Pikmin 3

Garden of Hope

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Garden of Hope
File:Garden of Hope.jpg
Fruits 17
Pikmin available Rock and Blue
Requirements Complete Day 1
Music {{{music}}}

The Garden of Hope is an area in Pikmin 3. Alph lands here on Day 2 in Story Mode. The Garden of Hope is where Alph finds Brittany and discovers the Rock Pikmin, and later on, the Blue Pikmin

Plot

After Alph recovers Drake on Day 1, he must find Brittany, and notices a signal coming from another area. Alph lands to investigate, and after discovering the Rock Pikmin, is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the Armored Mawdad, the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of Charlie are revealed and the Distant Tundra is discovered.

After recovering Louie from Twilight River later in the game, Louie will land the S.S. Drake while Alph, Brittany and Charlie sleep, and run off into the background, afterwhich a huge explosion will be heard, blowing something offscreen up. Traveling to the right of the landing site will reveal that Louie somehow blew a hole open in a large cinderblock, granting the player access to the second half of the level, where they will discover the Blue Pikmin. This is also where the player will fight the game's fifth boss, the Quaggled Mireclops, which has abducted Louie.

Environment

The Garden of Hope appears to be main forest level in Pikmin 3 and looks, in terrain, similar to that of the Impact SiteForest of Hope, and Awakening Wood. However, towards the Southwest is an area with a large amount of water. Further southeast is home to the Quaggled Mireclops, which is inside a unusually muddy area. To the northwest is a large tree hollow which is home to the Armored Mawdad. The Bug-Eyed Crawmads can be found in a cave to the Northeast and in the southwest beach area. In the beach area, many aquatic creatures reside, including the Toady Bloyster and Sputtlefish. This area is also home to standard creatures like Bulborbs and Fiery Blowhogs. This is the only area with Elevator Platforms. The southwest area is closed off until Louie escapes from the Drake. 

Enemies

To do: Find the exact number for certain enemies and plants.
Care to do so?

Plants and Fungi

Fruit

Total Juice Provided: 25 cups

Pikmin Drawings

In Super Smash Bros. for Wii U

File:SSB4GardenStage.jpg
The Garden of Hope stage.
SmashWiki.png

This article or section is a short summary on the Super Smash Bros. for Wii U arena.
SmashWiki features more in-depth content.

The Garden of Hope appears as a stage on Super Smash Bros. for Wii U. While there are many key differences, the general layout of the stage, which is in the area where Blue Pikmin are discovered, remains the same, except for the addition of a massive waterfall. A Red Bulborb will occasionally appear in the background (its role unknown), and a Peckish Aristocrab will act as a stage hazard, running from right to left, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed.

The following changes can be noted between the area in Pikmin 3 and the Smash Bros. arena:

  • The pieces of land are now connected by a bridge.
  • The S.S. Drake is seen in the area, where a Burgeoning Spiderwort and a Tin Box would be in Pikmin 3.
  • The cup that is made out of white fragments can now be found on land.
  • There are two connected Elevator Platforms, one on each of the ends of the stage.
  • There is a Climbing Stick on the right half of the stage that players can stand on.
  • There is a Tin Can in place of the Bamboo Gate.
  • Most significantly, the other part of the area is no longer there. Instead, there is a massive waterfall.

Gallery

{{#ev:youtube|j5wrO2OIS_g|200|left|A video showcasing the Garden of Hope stage.}}

Trivia

  • This location's name is somewhat similar to the second area in Pikmin, the Forest of Hope.
  • This is the only area in the game to feature 2 major bosses.
  • This is also the only area in the game to introduce 2 types of Pikmin, Rocks and Blues
  • This location's continental shape is based on Australia.
  • By exploiting a sequence-break, it is possible to defeat the Mireclops and proceed through the rest of the game without using the Blue Pikmin.
  • This is the only area of the game that can be entered on Day 2
  • Strangely, there is a Yellow Spectralid behind the dirt wall that leads to the Astringent Clump. It flutters in place, and is too far up to be interacted with. This is most likely a glitch that was left in the game, as it is hard to spot and can only be seen when the camera angle is turned a certain way.

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