In response to Espyo's edit of my edit - would it more correctly be termed as a glissando? The definition of that term is "a glide from one pitch to another." Would you characterize the "increase in tone" you are referring to as such? -Los Plagas
- Sure. The section of the song goes like C#, D#, F, F#, G#, A#. You can hear it at 0:40 in this less-than-stellar video. From what I gather, a glissando is a single note that increases in pitch as it's being held, so it's not a glissando or crescendo. There might not even be a term at all, but I'm sure it could be worded a bit better than how I wrote it. — {EspyoT} 07:40, 1 November 2013 (EDT)
Do we have any info on Pikmin 3 music?
I am become death. (talk) 04:41, October 14, 2013 (UTC)
What do you mean? I mean, we have the game and people like Gilvasunner have been able to rip the music. I mean, you could probably add info you have on it. I don't really know how I would help right now. StuperStar (talk) 23:42, October 15, 2013 (UTC)
The music across these games is very important; I feel this page could use some more musical detail about it. Specifically more info about how Pikmin 3's tracks dynamically change; and even possibly a table detailing the musical cues in each area of each game. I apologize that I'm very new to editing pages, but I feel I can get the hang of it. Scruffy (talk) 10:26, May 27, 2015 (EST)
- Don't be overwhelmed. Go right ahead and edit it! If you do something suboptimal, somebody will come around and clean it. Hey, just on this talk page, you already followed a lot of points that most beginners miss, so I think you're off to a great start. Do keep in mind how each game handles music dynamics slightly differently, however. By this I mean that it's better if the article explains the quirks of each game's musical system instead of giving a general overview and assuming they're all identical. — {EspyoT} 11:53, 27 May 2015 (EDT)
- Thank you for your support! You are certainly right that the three games do not handle their musical systems identically. In fact, I've been thinking about it today, and it seems that the games handle it differently enough that each game could get its own page about its music, and this article could become a way to reach those pages. But this page would still keep its info on composers and music outside the series. (Also, sorry I forgot we are on daylight savings time!) Scruffy (talk) 7:58, May 27, 2015 (EDT)
- I thought about it a bit, and you know what, I quite agree! Plus, the articles could serve as a way for us to document each song. Although this has limited usefulness for Pikmin and Pikmin 3, it's a great way to explain to readers what the song in each sublevel is in Pikmin 2. Like, on a sublevel's sub-section on an article, instead of saying "Music: Same as the one in Bla Bla, sublevel yadda", or worse still, giving each song a fan-given name, we can just link to the song section on the Pikmin 2 music article. If you can make the sort of analysis you're doing for the Pikmin 1 music article, but for all songs, and on all games, I have no doubt the music information on Pikipedia will be amazing. Please, keep it up! — {EspyoT} 09:35, 5 June 2015 (EDT)
- No problem! I'm not that hot on music theory, but let me know if you need other sort of tasks of the sort that don't require music theory knowledge, so that we can split the workload for creating those articles between the two of us. Can't wait for these articles to finish, they're so interesting! — {EspyoT} 11:51, 6 June 2015 (EDT)
- Well, I did have a question before I begin Pikmin 2's music. I have a lot of research to do to about cave music, and I was wondering what we should name each track, since most of them occur across multiple caves. I was thinking we could name them something broad and all-encompassing like "snow sublevels," "yard sublevels" and so on. The source I'm going to be using for the music does use specific names (such as "Cold Chasm" for the second sublevel of the Emergence Cave), but I don't know if those are official. What do you think?
- I think we checked this before, and no, the titles aren't official. Hm, it's complicated. If we could find a good pattern between what songs are used where, we could use descriptive names that aren't titles. Otherwise, we could call it the name of the first appearance, or just give them all a number... — {EspyoT} 09:43, 7 June 2015 (EDT)
Dynamic
Now that this page is mostly a hub page for the specific music articles, I think it could have a small section explaining the way the music is dynamic in the games, very briefly. I see it like this: for details on how a specific game handles the music and its variations, the reader checks the specific game's music article. But for general information on how dynamic music affects the gameplay of the series in general, they should go to the general music article. We can probably add other "general" aspects about the series' music to this article too. At the very least, it makes the article feel more useful than a simple disambiguation page. — {EspyoT} 08:07, 19 July 2015 (EDT)