Ultra-spicy spray is a red-colored spray that can be obtained by gathering ten ultra-spicy berries from a Burgeoning Spiderwort plant, or finding a concentrated dose. When used, any Pikmin in the party will become more efficient at their tasks, and in Pikmin 3, bloomed into the flower stage as well.
Use
By pressing Paddown / in Pikmin 2, or Padup / Padup / PCPadup (or by tapping the "Spray" button on the GamePad) in Pikmin 3, any Pikmin following the current leader's party, regardless of distance, will be powered up; Pikmin not in the party will not be affected. In Pikmin 2, their leaf, bud, or flower will be replaced with a pink flashing light, similar to the one over Olimar's head. In Pikmin 3, they will be instantly upgraded from a leaf or bud into a flower, which will then glow orange, and will also have a pink glow over their entire bodies.
Each Pikmin's maximum speed becomes almost as fast as flowered White Pikmin, and the affected Pikmin gain a general increase in task speed, which affects their attack frequency, their efficiency when taking down gates, constructing bridges, and recovering from enemy attacks. After 40 seconds in Pikmin 2 and 30 seconds in Pikmin 3, all effects wear off. While the spray's effect can be extremely useful in many situations, caution should be observed, as drowning Pikmin sprayed with an ultra-spicy spray will actually die more quickly than unsprayed Pikmin. In Pikmin 2, burning and suffocating Pikmin will also perish sooner, but in the sequel, burning spicy Pikmin last just as long as normal ones (although their death animation runs faster than normal). Finally, because the Pikmin's running speed is slightly less than a flower White Pikmin, spraying a group of flower White Pikmin will actually make them walk slightly slower.
Pikmin carrying objects have their attributes changed in a different way. In Pikmin 2, all the spray does is make the Pikmin behave as if they are flower Pikmin, meaning that spraying a group that is already all flowers is a complete waste. If the effects of the spray wear off while the Pikmin are carrying the object, they will continue carrying at the same speed as if they were powered up, until they deliver the object or drop it. This makes this exploit particularly useful when retrieving the Doomsday Apparatus. In Pikmin 3, it sets the Pikmin to the same carrying speed as a standard-type flower Pikmin, meaning that White Pikmin actually become slower carriers. In this game, the previously mentioned exploit with the timer running out mid-carrying does not exist.
If the spray button is pressed while there are no Pikmin in the current leader's party, nothing will happen, and no spray will be deducted from the total. If Pikmin are told to go inside an Onion, they will lose their spicy status.
Technically, any Pikmin type's attack power is changed to 10 (in both games), and their attack and obstacle-clearing speed increases to around 180%. This means that Red, Purple, and Rock Pikmin experience a decrease in power, while Winged Pikmin benefit greatly from being sprayed, as well as White Pikmin in Pikmin 3.
In both games, if the player sprays an already-spicy Pikmin, the duration of the spray will be reset.
Gallery
- UltraSpicySpray.jpeg
A drop of ultra-spicy nectar in Pikmin 3.
A White Pikmin under the effects of the ultra-spicy spray, in Pikmin 2.
- Copy of Copy of Pikmin 2 Spray Screen.jpg
The pause menu item for the spray and berry count in Pikmin 2.
A clay model of a Purple Pikmin carrying an ultra-spicy berry.
A Rock Pikmin in the ultra-spicy spray cutscene.
A group of Blue Pikmin under the effect of the ultra-spicy spray.
Names in other languages
Language | Name | Meaning |
---|---|---|
German | Ultra-motivier-spray | Ultra-motivating spray |