating to Pikmin

Pikmin World name machine translations

More direct translations of the original Japanese track names for Pikmin World using Deepl, Google Translate, and Jisho.

  1. Pikmin
  2. Carry, Fight, Increase and be Eaten
  3. Select a ship's log
  4. Prologue
  5. Panoramic view
  6. The Impact Site
  7. The Forest of Hope
  8. The Forest Navel
  9. The Distant Spring
  10. The Final Trial
  11. Giant Creature Approaching
  12. The Last Giant Creature
  13. Let's Challenge
  14. Challenge Results Announcement
  15. New Record Achieved
  16. Onion Found!
  17. Meeting
  18. Spaceship Part Found!
  19. Spaceship Part Appears!
  20. Spaceship Part Recovery Complete!
  21. Spaceship Power Up!
  22. Spaceship Complete!
  23. Night is Coming
  24. It was My Mistake...
  25. Today's Records
  26. Time's up, it's time to head into space...
  27. Escape, and crash...
  28. Live as a Pikmin
  29. Spaceship completed, time to go to space!
  30. Escape and head to planet Hocotate
  31. Complete Disaster Record
  32. The People who Organized This Journey
  33. Complete Creature Record
  34. Song of Love (CM Version No.1)
  35. Song of Love (CM version No.2)
  36. Song of Love (French CM Version)

P1S Ship Part Icons

Using the ship part icons from Pikmin 1 (Nintendo Switch) in place of the current unofficial icons.

Location map

The texture for The Impact Site's radar map in Pikmin 1 (Nintendo Switch).
Main Engine P1S
The location of the Main Engine in The Impact Site.

Table

Icon Name Location Weight Max. carriers Required Visual
Main Engine P1S Main Engine The Impact Site 20 40 Yes Yes
Positron Generator P1S Positron Generator The Impact Site 20 40 Yes No
Eternal Fuel Dynamo P1S Eternal Fuel Dynamo The Forest of Hope 40 60 Yes Yes
Extraordinary Bolt P1S Extraordinary Bolt The Forest of Hope 30 50 Yes No
Whimsical Radar P1S Whimsical Radar The Forest of Hope 20 40 Yes Yes
Geiger Counter P1S Geiger Counter The Forest of Hope 15 25 Yes Yes
Radiation Canopy P1S Radiation Canopy The Forest of Hope 30 50 Yes Yes
Sagittarius P1S Sagittarius The Forest of Hope 20 30 Yes Yes
Shock Absorber P1S Shock Absorber The Forest of Hope 30 50 Yes No
Automatic Gear P1S Automatic Gear The Forest Navel 15 25 Yes No
Ionium Jet P1S #1 Ionium Jet The Forest Navel 15 25 Yes Yes
Anti-Dioxin Filter P1S Anti-Dioxin Filter The Forest Navel 40 60 Yes Yes
Omega Stabilizer P1S Omega Stabilizer The Forest Navel 30 50 Yes Yes
Gravity Jumper P1S Gravity Jumper The Forest Navel 25 45 Yes No
Analog Computer P1S Analog Computer The Forest Navel 20 40 Yes No
Guard Satellite P1S Guard Satellite The Forest Navel 20 40 Yes Yes
Sagittarius P1S Libra The Forest Navel 15 25 Yes Yes
Repair-Type Bolt P1S Repair-type Bolt The Distant Spring 20 40 Yes No
Gluon Drive P1S Gluon Drive The Distant Spring 50 70 Yes Yes
Zirconium Rotor P1S Zirconium Rotor The Distant Spring 30 50 Yes No
Interstellar Radio P1S Interstellar Radio The Distant Spring 20 40 Yes Yes
Pilot's Seat P1S Pilot's Seat The Distant Spring 25 45 Yes No
Ionium Jet P1S #2 Ionium Jet The Distant Spring 15 25 Yes Yes
Bowsprit P1S Bowsprit The Distant Spring 30 50 Yes Yes
Chronos Reactor P1S Chronos Reactor The Distant Spring 20 40 Yes Yes
Nova Blaster P1S Nova Blaster The Forest of Hope 30 50 No No
Space Float P1S Space Float The Forest Navel 25 45 No No
Massage Machine P1S Massage Machine The Distant Spring 30 50 No No
UV Lamp P1S UV Lamp The Distant Spring 10 25 No No
Secret Safe P1S Secret Safe The Final Trial 40[1] 95 No No

Pikmin 2

Stuff relating to Pikmin 2

Notes in other languages

Olimar's journal (Japanese)

最初に目撃した時は、巨大な水棲生物かと思いびっくりしたが、実はただの巨像だった。一安心だ。もしこんなブサイクな生物が実在しておそってきたら、無様に逃げまどうしかなかっただろう……。

When I first saw it, I was startled, thinking it was a giant aquatic creature, but in fact it was just a colossal statue. I was relieved. If such an ugly creature had actually existed and attacked me, I would have had no choice but to clumsily run away...

Sales pitch (Japanese)

いかなる美をも打倒するブサイクさは見る者の心に感動と絶望をたたきこむ。マニアにはたまらないブサイク品。
Ugliness that overthrows all beauty strikes emotion and despair into the hearts of those who see it. An ugly product irresistible to enthusiasts.

Treasure Series Gallery

Tests for new ways of showing treasure series in Pikmin 2.

List

Nintendo Switch

North America GameCube/Wii

Nintendo Switch

North America GameCube/Wii

Europe GameCube/Wii

Japan GameCube/Wii

Pikmin Adventure

Stuff relating to Pikmin Adventure

Pikmin Adventure area infobox

An area infobox for the challenges in Pikmin Adventure.

Bulborb Forest
File:Pikipedia Base Image.jpg
Challenge type Standard
Master Rank time 2:10
Area style Spring
Next area Boss of the Beebs
Music Spring area

Pikmin Adventure controls

Controls for Nintendo Land and Pikmin Adventure based on User:PopitTart/Controls.

Pikmin Adventure

Nintendo Land allows two controller types in the Pikmin Adventure attraction; The Wii U GamePad for the first and the sideways Wii Remote for the other players.

Nintendo Land plaza

Action GamePad controls Notes
Move the L Stick on the Wii U GamePad Supports analog movement.
Rotate camera the R Stick on the Wii U GamePad / GamePad shake The right stick can only be used to turn the camera left and right. The GamePad can be used to look up and down alongside correcting the camera if the GamePad is rotated.
Swap to menu/plaza the Y Button on the Wii U GamePad Toggles between the menu and the plaza.
Jump the ZR Button on the Wii U GamePad Three consecutive jumps cause the Mii to jump higher each time. Jumps can cause interactions with statues.
First person perspective the ZL Button on the Wii U GamePad
held

Pikmin Adventure GamePad controls

In Pikmin Adventure, the GamePed player does the majority of the important actions by pressing on the touchscreen.

Action GamePad Notes
Move the L Stick on the Wii U GamePad / the R Stick on the Wii U GamePad / Wii U Stylus
held
Doesn't support analog movement.
Whistle the ZL Button on the Wii U GamePad / the ZR Button on the Wii U GamePad
tapped or held
Punch/throw Pikmin Wii U Stylus
tap
Change next Pikmin type the L Button on the Wii U GamePad / the R Button on the Wii U GamePad / Wii U Stylus
tap icon
Only available in advanced challenges.
Dodge Wii U Stylus
swipe
Cannot be done if a Mii Pikmin player is being carried
Pause/resume the + Button on the Wii U GamePad
Skip cutscene the - Button on the Wii U GamePad

Pikmin Adventure Wii Remote controls

In Pikmin Adventure, the Wii Remote player needs to hold the controller sideways to play properly.

Action Wii Remote Notes
Move the + Control Pad on the Wii Remote Doesn't support analog movement.
Jump the 2 Button on the Wii Remote
Attack the 1 Button on the Wii Remote Attack changes depending on the currently worn power-up.
Double attack the 1 Button on the Wii Remote twice Can only be done after reaching level 5 or higher. Attack changes depending on the currently worn power-up.
Triple attack the 1 Button on the Wii Remote thrice Can only be done after reaching level 10 or higher. Attack changes depending on the currently worn power-up.
Charged attack Hold the 1 Button on the Wii Remote Attack changes depending on the currently worn power-up.
Air attack the 1 Button on the Wii Remote in midair Attack changes depending on the currently worn power-up.
Latched attack the 1 Button on the Wii Remote while latched onto an enemy.

Pikmin Adventure enemy list

The following lists the appearance of enemies in each level in Pikmin Adventure.

Enemies found in Bulborb Forest

Bulborb (red) × 9

Creepy Beeb × 18

Bulborb (yellow) × 1

Enemies found in Boss of the Beebs

Bulborb (red) × 18

Creepy Beeb × 15

Bulborb (yellow) × 1

King Beeb × 3

Enemies found in Five Seconds to Takeoff

Creepy Beeb × 28

Bulborb (red) × 1

Enemies found in Overthrow the Bulblord

Bulblord × 1

Enemies found in Cannon Smash

Creepy Beeb × 12

Bulborb (yellow) × 6

Bulborb (red) × 6

Telescoping Pumphog × 3

Enemies found in King Beeb is Back

Bulborb (red) × 15

Bulborb (yellow) × 14

Telescoping Pumphog × 12

Creepy Beeb × 30

King Beeb × 1

Enemies found in Through the Darkness

King Beeb × 7

Telescoping Pumphog × 1

Bulborb (red) × 7

Bulborb (yellow) × 5

Enemies found in Swamp Master

Large-mouth Wollywog × 1

Enemies found in Lord of a Barren Land

Blowhog × 5

Telescoping Pumphog (invincible) × 9

Bombardier Beeb × 5

King Beeb × 4

Bulborb (red) × 10

Bulborb (yellow) × 5

Bilious Bulborb × 1

Enemies found in Burst the Giant Balloon

Bombardier Beeb × 9

Bulborb (red) × 8

Bulborb (yellow) × 5

Telescoping Pumphog × 3

King Beeb × 4

Blowhog × 7

Notes in other languages

Bulborb (Pikmin Adventure)

A Red Bulborb statue in the Nintendo Land plaza.
The Bulborb statue in the Nintendo Land Plaza.

Monita's notes

These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!
These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.


Text:
◆和名は「デメマダラ」という イヌムシ科の生物 昼間は眠っていることが多いが 近づくと突進してくる◆ 黄色や緑のカラーバリエーションもあって ピクミン アドベンチャーでは人気No.1 だそうデス
Translation:
◆ The Japanese name is "Spotted Bug-eye". A creature of the Dog bug family It is often asleep during the day, but when you get close, it rushes. ◆ There are also yellow and green color variations, and it is the most popular No. 1 in Pikmin Adventure.


Text:
De Grub-dog-familie van roofdieren slaapt gewoonlijk overdag en is erg agressief. ◆ Bulborbs zijn er ook in gele en groene varianten, en verkrijgbaar in onze souvenirwinkel.
Translation:
The Grub-dog family of predators usually sleeps during the day and are very aggressive. ◆ Bulborbs also come in yellow and green varieties, and are available in our souvenir shop.


Text:
Famille : canidés fouisseurs. Le bulborbe passe ses journées à dormir, mais se réveille pour attaquer tous ceux qui s'approchent trop près de lui. ◆ Également disponible en jaune et en vert (offre soumise à conditions).
Translation:
Family: excavating canids. The Bulborb spends its days sleeping, but wakes up to attack anyone who gets too close to it. ◆ Also available in yellow and green (offer subject to conditions).
Text:

Dieser Krabbler schläft am Tag und wird bei Störungen schnell rabiat. ◆ In der Pikmin-Welt wimmelt es

nur so von Punktkäfern, und sie geben auch tolle Plüsch-Souvenirs ab!
Translation:
This creepy-crawly sleeps during the day and quickly becomes ferocious when disturbed. ◆ The Pikmin world is teeming with Dot Beetles, and they also make great plush souvenirs!


Text:
I predatori appartenenti alla famiglia dei Coletidi tendono a dormire di giorno e attaccano se disturbati. ◆ Troverai Coleti di vari colori in vendita nel nostro negozio di souvenir.
Translation:
Predators belonging to the Coletidae family tend to sleep during the day and attack if disturbed. ◆ You will find Coletis of various colors for sale in our gift shop.


Text:
Хищники из семейства личинкопсовых в светлое время суток обычно спят. Будучи разбужены, атакуют. ◆ Клубнеголовы могут иметь различный окрас. У нас сейчас как раз распродажа их фигурок!
Translation:
Predators from the larvae family usually sleep during daylight hours. When awakened, they attack. ◆ Tuberheads can have different colors. We have their figurines on sale right now!


Text:
Estos depredadores de la familia de los Gusarapérridos suelen dormir de día y atacan con mucha fuerza si se los despierta. ◆ En nuestra tienda de souvenirs encontrarás a la venta bulbos de muchos otros colores.
Translation:
These predators from the Grudogidae family usually sleep during the day and attack with great force if they are awakened. ◆ In our souvenir store, you will find bulbs for sale in many other colors.


Text:
Estes predadores da família Canilarva passam os dias a dormir e atacam ferozmente se alguém os acordar. ◆ Existem Orbolbos de várias cores e temo-los em saldo na nossa loja de recordações.
Translation:
These predators of the Canilarva family spend their days sleeping and attack fiercely if anyone wakes them up. ◆ There are Orbolbos of various colors and we have them on sale in our souvenir store.

Hey! Pikmin

Stuff relating to Hey! Pikmin

Spark dandelion

Location of the Silence Breaker in the Space of Silence.
A group of inactive spark dandelions in Space of Silence.

The spark dandelion is a small tool that lights up when Yellow Pikmin are thrown at it. When activated, it will hold the Yellow Pikmin in place as it lights up an area around it, allowing for Bloominous Stemples to bloom. The spark dandelion will immediately be turned off once the Yellow Pikmin are whistled at.

The name comes from the Japanese Hey! Pikmin guidebook, where it was given the name スパークタンポポ? (lit.: "Spark dandelion").

Locations

  • Ravaged Rustworks
    • Space of Silence: The only spark dandelions in the game appear here. They are found in the room containing the Silence Breaker, where they act as electrical tools that the player has to use in order to activate nearby Bloominous Stemples and reach the treasure.

Hey! Pikmin area table

A table of Hey! Pikmin areas based on a previous edit of Brilliant Garden.

Main areas

Code Image Name Treasures Available Pikmin
1-A The start of First Expedition. First Expedition

Loop of Beginnings Loop of Beginnings
Hypno Pendulum Hypno Pendulum
Song Sewer Song Sewer

Red Pikmin Red Pikmin

1-B The first wooden stake in Cavern of Confusion. Cavern of Confusion

Consolation Prize Consolation Prize
Ultra-Sealed Aquarium Ultra-Sealed Aquarium
Peace Missile Peace Missile

Yellow Pikmin Yellow Pikmin

1-C The start of Mushroom Valley. Mushroom Valley

Unassuming Lighthouse Unassuming Lighthouse
Quantum Traveler Quantum Traveler
Constitution Gate Constitution Gate

Red Pikmin Red Pikmin

1-D

The first Moving Block in Back-and-Forth Road.

Back-and-Forth Road

Stopped Doomsday Clock Stopped Doomsday Clock
Smile Detector Smile Detector
Independence Monument Independence Monument

Red Pikmin Red Pikmin
Yellow Pikmin Yellow Pikmin

1-E Walking under the Bulborb in The Shadow in the Brush. The Shadow in the Brush

Flashy Monument Flashy Monument

Red Pikmin Red Pikmin

1-X The first Lifting Rock in Cherrystone Pass. Cherrystone Pass

Preservation Door Preservation Door
Despair-o-Sphere Despair-o-Sphere
Revenge Fantasy Revenge Fantasy

Red Pikmin Red Pikmin

Special areas

Image Name amiibo required? Reward(s)
The start of Secret Spot 1. Secret Spot 1 No

Pikmin Park Red pellet

The start of Secret Spot 2. Secret Spot 2 Yes

Pikmin Park Yellow pellet

The start of Secret Spot 3. Secret Spot 3 Yes

Pikmin Park Red pellet

The start of Secret Spot 4. Secret Spot 4 No

Pikmin Park Red pellet

The Sparklium Springs in the Brilliant Garden. Sparklium Springs No

Rocks:
Yellow: 161 (Sparklium × 161)
Red: 84 (Sparklium × 252)
Rainbow: 7 (Sparklium × 35)
Max collectable Sparklium: Sparklium × 448

Main areas

Code Image Name Treasures Available Pikmin
2-A The group of wild Blue Pikmin in the Foaming Lake. Foaming Lake

Giga Whistle Giga Whistle
Rocket Polish Rocket Polish
Berserker Brush Berserker Brush

Blue Pikmin Blue Pikmin

2-B A Mockiwi chase in Serene Stream. Serene Stream

Attitude Adjuster Attitude Adjuster
Unstrung Racket Unstrung Racket
Work-Life Imbalancer Work-Life Imbalancer

Blue Pikmin Blue Pikmin

2-C The main exit in Glowing Bloom Pond and the path that leads to the secret exit. Glowing Bloom Pond

Evidence Pulverizer Evidence Pulverizer
Handy Hand Handy Hand
Hairy Serpent Fossil Hairy Serpent Fossil

Yellow Pikmin Yellow Pikmin

2-D

The first large falling crystal in The Shallow End.

The Shallow End

Greed-o-Sphere Greed-o-Sphere
Twisty Pick Twisty Pick
Conformity Enhancers Conformity Enhancers

Blue Pikmin Blue Pikmin

2-E The Long Water Dumple looking at the group before attacking in The Keeper of the Lake. The Keeper of the Lake

Unexamined Nest Unexamined Nest

Blue Pikmin Blue Pikmin

2-X Some red Sparklium Seeds in the Treacherous Currents. Treacherous Currents

Everyday Cell Everyday Cell
Giant Rodent Skull Giant Rodent Skull

Blue Pikmin Blue Pikmin

Special areas

Image Name amiibo required? Reward(s)
The start of Secret Spot 5. Secret Spot 5 Yes

Pikmin Park Blue pellet

The start of Secret Spot 6. Secret Spot 6 No

Pikmin Park Blue pellet

The start of Secret Spot 7. Secret Spot 7 Yes

Pikmin Park Yellow pellet

The start of Secret Spot 8. Secret Spot 8 No

Pikmin Park Blue pellet

The Sparklium Springs in the Verdant Waterfront. Sparklium Springs No

Rocks:
Yellow: 155 (Sparklium × 155)
Red: 41 (Sparklium × 123)
Rainbow: 62 (Sparklium × 310)
Max collectable Sparklium: Sparklium × 588

Pikmin 4

Stuff relating to Pikmin 4

Pikmin 4 Official Soundtrack names

Names for the 153 tracks in Pikmin 4 that are on the Nintendo Music app.

Title Screen


Hero's Hideaway Prologue


Pikmin Discovered! - Jingle + Loop when discovering Pikmin

Taking Charge - Pikmin 3 Tutorial theme

Taking on More - Pikmin 4 Tutorial theme

Pikmin Hide-and-Seek - Hero's Hideaway prologue theme/Shipwreck Tale theme before taking down Porquillion


Rescue Command Post

Ready to Deploy - Emergency loop + Character Creator theme

Must Be Fate - S.S. Beagle deployment cutscene

Meeting Oatchi - Oatchi introduction theme

The Way to the Surface? - Cave exit theme (First time through Burrow of Beginnings)

Restart the S.S. Shepherd - RCP tutorial theme

The Onion Takes Root - Red Onion awakening cutscene jingle + loop

First Day's Results - Today's results (first day only)

Rise and Shine - RCP day intro

Strategy Meeting - Rescue Corps meeting

Setting Out to Explore 1 - Few instruments Setting Out to Explore 2 - More instruments Setting Out to Explore 3 - All instruments

Small Discovery - Ex. Cave entrance discovered in SST

New Discovery - Ex. Pikmin drinking nectar for the first time

Big Discovery - Ex. Discovered flarlic

An Abnormality! - Ex. Discover hazards


Meeting the Red Pikmin - Includes loop

Meeting the Blue Pikmin

Meeting the Yellow Pikmin

Meeting the Purple Pikmin

Meeting the White Pikmin

Meeting the Rock Pikmin

Meeting the Winged Pikmin

Meeting the Ice Pikmin


An Onion Matures - Flarlic + Onion fuse cutscene

Onion Fuse - Onion + Onion fuse cutscene


Before Nightfall - End of day theme Today's Rescue Results - End of day results theme


Rescue Command Post

Expanding the Rescue Command Post

Field Guides - Piklopedia/Treasure Catalog


Dandori Preperation - Dandori Battle/Challenge select

Sun-Speckled Terrace (Flyover) Sun-Speckled Terrace

Blossoming Arcadia (Flyover) Blossoming Arcadia

Serene Shores (Flyover) Serene Shores

Hero's Hideaway (Flyover) Hero's Hideaway

Giant's Hearth (Flyover) Giant's Hearth

Primordial Thicket (Flyover) Primordial Thicket


Into the Cave - Entering cave jingle

Spelunking - Cave themes

Cave Exploration (Toy Box) - Cave songs in the Blocks cave type

Cave Exploration (Engulfed Castle) - Submerged Castle theme


Waterwraith Appears - Remix of Pikmin 2 track Cave Exploration (Waterwraith) - Waterwraith chase theme, remix of a Pikmin 2 track


All Pikmin Lost! - Remix of Pikmin Extinction theme, jingle + loop


Cave Exploration (Safe) - Rest floor theme


Escape to the Surface - Standard cave exit theme

Cave Results

Back on the Surface - Resurfacing cutscene theme


Battling a Strong Creature - Strong enemy theme (unknown, might be Puffy Blowhog?)

Strong Creature Defeated - Jingle


Battling a Stronger Creature - Stronger enemy theme (unknown, might be Crusted Rumpup?)

Stronger Creature Defeated - Jingle


Battling an Even Stronger Creature - Boss enemy theme (unknown, might be Snowfake Fluttertail?)

Even Stronger Creature Defeated - Jingle


Groovy Long Legs Battle - Groovy Long Legs music, includes Even Stronger Creature intro, lacks stomping sounds features variants

Giant Breadbug Battle - Giant Breadbug theme

Smoky Progg Battle - Smoky Progg theme (might be exclusive to CfaK?)


Leafling Encounter - Leafling Jingle + Loop

Leafling Chase - Variant of Into the Cave

Dandori, Dandori - Leafling dialog theme


Dandori Challenge 1

Dandori Challenge 2

Dandori Challenge Overtime - Might be re-used from Pikmin 3 Deluxe?

Dandori Challenge Results - Remix of a Pikmin 2 track


Leafling Encounter - Leafling Olimar Jingle + Loop

Heading into Dandori Battle - Variant of Into the Cave

Dandori Training - Leafling Olimar dialog theme


Dandori Battle (Toy Box)

Dandori Battle (Sandox)


Dandori Battle Victory Jingle + Loop

Dandori Battle Failure Jingle only


Nightime Exploration 1 - Few instruments

Nightime Exploration 2 - More instruments

Nightime Exploration 3 - All instruments


Meeting the Glow Pikmin Unique Jingle + Loop

Nightime Expedition - Standard version + danger variants

Lumiknoll Breaks - Lumiknoll HP reaches 0


Player Down - Player HP reaches 0


Nightime Expedition Results - Results after night expedition

Commence Leafling Treatment - Leafling cure meeting before applying cure, Loop

Leafling Treatment Complete - Leafling cure meeting after applying cure, Jingle + Loop


Moss the Guard Dog - Moss the Guard Dog's cutscene in Hero's Hideaway, Jingle + Loop

Pikmin Kidnapped - Moss the Guard Dog's theme after stealing Pikmin, Jingle + Loop

Chasing after Moss - Moss the Guard Dog running away, uses part of the Hero's Hideaway theme, Jingle + Loop


Olimar's Shelter? - Bunker opening cutscene

Final Test of Skill - Leafling Olimar dialog theme variant, Loop

Dandori Battle vs. Olimar? - Used only in Story Mode Leafy Showdown

Olimar Defeated? - Dandori Battle Victory variant, Jingle + Loop


Olimar Rescue Mission: Complete! - Used in Olimar's Been Rescued!

Olimar Aboard - Used in Olimar's Been Rescued!

Credits


A new Mission - Jingle

Main Missions: A Step Forward - Complete part of a Main Mission, Jingle

Main Missions: Clear! - Complete a Main Mission, Jingle


Ancient Sirehound Appears - Leafling Olimar/Louie theme dialog theme variant, Jingle

Ancient Sirehound Battle - Ancient Sirehound battle theme, features element and down varients


Louie Secured - Rescue Louie cutscene theme

Return from the Cavern for a King - Escape to the Surface variant

Oatchi Cured - Leafling Treatment Complete variant, Jingle + Loop


Mission Complete! Prepare to Return Home - Ending Cutscene

Back to Where We Belong - Ending Cutscene

So Long, Pikmin - Used in Heading Home! The S.S. Dolphin's Heading Home!

Finale - Used in Heading Home! The S.S. Dolphin's Heading Home!

Final Rescue Results - Used in post-game results screen


Olimar's Shipwreck Tale: Area Select - Used in Shipwreck Tale area select screen


Olimar's Shipwreck Tale: Sun-Speckled Terrace

Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)


Olimar's Shipwreck Tale: Ship Parts Recovered

Olimar's Shipwreck Tale: Ship Powered Up - Jingle + Loop


Olimar's Shipwreck Tale: Blossoming Arcadia

Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)


Olimar's Shipwreck Tale: Meeting Moss Jingle + 3 varients


Olimar's Shipwreck Tale: Serene Shores

Olimar's Shipwreck Tale: Serene Shores (Evening)


Olimar's Shipwreck Tale: Battling a Strong Creature - Re-used from Pikmin 3

Olimar's Shipwreck Tale: Strong Creature Defeated - Re-used from Pikmin 3


Olimar's Shipwreck Tale: The Last Push - Shipwreck Tale variant because it doesn't have any effects on it unlike the version in the prologue (yes they're different audio files)

Olimar's Shipwreck Tale: Strange Pikmin Behavior - Pikmin leave Onion on their own Jingle + Shipwreck dialog theme Loop

Olimar's Shipwreck Tale: Gildemander Appears - Gildemander appears after Porquillion is defeated

Olimar's Shipwreck Tale: The Pikmin Are Restored - After Gildemander is defeated


Olimar's Shipwreck Tale: Hero's Hideaway

Olimar's Shipwreck Tale: Hero's Hideaway (Evening)


Olimar's Shipwreck Tale: Ship Complete - Remix of a Pikmin track

Olimar's Shipwreck Tale: So Long, Pikmin - Used in Olimar's Shipwreck Tale: Farewell, remix of a Pikmin track

Olimar's Shipwreck Tale: Successful Escape? - Used in Olimar's Shipwreck Tale: Escaped?, remix of a Pikmin track

Olimar's Shipwreck Tale: Failed Escape - Used in Olimar's Shipwreck Tale: No Escape, remix of a Pikmin track

Olimar's Shipwreck Tale: Life as a Leafling - Used in Olimar's Shipwreck Tale: Escaped? and Olimar's Shipwreck Tale: No Escape, remix of a Pikmin track


Olimar's Shipwreck Tale: All Records - Used during full game results, remix of a Pikmin track


Olimar's Shipwreck Tale: How It Happened - Used after Shipwreck tale, potential remix of a Pikmin track


Sage Leaf's Cave - TotSL discovery cutscene theme, Loop

Trial of the Sage Leaf - TotSL dialog theme, Loop

Dandori Chalenge (Sage Leaf) - TotSL story themes, remix of Spelunking


Mechanical Harp: Memory Song - Plays the Pikmin 3 Title Screen theme

Mechanical Harp: Lullabies - Plays the Super Mario 64 Piranha Plant Lullaby theme

Mechanical Harp: Windmills - Plays The Legend of Zelda: Ocarina of Time Song of Storms theme


Pikmin Tune 1 - Pikmin singing Hum with the Pikmin

Pikmin Tune 2 - Pikmin singing Awakening Wood

Pikmin Tune 3 - Pikmin singing Garden of Hope

Pikmin Tune 4 - Pikmin singing Cave Exploration (Waterwraith)

Pikmin Tune 5 - Pikmin singing Final Test of Skill

Pikmin Tune 6 - Pikmin singing Pikmin 2 Title Screen motif

P4 character page

W.I.P. P4 character page built off of the character preload page.

Dash
ID badge image of Dash. Note that the hair color can be one of five colors depending on the hair color of the leafling this character was cured from.
Name Dash
Gender Male
Age Unknown
Eye color Black
Hair color Varies
Home planet Flukuey
Known related characters None
Height Unknown
First game Pikmin 4
Latest game Pikmin 4

Dash is a leafling castaway introduced in Pikmin 4. He is always the first leafling from a Dandori Battle to be cured.

Appearance

By default Dash wears a dull white space suit with green sleeves and white gloves. He has short hair, a round nose, and two large eyes with visible pupils.

Dash's spacesuit will instead be colored red if the Rescue Corps selected color is also green. His hair color is dependent on the color of the leafling that turned out to be him when cured.

The Rescue Officer can reproduce Dash's appearance with the following options:

Character creator options
Skin tone option 3. The original texture is black and white and colored in real time, so this image has been edited to reflect its ingame appearance. Skin tone 3 Button for the medium body type in Pikmin 4's character creator. Body type 2 P4 Character 2 Face Variation 8.png Face type 8 P4 Character 2 Hair Variation 5.png Hair style 5

ID badge

 

ID badge image of Dash. Note that the hair color can be one of five colors depending on the hair color of the leafling this character was cured from.

Professional Spelunker

Dash

Home Planet

Flukuey

He's known for saying, "You can always find


me in the pits!" He'll take the leap into any


cave, no matter how dangerous it is.


Quotes

Requirement Quote
Talk to Dash for the first time.

P4 Character 2 Face Variation 8.png

Wow... I've been drawn to caves for most of my life, but I haven't run into danger like this in a long time.

P4 Character 2 Face Variation 8.png

My life's quite precious to me... Thanks for helping. After all, I can only poke around in caves if I'm alive, right?

P4 Character 2 Face Variation 8.png

Oh, I should introduce myself... I'm Dash. I've explored all over the universe, thanks to my family's deep pockets.
Talk to Dash for the second time.

P4 Character 2 Face Variation 8.png

The captain warned me that she'd be very angry if I got stranded again, so I can't go explore any caves.

P4 Character 2 Face Variation 8.png

Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil!

P4 Character 2 Face Variation 8.png

I need you to explore the caves around this planet on my behalf. You'll have to make it through them all the way to the exits.
I'd like to start by seeing what kinds of skills you have. Make your way through 5 caves, and report back.
I can't tell you how disappointed I am not to be able to do this myself, but I've got high hopes for your tenacity.
Be very careful around the creatures here. You can't explore more caves for me if you don't make it safely back to the surface!
Wow! I knew I saw promise in you. I'm a great judge of caving potential. Next, try making your way through 10 caves.
You, my star pupil, are making great progress to support my life's work!
There may be a lot of danger, but isn't that just part of the thrill of getting to explore caves?!
You keep up an impressive pace when you explore! For your next target, how about... 15 caves?
Listening to your reports after you explore each cave gets me itching to dive back underground myself.
If you start to feel unsafe, go back to the surface for a while. Knowing when to quit is essential when you explore caves.
You really seem to understand the true "spirit" of caves now! For your final effort, make your way through every cave!
It sure does seem like this planet has a remarkable variety in its many caves.
The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture!
It seems I do have excellent judgment. You really are a top-notch pupil, both in name and reality!
In recognition of your great achievements, I'd like to offer this phrase I keep in mind as parting words to you. "You can always find me in the pits!" I hope we get a chance to explore some caves together one day.
You seem to be traveling through those caves at a good clip. Drop your latest report on me.
I want to help you discover the "spirit" of caves. You should continue your endeavor to explore even more of them.
What's this?! You've already completed your travels! Whoa! You're miles ahead of what I was expecting.
My title of Cave Researcher feels even more mediocre in the face of your great achievements. You've done amazing work!
I see you've already made your way through several caves. I would expect no less from my star pupil!
Your attitude... the way you take on these caves so enthusiastically... It's like when I first discovered the underground world.
About that "Industrial Maze" matter you reported... That sounded extremely interesting! The caves repeatedly show evidence of intelligent life-forms that evolved in an entirely different way from us. Machinery that keeps working forever, floors that float in the air... It sure does stir the imagination!
When I heard your report about the Secluded Courtyard, I was moved by the beauty of the silence you described. White sand spread out with a pattern in it. Hard botanical cylinders arranged here and there. There even seems to be significance to how the flat rocks are lined up... These are traces of a civilization we don't know.
Among the many caves you've been to, my sense of aesthetic is most drawn to the Seafloor Resort. The marine-blue water, the expansive sandy beach, the beautiful, strange, and sometimes dangerous aquatic creatures... The constant sound of flowing water must've been peaceful as well.
The building-block clearing like out of a fairy tale, the pastel-colored floor that creates a tranquil and bright mood... Thriving giant mushrooms to jump and play on... It does feel dreamy, like the name Dream Home implies. It shows the playfulness possible when a culture matures... This cave really stokes one's inner adventurer and poet!
The Mud Pit you reported on... a lake of poisonous mucus where spores and mycelia are interwoven. I'm so jealous that you got to explore that cave and get all sticky and mucky hiking through it! After all, the more hardship, the bigger the sense of accomplishment when you make it to the end!
The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture!
Talk to Dash while playing as Oatchi. This is embarrassing to admit, but I've been stranded in caves countless times, only to be saved by Rescue Pups like you.
Talk to Dash while playing as Oatchi. I live my life bouncing from adventure to adventure, so sadly I can't have a dog.
Talk to Dash while looking like him. A few years ago, I was diving in a cave made of a mirror-like substance. Wherever I looked, I saw countless copies of myself. You and I look so much alike, it brought back memories from that eerie experience.

Naming

Dash's name may allude to Dachshunds.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ダックス?
Dakkusu
From ダックスフンド? (lit.: "Dachshund")
Flag of the Netherlands Dutch Teck From "teckel" (Dachshund)
Flag of France French Tex From "Teckel" (Dachshund)
Flag of Germany German Dack From "Dackel" (Dachshund)
Flag of Italy Italian Dash -
Flag of South Korea Korean 닥스
Dakseu
From 닥스훈트 (Dachshund)
Flag of Brazil Portuguese Salchi From "cão-salsicha" (sausage dog)
Flag of Spain Spanish Teckel From "Teckel" (Dachshund)

Gallery

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You can help Pikipedia by uploading some images.

See also

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List links to similar subjects.

Character creator table

A potential replacement for the appearance section for Pikmin 4 castaways.

Dash uses the following character creator parts that do not change depending on the player's colors.

Character creator parts
Skin tone option 3. The original texture is black and white and colored in real time, so this image has been edited to reflect its ingame appearance. Button for the medium body type in Pikmin 4's character creator. P4 Character 2 Face Variation 8.png P4 Character 2 Hair Variation 5.png

Pikmin 4 enemy parameters

Parameters for Pikmin 4's enemies, taken from DT_TekiParameter.uasset, along side what they likely do.

ActorName - Internal name for the actor

CarryWeightMin - Minimum carry weight

CarryWeightMax - Maximum carry weight

CarryWeightMinVs - Minimum carry weight in Dandori Battle

CarryWeightMaxVs - Maximum carry weight n Dandori Battle

CarryIncPikmins - Sprouts produced by the Onion

MaxLife - HP value

Kira - Sparklium value?

Poko - Dandori point value in Dandori Challenge?

VsScore - Dandori point value in Dandori Battle?

BombHit - Bomb Rock explosions needed to kill the actor?

BombInsideHit - Bomb Rocks consumed needed to kill the actor?

PoisonHit - White Pikmin consumed needed to kill actor?

PurpleDirectHit - Purple Pikmin latching on needed to kill actor?

PressHit - ???

IceBombHit - Ice Blast explosions needed to freeze actor?

IceBombInsideHit - Ice Blast consumptions needed to freeze actor?

FreezeHit - Ice Pikmin damage needed to freeze enemy?

FreezeInsideHit - Ice Pikmin consumption needed to freeze enemy?

FreezeDamageRatio - How much Ice Pikmin damage adds up to freeze wheel?

CrushHit - Damage taken from crush attacks?

FrozenCrushDamageRate - Damage taten from crush while frozen?

SnowBallDamage - Damage taken from snowballs?

StoneDamage - Damage taken from Pebble Pitcher?

ThunderStopTime - How long actor is paralyzed by Lightning Shock?

CrushStopTime - ???

CrushKnockBackSpeed - ???

FlashbangRate - ???

FreezeDropType - Type of drops if actor is killed while frozen

DropStationPieceNum - How many Glow pellets actor drop?

URODistanceThesholds - ???


PlayerDamage - Damage it deals to the player?

OtherDamage - Damage it deals to other actors?

FlashBangTargetWeight - ???

Bomb Rock

Bomb Rock Icon.
Icon for the Bomb rock from Pikmin 4.
The Bomb Rock's icon in Pikmin 4.
Games Pikmin 2,  Pikmin 3,  Pikmin 4
Function Explodes after being thrown or interacted with.
How to obtain Pikmin 2:  Found in caves
Pikmin 3:  Reward from roulette wheel, found in field, dug up from dirt mounds
Pikmin 4:  Have reached Sparklium × 3000, buy for Raw material × 8, reward from roulette wheel

The Bomb Rock (バクダン岩?, lit.: "Bomb rock"; formatted as bomb-rock prior to Pikmin 3) is an explosive rock found in the Pikmin games. Upon being activated, a Bomb Rock's fuse starts going down (represented by a colored wheel in the first two games), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, leaders, some obstacles and knocking back and subsequently killing any Pikmin.

How it works has changed, in some fashion, in every entry. In the first and third games, it can be carried by Pikmin, but only by Yellow Pikmin in the former. In Pikmin 2, is slightly larger and serve as an obstacle instead of a tool, with the exception of the 2-Player Battle stage Hostile Territory, where it can be picked up and thrown by leaders. It also appears as an item in 2-Player Battle and Bingo Battle. In Pikmin 4 it's instead an item used by leaders and can be either found in the field or bought from Russ for 8 raw materials per Bomb Rock after accumulating a total of 3000 Sparklium. In the side story Olimar's Shipwreck Tale, Bomb Rocks are similarly found scattered around the four areas, and Olimar gains additional Bomb Rocks as milestone bonuses for recovering 2 and then 13 ship parts.

Pikmin 4 Cave Types

The 10 different cave types in Pikmin 4, taken from the folder names in Carrot4/Terrain/Cave/Type, with a few caves that use said themes.

Aquarium - Set in an aquarium tank. Used in Planning Pools

Blocks - Set in a room similar to Pikmin 2's Toybox theme. Used in Trial Run, Battle in a Box, and Final Battle

Brick - Walls and elevated areas are made out of bricks. Used in Crackling Cauldron

Common - Unknown

Concrete - Made out of tiles not to dissimilar to Pikmin 2's Tiles theme. Used in Subzero Sauna

Garden - Walls made out of bamboo and rocks. Used in Aquiferous Summit

Last - Used in sublevel 20 of Cavern for a King

Metal - Very similar style and assets to Pikmin 2's Metal theme. Used in Below-Grade Discotheque

Sand - Similar in style to Blocks, except with sand. Used in Dandori Castle, Leafy Showdown, and Hot Sandy Duel

Soil - Walls made out of soil. Used in Hectic Hollows, Engulfed Castle

Pikmin media navigation

The following is a list of media related to the Pikmin series, including games relating to Pikmin, or games with Pikmin content.

Main series

Spin-offs

Re-releases

Web browser games

Other Pikmin media

Media with Pikmin content

  1. ^ YouTube video demonstrating the requirement of 85 Pikmin for the Safe (at 05:08)