Citadel of Spiders | |
---|---|
Location | Perplexing Pool |
Sublevels | 5 |
Treasures | 11 |
Hazards |
The following article or section contains guides. |
The Citadel of Spiders (クモの根城?, lit.: "Citadel of Spiders") is commonly the first cave found in the Perplexing Pool in Pikmin 2. It is just as simple as the White Flower Garden and Hole of Beasts in the Awakening Wood, with mild enemies and a mildly strong boss: the Beady Long Legs. The total value of all the treasure here is × 795 in the US version of the game, and × 725 in the European version.
How to reachEdit
Very little effort is required to reach the cave. By proceeding from the landing site and approaching the Yellow Wollyhop (Shearwigs on later days), you will find it in plain sight.
This is most likely your first cave with the luxury of choosing an appropriate Pikmin squad. However, it is very likely that your numbers of Yellow Pikmin, White Pikmin and Purple Pikmin are low, requiring you to pad out the squad using Red Pikmin. The only source of electricity in the cave is in sublevel 3 in the form of Anode Beetles, so your squad of Yellow Pikmin will mainly be applied for the Beady Long Legs.
Your Yellow Pikmin squad should sit around 15-20 and you will likely use every White Pikmin and Purple Pikmin you have (around 15 White Pikmin and 20-25 Purple Pikmin) which leaves room for 30-50 Red Pikmin. There is a Queen Candypop Bud present, so some room may be left for the eight Pikmin to be collected from it.
Notes
Ship's dialogs
“Krzzt! My sensors are giving out foreboding signals. These signals could very well mean...
...that this hole is filled with wretched, nasty bugs! Vicious, program-terminating bugs!”Sublevel 1Edit
- Theme: Concrete
- Music: Concrete 1
- Treasures:
- Enemies:
- Mitite (group of 10) × indefinite amount (from eggs)
- Shearwig × 5
- Skitter Leaf × 5
- Obstacles:
- None
- Vegetation:
- Others:
- Egg × 1 or more
The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly Shearwigs and harmless Skitter Leaves.
Take a squad of Purple Pikmin, and one throw should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the Love Nugget to the pod. After you have recovered it, you may move on.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0.2 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4c_conc.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with roots |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Shearwig | 3 | None | "Hard" enemy spots |
2 | Shearwig | 2 | None | "Easy" enemy spots |
3 | Skitter Leaf | 2 | None | "Hard" enemy spots |
4 | Skitter Leaf | 1 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Shoot (small) | 6 | None | Plant spots |
6 | Clover | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Love Nugget | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | Skitter Leaf | 2 | None | Dead ends |
9 | Egg | 1 | None | Dead ends |
Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
9 | Egg | 100% | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2Edit
- Theme: Concrete
- Music: Fire
- Treasures:
- Creative Inspiration (US) / Activity Arouser (Europe) / Milky Team (Japan) (inside Yellow Wollyhop in all regions)
- Lip Service (US/Europe) / Family Raft (Japan)
- Paradoxical Enigma (partially buried)
- Enemies:
- Fiery Dweevil × 3
- Mitite (group of 10) × indefinite amount (from eggs)
- Yellow Wollyhop × 2
- Obstacles:
- Fire geyser × 5
- Vegetation:
- Fiddlehead × 4
- Shoot (small) × 4
- Violet Candypop Bud × 1 (if max Pikmin requirement is met)
- Others:
The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of Red Pikmin and have them clear the area of fiery geysers, avoiding the jumps of Yellow Wollyhops. Then take your burly group of Purple Pikmin and have them defeat all of the Yellow Wollyhops and Fiery Dweevils, being wary if the Dweevils release fire.
After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the Creative Inspiration, held by one of the Yellow Wollyhops, the Lip Service, and the Paradoxical Enigma, which is in an alcove, partially buried. There are a few alcoves that may have eggs that fall, and a Violet Candypop Bud will appear if you have less than 20 Purple Pikmin. After clearing the area, it would be imminent for you to move on.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 1 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0.2 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4b_conc.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Yellow Wollyhop | 1 | None | "Special" enemy spots |
- | Creative Inspiration (US) Activity Arouser (EU) Milky Team (JP) |
Carried inside entry with ID 1 | ||
2 | Yellow Wollyhop | 1 | None | "Special" enemy spots |
3 | Fiery Dweevil | 2 | None | "Hard" enemy spots |
4 | Fiery Dweevil | 1 | None | "Easy" enemy spots |
5 | Fire geyser | 2 | None | "Hard" enemy spots |
6 | Fire geyser | 3 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Shoot (small) | 4 | None | Plant spots |
8 | Fiddlehead | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Paradoxical Enigma | 1 | None | Treasure spots |
10 | Lip Service (US/EU) Family Raft (JP) |
1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | Violet Candypop Bud | 1 | None | Dead ends |
13 | Egg | 1 | Falls from the sky | Dead ends |
Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
13 | Egg | 100% | Falls from the sky | Dead ends |
Then it spawns 1 "gate" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
11 | Gate (4000 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3Edit
- Theme: Concrete
- Music: Concrete 3
- Treasures:
- Memorial Shell (fully buried)
- Patience Tester (US) / Open Architecture (partially buried) (Europe/Japan)
- Enemies:
- Anode Beetle × 8
- Mitite (group of 10) × indefinite amount (from eggs)
- Swooping Snitchbug × 3
- Obstacles:
- None
- Vegetation:
- Fiddlehead × 8
- Queen Candypop Bud × 1
- Others:
The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing Anode Beetles. Swooping Snitchbugs also fly above the ground to trouble your Pikmin in their actions. First take some Yellow Pikmin, or Purple Pikmin instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you do not throw while the electricity is visible, otherwise, they will meet a shocking death.
If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The Patience Tester, a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the Memorial Shell, take a group of White Pikmin, and use the Treasure Gauge, for it is buried completely underground.
After all the items are gathered, if you haven't already, you can use the Queen Candypop Bud that drops from the ceiling in an alcove to gain some Pikmin, especially if you're short in your total amount of Yellow Pikmin since you recently discovered them. After your other needs, such as recuperation via the nectar and sprays of eggs, you can progress to the next sublevel.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 2 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.2 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_a_conc.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Swooping Snitchbug | 2 | None | "Hard" enemy spots |
2 | Anode Beetle | 4 | None | "Hard" enemy spots |
3 | Anode Beetle | 2 | None | "Easy" enemy spots |
4 | Anode Beetle | 2 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Fiddlehead | 8 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Memorial Shell | 1 | None | Treasure spots |
7 | Patience Tester (US) Open Architecture (Europe/Japan) |
1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Queen Candypop Bud | 1 | Falls from the sky | Dead ends |
10 | Egg | 1 | None | Dead ends |
11 | Swooping Snitchbug | 1 | Falls from the sky | Dead ends |
Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
10 | Egg | 100% | None | Dead ends |
Then it spawns 2 "gate" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
8 | Gate (4000 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4Edit
- Theme: Concrete
- Music: Concrete 2
- Treasures:
- Flame of Tomorrow
- King of Sweets (inside Hermit Crawmad)
- Time Capsule
- Enemies:
- Hermit Crawmad × 2
- Mitite (group of 10) × indefinite amount (from eggs)
- Water Dumple × 3
- Obstacles:
- Fire geyser × 5
- Vegetation:
- Fiddlehead × 4
- Ivory Candypop Bud × 1
- Others:
The penultimate level of the cave is still mildly difficult; there are only two enemies found here, Water Dumples, and Hermit Crawmads, which may be new to you so far if you started to play. Take a squad of Purple Pikmin and Red Pikmin. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers.
You can also use White Pikmin for quickly transporting treasures. Find the three treasures, the Flame of Tomorrow, the King of Sweets, and the Time Capsule. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads.
Once you have recovered all of the treasures, you can use a nearby Ivory Candypop Bud if you really need some White Pikmin. Eggs are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon.
Note that due to the way sublevel generation works, it is possible for no Hermit Crawmad to appear, and as such, for you to miss out on the King of Sweets, as detailed here and here.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.2 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_d_pypen_dani_conc.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | 2 conjoined rooms | Rectangular room with pipe |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Hermit Crawmad | 1 | None | "Special" enemy spots |
- | King of Sweets | Carried inside entry with ID 1 | ||
2 | Hermit Crawmad | 1 | None | "Special" enemy spots |
3 | Water Dumple | 3 | None | "Hard" enemy spots |
4 | Fire geyser | 2 | None | "Hard" enemy spots |
5 | Fire geyser | 3 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Fiddlehead | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Time Capsule | 1 | None | Treasure spots |
8 | Flame of Tomorrow | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | Ivory Candypop Bud | 1 | None | Dead ends |
11 | Egg | 1 | None | Dead ends |
Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
11 | Egg | 100% | None | Dead ends |
Then it spawns 3 "gate" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
9 | Gate (4000 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 5Edit
- Theme: Concrete
- Music: Boss (only when combating)
- Treasures:
- Regal Diamond (fully buried)
- The Key (inside Beady Long Legs)
- Enemies:
- Obstacles:
- None
- Vegetation:
- Clover × 3
- Common Glowcap × 2
- Figwort (small brown) × 5
- Others:
- None
- See also: Beady Long Legs strategy.
The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. This is its first appearance in Pikmin 2. You will be far from the boss, but you should get ready, take your Yellow Pikmin, or your Purple Pikmin, if you can handle them well, and move forward. You will be in another area where the Regal Diamond is buried, but ignore it for now.
Once you reach the large circular plain, dismiss your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with ultra-spicy spray, and then fight it using the strategy linked to above.
It will release The Key from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access Challenge Mode from the title screen. If you still have some White Pikmin, take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the Regal Diamond, the Treasure Gauge may come handy if you're having trouble finding it.
If you're interested, take a small group of Purple Pikmin and walk in front of one of the Common Glowcaps in the area, throw a Purple Pikmin on them and see if an Iridescent Flint Beetle comes out (only one can be found here per visit), fight it for nectar and one ultra-spicy spray; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_DKumo_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Beady Long Legs arena |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Beady Long Legs | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Iridescent Flint Beetle | 1 | None | "Special" enemy spots |
3 | Clover | 3 | None | "Easy" enemy spots |
4 | Figwort (small brown) | 5 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Common Glowcap | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Regal Diamond | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
GalleryEdit
Names in other languagesEdit
Language | Name | Meaning |
---|---|---|
Japanese | クモの根城? Kumo no Nejiro |
Citadel of Spiders |
Chinese (traditional) |
蜘蛛大本營 | |
French | Fort des Toiles | Webs' Fort |
German | Spinnenburg | Spider Castle |
Italian | Forte dei Ragni | Fort of Spiders |
Spanish (NoA) | Ciudadela Arácnida | Arachnid Citadel |
See alsoEdit
Caves in Pikmin 2 | |
---|---|
Valley of Repose | Emergence Cave • Subterranean Complex • Frontier Cavern |
Awakening Wood | Hole of Beasts • White Flower Garden • Bulblax Kingdom • Snagret Hole |
Perplexing Pool | Citadel of Spiders • Glutton's Kitchen • Shower Room • Submerged Castle |
Wistful Wild | Cavern of Chaos • Hole of Heroes • Dream Den |