User:Espyo/Miscellaneous tasks

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Revision as of 09:26, January 11, 2023 by Espyo (talk | contribs)
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The following is a list of miscellaneous tasks that need to be done on the wiki, be it by me or anyone else. Thing is, they don't really fit in any {{todo}} box or project. Or maybe they do. Either way, I've got so many of them, and they're so old and disorganized, that I think it's best to just list them here, so they don't stay forgotten on text files in my hard drive any longer.

Tasks

  • Possibly upload renders: from [1] and [2].
  • Figure out why we have File:Pikmin 2 logo.png (with some revisions and new shadows) and File:Pikmin 2.png.
  • Hey! Pikmin stuff
    • Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings.
    • Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable.
  • Document Marty's videos.
  • Document technical info about treasures and fruits, like how we do about P2 enemies.
  • Somehow document which enemies can be defeated by Pikmin left alone. e.g. a Red Pikmin can eventually defeat a Fiery Blowhog, since it can never be killed by it, and even if it gets bucked off, it'll eventually get up and run to the enemy.
  • Task-related in-article boxes should be colored or styled differently than reader-information boxes.

New articles

  • Character article policy
  • Navbox for real world articles (e.g. frame, TAS)?
  • Myths and rumors (I already have a draft for this)
  • Pikmin 3 slides?
  • Instruction manuals?
  • Replay
  • Stereo? Few things in the games (besides music) make use of stereo sound, so it'd be interesting to document them.
  • Reset?
  • All Pikmin Adventure enemies should have an article, with variants going in the same article.

Research

  • Twilight Princess and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented.
    • Also, that game also uses the Waterwraith's "fb" texture.
  • Red Bulborbs in Pikmin use keyframes and interpolation for some animations, but discrete frame poses for others. This can be seen in the in-game animation editor. It'd be nice to find out which enemies do this, and with which animations, and if there's any logic or anything of interest surrounding that information.
  • Try to find unused enemy animations in all games. This will require animation viewers, or swapping used animation files around and checking in-game...
  • It's been speculated Snitchbugs in Pikmin prioritize hunting down Pikmin with bomb rocks.
  • In all games, including re-releases...
    • Re-research how carrying tie-breaking work.
  • When and how Bulborbs and Bulbears burp.
  • Apparently if you force a type's extinction inside of a cave, and you exit the the cave with 95 Pikmin, one of the wild Blue Pikmin in the Awakening Wood will be sent to its Onion? It might be a non-Japanese-version-exclusive thing.

Maybe?

  • Move all Pikmin stats into a stats table in the article's body, much like how enemies work.
  • Change "EU" to "EU/OC". Or maybe come up with even better region terms than the ones we use today, somehow...
  • A "development history" section for enemy articles, documenting what they looked like and were called in prototype versions and trailers.
  • Document some parallels with measures in the real world.
    • How poisonous would White Pikmin be if they were real?
    • Measure each area's real world size, more or less.
    • Considering it can destroy concrete, how strong is a bomb rock?
  • List warnings about things that could be cumbersome for the player?
  • Replace "April Fool's" with "April Fools'"? That's what Wikipedia calls it now. Probably more trouble than it's worth.
  • A category for unlockable content?