Pikmin Bloom

Mushroom battle

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Revision as of 20:12, November 18, 2021 by 47.54.176.5 (talk) (Probably put this in the mushroom section. S Also the randomization system theory might not be true so try to get more info on it. And maybe the theory in the trivia section.)
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For Challenge Mode, see Challenge Mode (disambiguation).
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Challenges are a feature of Pikmin Bloom, unlocked at level 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of Pikmin to attack them. Multiple players can join in, and participants will receive rewards of fruit and a score that measures how well the participants did.

The amount of Pikmin that can be sent on a challenge by a player will increase over time based on the player's level, starting at 10 Pikmin. The challenge selection screen lets the player choose which Pikmin to send, and the strength value of the selected Pikmin can be seen in the top left corner. The higher the strength, the more efficient the Pikmin will be at completing the challenge.

Only three challenges can be done by a player in a day. Up to five people are able to join in on a single challenge.

Location

Mushrooms, like flowers, grow in points of interest. Unlike expeditions, they grow back even if the player doesn't walk as they need to be played by all players in the area. The mushroom type that grows is randomized, except there seems to be a system where some mushrooms are removed from the selection if no player's near by have access to the corresponding pikmin type.

Mushrooms

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: Write a list of mushroom types and the health of each.

Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal and large, with each size increasing in health. The larger the mushroom, the bigger the reward for destroying it. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of nectar you get as a reward (i.e. blue mushrooms give blue nectar, red mushrooms give red nectar).

Attack strength

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: Investigate more details of how attack strength works.

When the player is selecting Pikmin for the challenge, a power value appears in the top left corner of the screen. This shows how strong the selected squad is against that mushroom. Adding a Pikmin will increase the value by some amount. The amount depends on the type of Pikmin, its friendship, its maturity, whether it is a Decor Pikmin, and whether it is the same color as the mushroom.

Red Pikmin, Yellow Pikmin, and Blue Pikmin (the main types) all have the same attack power values. A leaf Pikmin with 0 hearts of friendship has a power of 4, and a flower Pikmin with 3 hearts of friendship has a power of 11. Purple Pikmin and Rock Pikmin are stronger than the main types. A leaf Pikmin with 0 hearts of friendship has a power of 5, and a flower Pikmin with 3 hearts of friendship has a power of 13. White Pikmin and Winged Pikmin are weaker than the main types. A leaf Pikmin with 0 hearts of friendship has a power of 3, and a flower Pikmin with 3 hearts of friendship has a power of 9.

If a Pikmin is a Decor Pikmin, an extra 4 points will be added to its power. If it is attacking a mushroom of the same color, the power will be roughly doubled. Note that while the number displayed is an integer, it's possible attack powers may not be integers. It is not known exactly how attack strength works.

Attacking

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: Investigate how exactly Pikmin attack mushrooms.

Once the Pikmin are sent on the expedition, they rush towards the mushrooms and start attacking them. Most types latch on to a mushroom and start attacking it at a constant rate, with each attack doing a small amount of damage. From time to time, they get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. The first attack in a set deals additional damage. It is not known exactly how the combat system works.

Scoring

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: Investigate how scoring works.

Rewards

Once the challenge is complete, the player is provided with their score and an amount of stars, followed by the Pikmin bringing the certificate of their challenge and a small amount of shiny fruits to be given to the player, providing them with regular or pansy nectar.

Gallery

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Trivia

  • The mushrooms look identical to Spotcaps in Pikmin 3, though they are not called Spotcaps in-game.

See also