Subterranean Complex

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Revision as of 23:29, September 9, 2007 by 67.176.11.153 (talk) (→‎Sublevel 3)
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Subterranean Complex
The entrance to a cave.
Location Valley of Repose
Sublevels 9
Treasures 16
Hazards Fire, Electricity, and Poison

The Subterranean Complex the second cave located in the Valley of Repose level. You'll have to do many steps to get to it. First, you may have to kill the Bulborbs in the arena so they won't eat your Pikmin. You may have to destroy the rock formation in the water and then build a bridge on the other side. Use the Decorated Cannon Beetles to kill all of the enemies and then kill the Decorated Cannon Beetles by using their own rocks. If you didn't kill the Watery Blowhog, use your blues or purples to kill it. Then, use your whites to tear down the poison white gate and get rid of the poison pumps. Be forewarned: this cave is like a fortress with many explosive weapons and enemies. The final boss, the Man-at-Legs, looks like something out of a science fiction doomsday movie.

Treasures

Enemies


Strategy

Recommended Pikmin: 35-40 Red 25-30 Yellow 10-15 White 20-25 Purple

Sublevel 1

We start by destroying the poison pipes, and defeating some Bumbling Snitchbugs if they happen to be an annoyance. Grab the two treasures: Nouveau Table, which should be buried, and the Exhausted Superstick, while defeating the other enemies with Purples.

Sublevel 2

The snow has suddenly vanished, but at least along with the poison. Pikmin might fall off the course when throwing, so aim well. This level, as will as the next, is actually complicated, and maybe boring. Dismiss pikmin, and set off all bomb rocks you can find. The Careening Dirigibugs will be armed now, but we don't have much else to do. Now, get your Pikmin and attack the enemies one by one. Use sprays! Any! They can help you VERY much! Should there be any gaps in the floor, be careful, as the Swooping Snitchbugs here like to throw Pikmin in the gaps (YES! They can KILL! Very remarkable, isn't it?) Get the Spirit Flogger and the Network Mainbrain, and leave.

Sublevel 3

Try using the Armored Cannon Beetle Larva to destroy the fire geysers. Defeat the 3 larva, and use the Ivory Candypop Bud. There should be a Superstrong Stabilizer, a Omega Flywheel and a Coiled Launcher. Be careful with remaining geysers. Move on to-

Sublevel 4

A peaceful level... Nothing here but nectar, Candypops and, of course, a geyser... ...Well, use it if you wish. But you should use all the candypops (well, if you lost more than 15 Pikmin use only 1-2) and the nectar. Sometimes there are Mitites inside. When you're done enjoying this level, head off to a frenzy of BOMBS!

Sublevel 5

As I said, the following levels are complicated! Dismiss your Pikmin into the corner behind the pod and take both Captains. Run in a zigzag from side to side around EVERYWHERE!! Each little corner must be seen! Set off every bomb that is in your sight! There should be boatloads of Volatile Dweevils falling from the ceiling, along with bombs. Once you have cleared everything, get all Whites and get the Mystical Disc and the Adamantine Girdle. You will notice it wasn't over yet! More dweevils will fall, so continue being careful! Once done, off we go deeper!

Sublevel 6

Well, this level may get tough (wait till the next level... heheh), since there are many enemies close to each other: Our favorite Careening Bugs, the cute dweevils and some Anode Beetles. Start taking out the dweevils with the Captains and get some creatures that are a little off from the groups. Watch out for hazards! We then have left: the Repair Juggernaut, the Vacuum Processor and the Space Wave Receiver. Collect them and go to the dreadful mechabiologic fish (sort of).

Sublevel 7

The ship says there is a large machine here, but there are small ones, too. If you haven't seen them before, these guys are called Gatling Groinks and are my friend's most hated enemy. The Piklopedia should have a good strategy on them; I haven't checked. There are 2 here. One dawdling about, and the other on a pillar. The walking one should chase you, so try this: Separate the Captains and use the one without any Pikmin to lure the "fish" over to you. Switch Captains and the game should automatically move the idle Captain away. Now use the Captain you're active with to attack him from behind (with Pikmin); NEVER from the front! He has some sort of shield and attacks won't really work. Carry him back quickly, as he can regenerate his life energy! For the other one on the pillar, use a similar tactic. But I'd prefer a spray. After these hard battles, grab the Indomitable CPU, the Furious Adhesive and the grandiose Thirst Activator, worth a whopping 300 pokos! Now let's leave this horrible level for a place you've been waiting for!

Sublevel 8

A rest level. Use the Queen Candypop Buds to have a whale of a time! Toss one Pikmin (preferably Red) into each flower when its dots turn red, as you are now going to use a few of these new ones to toss into the Violet Candypop Buds. Use eggs for nectar and off to

Sublevel 9!

A round level. It looks quite suspicious. Look around and you will see some metal sticking out of the ... metal... There is an orb in the middle, which is the boss. Don't walk to him though. Put all pikmin behind the geyser or the metal sticking up. You can use the "C" stick to swarm the pikmin into a wall, and while holding the "C" stick, press "Y". Neat huh? The Pikmin will stay like that, though they sometimes walk a little in front, then they come back. Take a leader with all Purples and aim on the orb and THROW LIKE CRAZY!! The "Man-at-Legs" should have lost up to -or more- half of his health. He'll stand up and might start shooting (yep, sort of a Gatling Groink with a narrow ranged gun with a higher fire rate) at you. His aiming laser will make it a bit easier to avoid. Run away behind any barrier. His shots are low and can't go through the metal. Make sure you're not too close to him, though. When he stops fireing, (he makes some short pauses somtimes [1 second] and then starts firing again, so be sure to now when he's done) run in and attack. Repeat. While he's shooting, he's invulnerable, so no chance there. A simpler way is using a bitter spray (you'll need a few), but you won't be able to see his death, as that is a nice site. He'll explode with lots of force and it sort of looks like a firework. He shall then leave a lightbulb (Stellar Orb ***POWER-UP***). It lights the area up. In every cave. It will get VERY helpful. The Man-at-Legs might have taken about 5 Pikmin with it; if that's not so, great work! Exit the cave for another "cave complete"!