Lock-on
This article or section is in need of more images. |
Lock-on (ロックオン?, lit.: "Lock On") is a combat and exploration mechanic added in Pikmin 3. This feature makes the camera lock on to and focus on a certain enemy, obstacle or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of Pikmin 3, locking-on also allows the player to obtain the target's name and to order the Pikmin army to charge.
To lock-on, the player must move the cursor to an object. At that point, the cursor will change, and the player must then hold /
/
for roughly half a second so that the scan's lock takes place. Unlike other Nintendo games that have lock-on functionality (e.g. Metroid Prime), the player does not need to hold the button in order to keep it. Briefly tapping the same button again cancels the lock-on. Moving far enough away from the target will also cancel the lock-on automatically.
Once locked-on, the camera zooms in and focuses on the object, and rotates to follow it around. The manual camera controls will also not work. Dodging will make the leader and Pikmin roll around the object, as opposed to rolling in a straight line left or right. With the GamePad or Wii U Pro Controller, holding the lock-on button will place the cursor on top of the target that started the lock-on, and keeping it held will keep the cursor there.
In Pikmin 3
Visuals
When the cursor is on top of something that can be locked, it changes from being a simple circle with a dot projected on the terrain, to a circle with three triangles pointing inward, facing the screen. Once the player begins holding down the lock button, the cursor also changes aspect to indicate how much more the player needs to hold the button down for so that the lock takes place. This isn't very useful, since locking on takes a fraction of a second.
While scanning, the left and right portions of the screen darken, two curved lines appear near the darkened areas, and some textual information is shown on some corners of the screen. The bottom-right corner of the HUD shows the object's name surrounded by some Koppaite text that translates to "Space library lite" "Simple dictionary in the PIPAD" "Just has the names". The top-left corner displays an icon of the same button used to trigger lock-on, but with the string "Cancel Lock-On" afterwards: this indicates that the button can be pressed again to cancel. The bottom-right corner shows that issuing a dismiss in this state ( /
/
) makes the Pikmin party charge at it. With Stylus mode, the dismiss button on-screen also changes caption to read "Charge".
In Pikmin 3 Deluxe
The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
In Pikmin 3 Deluxe, several changes were made to the charge mechanic. Instead of being activated by using the Dismiss command when locked-on, the charge was given a dedicated button ( in most control schemes). The charge no longer requires the player to be locked-on, so Pikmin charge in the direction of the cursor. Finally, the command to charge is only issued to the currently selected Pikmin/leader group. If the leader group is selected and a charge issued, the current leader will go through the charge animation as normal, but the other leader(s) will do nothing.
Lockable targets
![]() |
This article is a stub. You can help Pikipedia by expanding it. |
To do: verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names. |
Only some objects can be locked-on to. These can be identified by the cursor changing appearance when on top of them. The cursor will not change – nor will the lock-on activate – if the leader is too far away from the target. It is also possible to lock-on if the cursor is close to, but not exactly on the target. Some targets allow the cursor to lock-on to a specific location, like a Red Bulborb's eyes or back, or a section on the Armored Mawdad.
Although hard, it is possible to lock-on to some objects that are normally too far away to allow a lock-on. This can be done with the Stellar Extrusion on the Tropical Wilds: by positioning the camera such that the fruit appears on one of the top corners, it is possible to put the cursor there, and lock-on. However, shortly after the lock takes place, it will be canceled automatically given the large distance. The following is a list of objects that can be locked-on to:
This article or section needs to be cleaned up, either its format or general style. |
All enemies
All fruits
All suit upgrades:
- Plants and fungi:
- Obstacles:
- Other:
- Olimar (only when unconscious in story mode)
- Louie (only when unconscious in story mode and Mission Mode and is identified as Hocotatian)
Egg
Nectar
Ultra-spicy nectar
Data Glutton
Folded Data Glutton
Phosbat Pod
Mireclops crystal
Elemental plasm
- 1 pellet
- 5 pellet
- 10 pellet
- Lucky Marble
- Victory Macaroon
Nuggets
Notes:
- The following objects display "???" in story mode, before they are identified by the crew:
- Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to:
- The Vehemoth Phosbat can not be locked-onto while it is invisible, even though the player can still point at its faint silhouette.
- Locking-onto a Scornet in the Scornet Maestro battle will instead lock-onto the actual boss. Similarly, locking-onto an independent group of Scornets will instead focus on the center of the swarm. It will also display "Scornets", in plural.
- Although the legs, feet, bottom, and head of the Quaggled Mireclops can be locked-on, its grassy top cannot. When it is dead, only its head can be locked-onto.
History
In a much prerelease version of Pikmin 3 the lock-on screen appeared much more different and simpler.
Prior to version 2.0.0, the pieces of text on the left corners of the screen didn't exist. They were added with the update, in order to make it easier for players to know how to cancel the lock-on and how to charge.
Older appearance images
- Prerelease
The Pyroclasmic Slooch locked-on.
The Skitter Leaf locked-on.
The Skutterchuck locked-on.
A crystal wall locked-on.
- 1.0.0
The Shaggy Long Legs locked-on.
A seesaw block locked-on.
Gallery
The Whiptongue Bulborb locked-on in Tropical Wilds.
The Skeeterskate locked-on in Distant Tundra.
The Arctic Cannon Larva locked-on in Distant Tundra.
Names in other languages
Language | Name | Meaning |
---|---|---|
ロックオン? Rokkuon |
Lock-on | |
(traditional) |
鎖定 | |
(simplified) |
锁定 | |
Verrouiller un cible | Lock a target | |
Kamera fokussieren | Focus Camera | |
Agganciare | Grasp | |
조준 jojun |
Aim | |
Fijar objectivo | Fix objective |
Controls |
---|
Charge • Dismiss • Dodge • Jetpack • Lie down • Lock-on • Pluck • Punch • Spray • Swarm • Throw • Whistle |