Rumbling Grotto: Difference between revisions

2,483 bytes added ,  10 years ago
Expanded.
(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
(Expanded.)
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== Sublevel 1 ==
== Sublevel 1 ==
{{ToDo|Get the exact number of Sheargrubs, Shearwigs and their treasures.}}
*'''Theme''': Concrete
*'''Time''': 170
*'''Time''': 170
*'''Enemies''':
**2 [[Creeping Chrysanthemum]]s
**3 [[Cloaking Burrow-nit]]
**1 [[Iridescent Glint Beetle]]
**4 [[Female Sheargrub]]s
**6 [[Male Sheargrub]]s
**4 [[Shearwig]]s
*'''Hazards''':
**None
*'''Treasures''':
**2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums)
**3 [[Unknown Merit]]s (inside the Cloaking Burrow-nits)
**[[Lustrous Element]] (inside the Iridescent Glint Beetle)
**4 [[Omniscient Sphere]]s (inside the Female Sheargrubs)
**6 [[Mirth Sphere]]s (inside the Male Sheargrubs)
**4 [[Armored Nut]] (inside the Shearwigs)
**[[The Key]]
**[[Gyroid Bust]]
**[[Crystal King]]
*'''Plants''':
**3 [[Margaret]]s
**1 large [[Shoot]]
**1 small [[Shoot]]
**2 small [[Figwort]]s
**2 large [[Figwort]]s
**6 [[Clover]]s
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
{{sublevel technical
|cave        = ch_MAT_crawler
|enemymax    = 21
|itemmax    = 3
|gatemax    = 3
|capmax      = 0
|rooms      = 4
|geyser      = No
|unitfile    = 4_units_c_e_j_l_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_conc|Dead end
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_north4x4l_1_conc|'''Room with dead end after U-turn'''
}}
}}


The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often.
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often.


== Sublevel 2 ==
== Sublevel 2 ==
*'''Theme''': Concrete
*'''Time''': +120
*'''Time''': +120
*'''Enemies''':
**[[Pileated Snagret]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Pileated Snagret)
*'''Plants''':
**4 large dying [[Figwort]]s
**2 small dying [[Figwort]]s
*'''Others''':
**None
{{sublevel technical
|cave        = ch_MAT_crawler
|enemymax    = 7
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}


More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.