Glutton's Kitchen: Difference between revisions
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{{Infobox cave | {{Infobox cave | ||
|image=Glutton' | |image=Glutton's_Kitchen.jpg | ||
|location=Perplexing Pool | |location=Perplexing Pool | ||
|sublevels=6 | |sublevels=6 | ||
|treasures=14 | |treasures=14 | ||
|hazards={{e}} {{r}} | |||
|hazards={{ | |||
}} | }} | ||
The '''Glutton's Kitchen''' is | The '''Glutton's Kitchen''' is likely the second or third cavern you'll enter in the [[Perplexing Pool]]. To enter the cave, you'll need to have found [[Yellow Pikmin]], and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and building a bridge, if applicable, so take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]], and head towards the area where you may see three [[eggs]], there you should easily see an electrical gate, and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby. In the NTSC version of this cave, there are 1190 [[Poko]]s worth of treasures and 825 [[Poko]]s worth of treasures in the PAL version. | ||
{{Notes|ship=y}} | |||
{{Solution}} | |||
== | ==Sublevel 1== | ||
* | *'''Theme''': Toybox | ||
* | *'''Enemies''': | ||
*[[ | **10 [[Dwarf Bulbear]]s | ||
* | *'''Hazards''': | ||
* | **None | ||
* | *'''Treasures''': | ||
* | **[[Master's Instrument]] | ||
*[[ | *'''Plants''': | ||
* | **None | ||
* | *'''Others''': | ||
* | **None | ||
* | |||
* | |||
* | |||
== | {{sublevel technical | ||
|cave = yakushima_2 | |||
|enemymax = 10 | |||
|itemmax = 1 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_hit6x6_yakushima_toy.txt | |||
|lightfile = yakushima_2_light.ini | |||
|bg = "flooring" (wooden floor) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|cap_toy|Dead end | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_hitode6x6_yakushima_3_toy|'''Room with wooden box''' | |||
}} | |||
}} | |||
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when R is held down. | |||
''' | ==Sublevel 2== | ||
*'''Theme''': Toybox | |||
*'''Enemies''': | |||
**4 [[Female Sheargrub]]s | |||
**4 [[Male Sheargrub]]s | |||
**3 [[Breadbug]]s | |||
**1 [[Cloaking Burrow-nit]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Happiness Emblem]] (US) / [[Drone Supplies]] (PAL) | |||
**[[Imperative Cookie]] | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**2 fully squashed [[paper bag]]s | |||
== | {{sublevel technical | ||
|cave = yakushima_2 | |||
|enemymax = 10 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_large_toy.txt | |||
|lightfile = yakushima_2_light.ini | |||
|bg = "tatami" (carpet) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|cap_toy|Dead end | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_large_7_toy|'''Toy train track room''' | |||
}} | |||
}} | |||
A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. Napkins are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. | |||
{{listen|filename='s Kitchen Sub2.ogg|title=An excerpt from the level's music}} | |||
==Sublevel 3== | |||
*'''Theme''': Toybox | |||
*'''Enemies''': | |||
**1 [[Puffy Blowhog]] | |||
**2 [[Breadbug]]s | |||
**10 [[Anode Beetle]] (2 drop from the sky in dead ends) | |||
*'''Hazards''': | |||
**5 [[Hazard#Electricity|electrical wires]] | |||
*'''Treasures''': | |||
**[[Director of Destiny]] | |||
**[[Harmonic Synthesizer]] | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**1 [[Golden Candypop Bud]] (in a dead end) | |||
**2 [[egg]]s (in dead ends) | |||
== | {{sublevel technical | ||
|cave = yakushima_2 | |||
|enemymax = 16 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = 3_units_small2_small_mid_toy.txt | |||
|lightfile = yakushima_2_light.ini | |||
|bg = "flooring" (wooden floor) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_toy|Dead end with item | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_small2_5_toy|'''Large rectangular empty room''' | |||
|room_small_5_toy|'''Tambourine room''' | |||
|room_mid_8_toy|'''Xylophone room''' | |||
}} | |||
}} | |||
A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]] are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, he or she may use this sublevels [[Golden Candypop Bud]]. This color of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia. A [[Puffy Blowhog]] also flies around here, and he can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open. | |||
==Sublevel | ==Sublevel 4== | ||
*'''Theme''': Toybox | |||
*'''Enemies''': | |||
**1 [[Spotty Bulbear]] | |||
**5 [[Dwarf Bulbear]]s | |||
**2 [[Breadbug]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Massive Lid]] (US) / [[Survival Container]] (PAL) (inside the Spotty Bulbear) | |||
**[[White Goodness]] | |||
**[[Invigorator]] | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = yakushima_2 | |||
|enemymax = 8 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|geyser = No | |||
|unitfile = 2_units_hit47_hit67_toy.txt | |||
|lightfile = yakushima_2_light.ini | |||
|bg = "flooring" (wooden floor) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|cap_toy|Dead end | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_hitode4x7_3_toy|'''Room with 3 exits''' | |||
|room_hitode6x7_4_toy|'''Room with 4 exits''' | |||
}} | |||
}} | |||
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[Ultra-bitter Spray|bitter spray]]. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]]. | |||
==Sublevel | ==Sublevel 5== | ||
[[ | *'''Theme''': Toybox | ||
*'''Enemies''': | |||
**3 buried [[Armored Cannon Beetle Larva]]e | |||
**10 [[Dwarf Bulbear]]s | |||
*'''Hazards''': | |||
**[[Boom Cone]] (US) / [[Magical Stage]] (PAL) | |||
**[[Sulking Antenna]] | |||
*'''Treasures''': | |||
**None | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**1 [[Queen Candypop Bud]] (drops from the sky in a dead end) | |||
**1 [[Violet Candypop Bud]] (in a dead end) | |||
**2 [[egg]]s (drop from the sky in dead ends) | |||
{{sublevel technical | |||
|cave = yakushima_2 | |||
== | |enemymax = 13 | ||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 2 | |||
|geyser = No | |||
|unitfile = 2_units_sara_sara2_toy.txt | |||
|lightfile = yakushima_2_light.ini | |||
|bg = "tatami" (carpet) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_toy|Dead end with item | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid_sara_8_toy|'''Room with a dirty plate''' | |||
|room_mid_sara2_8_toy|'''Room with colored half-discs''' | |||
}} | |||
}} | |||
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level. | Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level. | ||
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]]. | Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]]. | ||
A [[Violet Candypop Bud|Violet-]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the 'dead ends.' | |||
==Sublevel 6 ( | ==Sublevel 6 (Final Floor)== | ||
''' | *'''Theme''': Toybox | ||
*'''Enemies''': | |||
**1 [[Giant Breadbug]] | |||
**2 [[Breadbug]]s | |||
**6 [[Anode Beetle]]s | |||
*'''Hazards''': | |||
**7 [[Hazard#Fire|fire geysers]] | |||
*'''Treasures''': | |||
**[[Dream Material]] (inside the Giant Breadbug) | |||
**[[Meat of Champions]] | |||
**[[Hideous Victual]] | |||
**[[Sweet Dreamer]] | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**3 [[egg]]s | |||
{{sublevel technical | |||
|cave = yakushima_2 | |||
|enemymax = 12 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = Yes | |||
|unitfile = 1_units_opan_toy.txt | |||
|lightfile = toy_light_cha.ini | |||
|bg = "flooring" (wooden floor) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|room_opan_toy|'''Giant Breadbug arena''' | |||
}} | |||
}} | |||
The [[Giant Breadbug]] is this cave's boss. | The [[Giant Breadbug]] is this cave's boss. He walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the captains immune to electrical damage. | ||
{{listen|filename='s Kitchen1.2.ogg|title=The unique theme of the Giant Breadbug}} | |||
==Names in other languages== | |||
{{Foreignname | |||
=== | |Jap=食神の台所<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Yakushima.txt --> | ||
}} | |||
{{Caves}} | {{Caves}} | ||
Revision as of 21:27, May 28, 2014
Glutton's Kitchen | |
---|---|
Location | Perplexing Pool |
Sublevels | 6 |
Treasures | 14 |
Hazards | Template:E Template:R |
The Glutton's Kitchen is likely the second or third cavern you'll enter in the Perplexing Pool. To enter the cave, you'll need to have found Yellow Pikmin, and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including Shearwigs, and building a bridge, if applicable, so take your yellows, maybe 50 or so, along with several other Pikmin, especially Purple Pikmin, and head towards the area where you may see three eggs, there you should easily see an electrical gate, and a Yellow Wollywog nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A Honeywisp may also be nearby. In the NTSC version of this cave, there are 1190 Pokos worth of treasures and 825 Pokos worth of treasures in the PAL version.
Notes
Ship's dialogs
“Interesting! My odor detectors are reacting... A strong scent wafts from that hole!
I am a machine, so rating scents is beyond me, but your faces tell me all I need to know.
You are both drooling... I wish, just once, I could feel what it is like to drool.”Sublevel 1
- Theme: Toybox
- Enemies:
- Hazards:
- None
- Treasures:
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_2 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_hit6x6_yakushima_toy.txt | ||||
Lighting file (?) | yakushima_2_light.ini | ||||
Background (?) | "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with wooden box |
There are numerous Dwarf Bulbears here. They should be killed with Purple Pikmin. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the Master's Instrument. Wooden walls of a house can also be seen when R is held down.
Sublevel 2
- Theme: Toybox
- Enemies:
- Hazards:
- None
- Treasures:
- Happiness Emblem (US) / Drone Supplies (PAL)
- Imperative Cookie
- Plants:
- None
- Others:
- 2 fully squashed paper bags
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_2 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_large_toy.txt | ||||
Lighting file (?) | yakushima_2_light.ini | ||||
Background (?) | "tatami" (carpet) (File:P2 VRBOX "tatami" (carpet).png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Toy train track room |
A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are Breadbugs on this level that will carry away treasure and defeated enemies into their dens. Napkins are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery. Cloaking Burrow-nits and Sheargrubs may also hinder the Pikmin from collecting the Massive Lid and Imperative Cookie.
Sublevel 3
- Theme: Toybox
- Enemies:
- 1 Puffy Blowhog
- 2 Breadbugs
- 10 Anode Beetle (2 drop from the sky in dead ends)
- Hazards:
- Treasures:
- Plants:
- None
- Others:
- 1 Golden Candypop Bud (in a dead end)
- 2 eggs (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_2 | ||||
"Main" object maximum (?) | 16 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_small2_small_mid_toy.txt | ||||
Lighting file (?) | yakushima_2_light.ini | ||||
Background (?) | "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Large rectangular empty room | Tambourine room | Xylophone room |
A xylophone and a small tambourine are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and Anode Beetles will be in the way, so those should taken care of with Yellow Pikmin; if the player lacks these, he or she may use this sublevels Golden Candypop Bud. This color of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia. A Puffy Blowhog also flies around here, and he can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the Harmonic Synthesizer and Director of Destiny, since both lie in the open.
Sublevel 4
- Theme: Toybox
- Enemies:
- Hazards:
- None
- Treasures:
- Massive Lid (US) / Survival Container (PAL) (inside the Spotty Bulbear)
- White Goodness
- Invigorator
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_2 | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_hit47_hit67_toy.txt | ||||
Lighting file (?) | yakushima_2_light.ini | ||||
Background (?) | "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 3 exits | Room with 4 exits |
A few Breadbugs and a Spotty Bulbear with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single bitter spray. Treasures available here are the Happiness Emblem, Invigorator and White Goodness.
Sublevel 5
- Theme: Toybox
- Enemies:
- 3 buried Armored Cannon Beetle Larvae
- 10 Dwarf Bulbears
- Hazards:
- Boom Cone (US) / Magical Stage (PAL)
- Sulking Antenna
- Treasures:
- None
- Plants:
- None
- Others:
- 1 Queen Candypop Bud (drops from the sky in a dead end)
- 1 Violet Candypop Bud (in a dead end)
- 2 eggs (drop from the sky in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_2 | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_sara_sara2_toy.txt | ||||
Lighting file (?) | yakushima_2_light.ini | ||||
Background (?) | "tatami" (carpet) (File:P2 VRBOX "tatami" (carpet).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with a dirty plate | Room with colored half-discs |
Dwarf Bulbears and Armored Cannon Beetle Larvae which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The Sulking Antenna and the Boom Cone are found in this level.
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a Captain.
A Violet- and a Queen Candypop Bud aid the players forces here. The flowers should fall from above in one of the 'dead ends.'
Sublevel 6 (Final Floor)
- Theme: Toybox
- Enemies:
- Hazards:
- Treasures:
- Dream Material (inside the Giant Breadbug)
- Meat of Champions
- Hideous Victual
- Sweet Dreamer
- Plants:
- None
- Others:
- 3 eggs
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_2 | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_opan_toy.txt | ||||
Lighting file (?) | toy_light_cha.ini | ||||
Background (?) | "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
| ||||
Cave units (?) | |||||
Giant Breadbug arena |
The Giant Breadbug is this cave's boss. He walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the Hideous Victual, the Meat of Champions, the Sweet Dreamer and the Dream Material. The latter treasure makes the captains immune to electrical damage.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 食神の台所? |
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves