User:Espyo/Miscellaneous tasks

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The following is a list of miscellaneous tasks that need to be done on the wiki, be it by me or anyone else. Thing is, they don't really fit in any {{todo}} box or project. Or maybe they do. Either way, I've got so many of them, and they're so old and disorganized, that I think it's best to just list them here, so they don't stay forgotten on text files in my hard drive any longer.

Tasks

  • Possibly upload renders from [1] and [2].
  • Figure out why we have File:Pikmin 2 logo.png (with some revisions and new shadows) and File:Pikmin 2.png.
  • Hey! Pikmin stuff
    • Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings.
    • Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable.
  • Document Marty's videos.
  • Document technical info about treasures and fruits, like how we do about P2 enemies.
  • Somehow document which enemies can be defeated by Pikmin left alone. e.g. a Red Pikmin can eventually defeat a Fiery Blowhog, since it can never be killed by it, and even if it gets bucked off, it'll eventually get up and run to the enemy.
  • Task-related in-article boxes should be colored or styled differently than reader-information boxes.

New articles

  • Character article policy
  • Navbox for real world articles (e.g. frame, TAS)?
  • Myths and rumors (I already have a draft for this)
  • Pikmin 3 slides?
  • Instruction manuals?
  • Replay
  • Stereo? Few things in the games (besides music) make use of stereo sound, so it'd be interesting to document them.
  • Reset?
  • All Pikmin Adventure enemies should have an article, with variants going in the same article.
  • Controversies?
  • Exploit? We need to carefully consider what's a glitch and what's an exploit, and also how stuff like out of bounds falls into this.
  • Japanese culture?
    • The recycling symbol in the P2 paper bag.
    • Chiyogami.
    • The hair on Purple Pikmin is kinda stereotypical.
    • The whole thing about the leaders having their eyes closed is a bit of an anime trope.
    • Stuff like some fruits being Japanese oranges instead of "regular" oranges?
    • Some treasures are objects from Japan, like the Magical Stage.
    • The sunset chimes play in-game because they play at the end of the school day in Japan.
    • Bumbling Snitchbugs look like stereotypical Japanese cat burglars?
    • Probably search the wiki for the term "Japan".

Research

  • Twilight Princess and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented.
    • Also, that game also uses the Waterwraith's "fb" texture.
  • Red Bulborbs in Pikmin use keyframes and interpolation for some animations, but discrete frame poses for others. This can be seen in the in-game animation editor. It'd be nice to find out which enemies do this, and with which animations, and if there's any logic or anything of interest surrounding that information.
  • Try to find unused enemy animations in all games. This will require animation viewers, or swapping used animation files around and checking in-game...
  • It's been speculated Snitchbugs in Pikmin prioritize hunting down Pikmin with bomb rocks.
  • In all games, including re-releases...
    • Re-research how carrying tie-breaking work.
  • When and how Bulborbs and Bulbears burp.
  • "fun tip: on snagret hole 2 once you get the first treasure, just work on getting to the next sublevel. the all treasures collected sound will not go off even though there aren't any more to collect."
  • In P3, if there's an object inside of a portal and you order Pikmin to retrieve it, they will refuse to, but it seems like it's only temporary? After a while they end up doing it? This needs careful research.
  • [3] If a Water Blowhog sprays water onto the player looking at it with the KopPad's camera, will some water stay on the camera lens? If so, that's an insane detail that needs to be documented. Come to think of it, does some water remain if a leader under Go Here! is ordered to move out of the water?
  • If you open the radar in the Formidable Oak, and pan it somewhere between the room where Olimar is first found sleeping and the room of the first corridor, some weird floors and leaf shadows will appear on the TV screen.
  • [4] What happens if, in the Awakening Wood, you enter Snagret Hole with 95 Pikmin (because there are 5 wild Blue Pikmin), you grow some more inside the cave via Queen Candypop Bud, and you come out? Will the five wild Blue Pikmin go in the Onion, or will some of your own Pikmin? Will something else happen? As for the wild Pikmin going in the Onion, note that it could be a regional difference, since if you cause an extinction of a type inside the cave, when you come out and the game is forced to spit a seed, a wild Pikmin can be brought inside the Onion in the Japanese version, but not elsewhere.
  • What happens if you add an fp07 or ip00 property to an enemy's data in Pikmin 2? Probably easier to check the code, which may just say the property isn't read at all.

Maybe?

  • Move all Pikmin stats into a stats table in the article's body, much like how enemies work.
  • Change "EU" to "EU/OC". Or maybe come up with even better region terms than the ones we use today, somehow...
  • A "development history" section for enemy articles, documenting what they looked like and were called in prototype versions and trailers.
  • Document some parallels with measures in the real world.
    • How poisonous would White Pikmin be if they were real?
    • Measure each area's real world size, more or less.
    • Considering it can destroy concrete, how strong is a bomb rock?
  • List warnings about things that could be cumbersome for the player?
  • Replace "April Fool's" with "April Fools'"? That's what Wikipedia calls it now. Probably more trouble than it's worth.
  • A category for unlockable content?