1337Walrus/caveinfo
The entrance to a cave.
Location Perplexing Pool
Sublevels 34
Treasures 0?
Hazards Fire Water Electricity Poison Explosion

caveinfo is an unused cave in Pikmin 2. It is an extremely lengthy cavern - over twice as long as the Hole of Heroes - dedicated to testing various cave sublevels during development. Many of its sublevels appear to be alternate takes on sublevels that were ultimately used in the final version. In fact, several are completely identical to existing sublevels, outside of a few minor changes, such as different enemy spawns or minor layout changes.

How to reach

 
Location of the cave.

Interestingly enough, caveinfo can be accessed without any sort of file editing: It appears to the right of the Red Onion at the Perplexing Pool's landing site exclusively on Day 1 and 2. As the earliest the Perplexing Pool can be legitimately accessed is Day 4, you will need to use a cheat code to unlock every area.

Sublevel 1

To do: confirm units. also need to double-check enemies.
Care to do so?

This sublevel seems to be a variation of Dream Den's second sublevel. The Gatling Groink doesn't contain any treasure, and the Petrified Heart marks where the Implement of Toil would normally be. This sublevel also has an Ivory Candypop Bud which was removed from the final version; it only appears if less than 20 White Pikmin exist.

Technical sublevel information
Internal cave name caveinfo
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_tower_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) tatami (  carpet)
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with tower

Sublevel 2

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Sublevel 32

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Sublevel 33

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Sublevel 34

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