- For Challenge Mode, see Challenge Mode (disambiguation).
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Challenges are a feature of Pikmin Bloom, unlocked at level 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of Pikmin to attack them. Multiple players can join in, and participants will receive fruit as a reward, and a score that measures how well the participants did.
The amount of Pikmin that can be sent on a challenge by a player will increase over time based on the player's level, starting at 10 Pikmin. The challenge selection screen lets the player choose which Pikmin to send, and the strength value of the selected Pikmin can be seen in the top left corner. The higher the strength, the more efficient the Pikmin will be at completing the challenge.
Only three challenges can be done by a player in a day. Up to five people are able to join in on a single challenge.
Mushrooms
Mushrooms are the objects destroyed in challenges. Like big flowers, they grow at points of interest in the real world. A challenge can only be started if its mushroom is close enough to the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location a few minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type.
Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in health. The larger the mushroom, the bigger the reward for destroying it. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of nectar players get as a reward (e.g. blue mushrooms give blue nectar, red mushrooms give red nectar).
Color | Small | Normal | Large | Giant |
---|---|---|---|---|
Brown, red, yellow, and blue | 4800 | 21,000 | 73,000 | 170,000 |
Purple and gray | 6300 | 28,000 | 94,000 | ? |
White and pink | 3400 | 15,000 | 51,000 | ? |
Attack power
When the player is selecting Pikmin for the challenge, a power value appears in the top left corner of the screen. This shows how strong the selected squad is against that mushroom. (Note that the value displayed is rounded from the actual value.) Adding a Pikmin will increase the value by some amount. The amount depends on 5 variables: the type of Pikmin, its friendship, its maturity, whether it is a Decor Pikmin, and the color of the mushroom being attacked. The equation below is the overall equation for calculating the power contributed by a single Pikmin; the paragraphs below explain what each variable means.
Each Pikmin type has a base attack power. Red Pikmin, Yellow Pikmin, and Blue Pikmin all have the standard base attack power. White Pikmin and Winged Pikmin are slightly weaker, while Purple Pikmin and Rock Pikmin are slightly stronger. The exact values used are in the table below.
Type | Base attack power |
---|---|
Red, Yellow, and Blue Pikmin | 1 |
White and Winged Pikmin | 0.7 |
Purple and Rock Pikmin | 1.3 |
A Pikmin's maturity contributes to how strong it is. Leaf Pikmin have the standard attack power, and each maturity level above that increases the power slightly. Rare flowers, such as pansies and roses, are stronger than regular flowers. Bare Pikmin, obtained by feeding them too much nectar, are slightly weaker. The exact values used are in the table below.
Maturity | Attack power multiplier |
---|---|
Leaf | 1 |
Bud | 1.1 |
Normal flower | 1.2 |
Rare flower | 1.3 |
Bare | 0.9 |
A Pikmin's friendship contributes to how strong it is. For the purposes of the formula, the value used is the number of completed hearts. The fractions of a heart between full hearts doesn't matter; a Pikmin with 1.1 hearts of friendship and a Pikmin with 1.8 hearts of friendship have the same attack power. The number of full hearts ranges from 0 to 4, so a value in this range is used in the formula.
If a Pikmin is a Decor Pikmin, 4 points will be added to its attack power. This variable in the equation can be either 0 (for non-Decor Pikmin) or 4 (for Decor Pikmin).
The final variable is the type of mushroom, and this can have a major impact. If a Pikmin is the same color as the mushroom, its attack power will be multiplied by 2. If it isn't, it may be multiplied by some other value, making some types slightly more or less effective than other types at attacking the same mushroom. The multipliers for each Pikmin-Mushroom combination are in the table below.
As an example, picture a standard Purple Pikmin with 2.5 hearts of friendship and a bud on its head, against a red mushroom. This gives it a base damage of 1.3, a maturity multiplier of 1.1, a friendship value of 2, 0 points for the Decor bonus, and a mushroom multiplier of 1.1. Putting these values in the formula, we get (4 × 1.3 × 1.1 × (1 + 2/10) + 0) × 1.1, or 7.5504. The game would round this up to 8 for displaying on the screen.
Attacking
Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing a small amount of damage. Rock Pikmin instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, and at certain points, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking the main one.
Although damage is presented as something dealt by each individual attack, the rate of damage is actually predetermined by the attack power of the Pikmin selected for the challenge. Each Pikmin hit does as much damage as it needs to to keep the health of the mushrooms in line with what is should be given how much time has passed and what Pikmin are attacking it. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy.
Scoring
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Rewards
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Once the challenge is complete, the player is provided with their score and an amount of stars, followed by the Pikmin bringing the certificate of their challenge and a small number of shiny fruits to be given to the player, providing them with pansy nectar of a specific color. Each Pikmin that was sent on the challenge also gains some friendship (though this actually happens at the start of the challenge, not the end).
Mushrooms | Nectar color |
---|---|
Brown mushroom | White pansy nectar |
Red mushroom | Red pansy nectar |
Yellow mushroom | Yellow pansy nectar |
Blue mushroom | Blue pansy nectar |
Purple mushroom | Blue pansy nectar |
White mushroom | White pansy nectar |
Pink mushroom | Red pansy nectar |
Gray mushroom | White pansy nectar |
Size | 1 star | 2 star | 3 star | 4 star |
---|---|---|---|---|
Small | 2 small fruit | 4 small fruit | 1 large fruit | 2 large fruit |
Normal | 4 small fruit | 1 large fruit | ? | ? |
Large | 1 large fruit | 2 large fruit | ? | ? |
Giant | 2 large fruit | ? | ? | ? |
Trivia
See also
Pikmin Bloom articles | |
---|---|
Pikmin | Decor Pikmin • Special Decor Pikmin • Friendship • Maturity • Seedling • Squad |
Items | Badge • Coin • Fruit • Nectar • Petal • Postcard |
Activities | Expedition • Flower planting • Party Walk • Weekly challenge |
Places | Big Flower • Mushroom • Special Spot |
Game mechanics | Detector • Event • Friend • Level • Lifelog • Mii • Planter Pack |
Miscellaneous | Shop • Soundtrack • User interface • Loading screen • Version history |
Website | Flower Personality Quiz • Master Quiz • Web store |