Pikmin (game)

Olimar's monitor

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Olimar's monitor

Pikmin radar.png

Accessed from Gameplay
Music The music of the current area

In Pikmin, the radar is accessed from a separate menu from the pause menu, called "Olimar's monitor"[1], and it can be opened by pressing the Y Button on the GameCube controller / the Plus Button on the Wii Remote / the + Button on the Switch mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current area. Below that, the number of Pikmin in the squad and in the Onions appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected ship parts is written.

By pressing the R Button on the GameCube controller / the + Control Pad right on the Wii Remote / the Right Directional Button on the Switch (dual Joy-Con), the player will be taken to a different page, explaining the controls. This one contains an illustration of a GameCube Controller, a Wii Remote with a Nunchuk attached, or two Joy-Cons attached to a Joy-Con Grip. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times in the GameCube and Wii versions.

Names in other languagesEdit

Language Name Meaning Notes
  Japanese 情報画面?
Jōhō Gamen
Information Screen Name taken from the Pikmin instruction manual.
  French (NoA) Moniteur d' Olimar Olimar's Monitor Name taken from the New Play Control! Pikmin instruction manual.
  Spanish (NoA) Monitor de Olimar Olimar's Monitor Name taken from the New Play Control! Pikmin instruction manual.

See alsoEdit

ReferencesEdit

  1. ^ Olimar's monitor /   You can check this screen by pressing the Y Button during the game. Press the Y or B Button to return to the game. – Information about Olimar's monitor in the corresponding page of the Pikmin instruction manual