In response to Espyo's edit of my edit - would it more correctly be termed as a glissando? The definition of that term is "a glide from one pitch to another." Would you characterize the "increase in tone" you are referring to as such? -Los Plagas
- Sure. The section of the song goes like C#, D#, F, F#, G#, A#. You can hear it at 0:40 in this less-than-stellar video. From what I gather, a glissando is a single note that increases in pitch as it's being held, so it's not a glissando or crescendo. There might not even be a term at all, but I'm sure it could be worded a bit better than how I wrote it. — {EspyoT} 07:40, 1 November 2013 (EDT)
Do we have any info on Pikmin 3 music?
I am become death. (talk) 04:41, October 14, 2013 (UTC)
What do you mean? I mean, we have the game and people like Gilvasunner have been able to rip the music. I mean, you could probably add info you have on it. I don't really know how I would help right now. StuperStar (talk) 23:42, October 15, 2013 (UTC)
The music across these games is very important; I feel this page could use some more musical detail about it. Specifically more info about how Pikmin 3's tracks dynamically change; and even possibly a table detailing the musical cues in each area of each game. I apologize that I'm very new to editing pages, but I feel I can get the hang of it. Scruffy (talk) 10:26, May 27, 2015 (EST)
- Don't be overwhelmed. Go right ahead and edit it! If you do something suboptimal, somebody will come around and clean it. Hey, just on this talk page, you already followed a lot of points that most beginners miss, so I think you're off to a great start. Do keep in mind how each game handles music dynamics slightly differently, however. By this I mean that it's better if the article explains the quirks of each game's musical system instead of giving a general overview and assuming they're all identical. — {EspyoT} 11:53, 27 May 2015 (EDT)