For the feature called "Challenges" before version 44.0, see Mushroom battle.
The screen that displays a party's progress on their weekly challenge.
The weekly challenge progress screen.

Weekly challenges are a feature of Pikmin Bloom, introduced in version 44.0. Each week, a certain challenge (such as walking some number of steps) is set for all players, and players can work together with up to 4 friends or other players to complete the challenge as a group. Completing a challenge before the deadline gives rewards to each player in the group.

ProcessEdit

 
A group completing a weekly challenge.

To begin a weekly challenge, a player needs to open the Challenge List menu and select a challenge. A menu displaying groups participating in the selected challenge will be presented. These groups are comprised of the player's friends, as well as friends of friends, an option featuring only the player if they choose to begin a new challenge themselves, and a final option to start a group with 4 other random players. After selecting a group, the player will be asked to confirm their choice. After starting the challenge, the player may invite friends to any open slots.

While a challenge is active, it’s display in the Challenge List changes to display the challenge's progress and it’s participants. Tapping on the challenge will bring the player to a screen showing all participants jogging together, each alongside the first five Pikmin in their active squad, according to their most recently-chosen sorting order. This screen features various elements, such as each player's step or flower total, the total step or flower goal and how many days remain to achieve it, the date the group began the challenge, a breakdown of each player's contribution towards the goal, their profile images and names, as well as a random quote.

Upon completing a challenge, whether by reaching either the goal or the expiration date, the player is brought to a screen displaying the group and their progress. A star-rating from 1-3 is awarded based on how much of the goal was achieved. The screen will then focus on each player's Mii as their contributions are displayed and celebrated by the other Miis and Pikmin in the group, and each player will be able to save an image that shows all participant's Miis, how many total steps were walked/flowers were planted, and what day the challenge started and ended.

If the player leaves a challenge before it is completed, their progress in the challenge will be removed, and they will be able to join another challenge. If they rejoin the same challenge, their previous progress does not get added. Weekly challenges will automatically end at midnight on Monday in the time zone of the player who created the group.

Types of challengesEdit

There are currently 2 types of weekly challenges, with the possibility of more being added in the future. Challenges of different types can be done at the same time, but challenges of the same type cannot.

Step challengesEdit

 
The step challenge tab, displayed in the Challenge List.

  Step challenges require players to walk a predetermined of steps in one week. At the current time, two options are offered each week – one requiring 30,000 steps to complete, and another requiring 100,000.

Flower planting challengesEdit

 
The flower planting challenge tab, displayed in the Challenge List.

  Flower planting challenges require players to plant some number of flowers in the week. When one player in the team plants 1000 flowers, other players in the team get a small number of petals as a reward. On the screen where participants are shown walking, decorative flowers of different types appear on the ground. At the current time, one option is offered each week, requiring 30,000 flowers planted to complete.

From, June 2023 to July 2023, two options were available each week for flower planting challenges, one for planting 20,000 flowers and one for planting 30,000 flowers, with each giving different types and amounts of petals as a reward.

Weekly Challenge TicketEdit

 
A weekly challenge ticket, as displayed in the shop.
 
A weekly challenge ticket.

Weekly challenge tickets are a freemium item that allow a player to initiate additional weekly challenges. A weekly challenge ticket may be used to replay a week's step challenge or flower planting challenge. It is consumed regardless of whether the player starts a new challenge.

Weekly challenge tickets may be purchased from the shop for 200 coins each, or earned as a reward from an event.

HistoryEdit

Since their introduction on April 28th, 2022, there has been at least 1 weekly challenge each week, with all challenges running from Monday to Sunday (except the first). Initially, there was just one challenge each week, a step challenge. On May 16th, a second step challenge option was added, where players could choose whether to do the easy option (most often 20,000 steps) or the hard option (most often 100,000 steps). Completing an easy step challenge usually gives 20 white nectar, 20 yellow nectar, 20 red nectar, and 10 blue nectar. Completing a hard step challenge usually gives 40 white nectar, 40 yellow nectar, 40 red nectar, 20 blue nectar, and 1 special nectar.

On July 11th, 2022, flower planting challenges were introduced. These usually give white petals, yellow petals, red petals, a single-use slot, and some other kind of petal when completed, though this has varied over time. Initially there were 2 difficulty options for flower planting challenges, but since September 26th, 2022, there is only 1 type of flower planting challenge each week.

On August 25th, 2022, the Challenge Recharge Ticket was added to the shop.

On May 23rd, 2023, the Challenge Recharge Ticket was renamed to the Weekly Challenge Ticket.

On November 1st, 2023, the Weekly Challenge Ticket's price in the shop was increased from 100 to 200 coins.

Events occasionally add temporary extra rewards for completing weekly challenges, such as a Gold Seedling or a Mii part. These rewards are obtained no matter the score the player gets on the weekly challenge, and is rewarded even if the goal is not reached.

See alsoEdit

ReferencesEdit