44,467
edits
(Fixed time info and elaborated Pikmin maturity, as per the in-game files.) |
(Expanded.) |
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== Sublevel 1 == | == Sublevel 1 == | ||
{{ToDo|Get the exact number of Sheargrubs, Shearwigs and their treasures.}} | |||
*'''Theme''': Concrete | |||
*'''Time''': 170 | *'''Time''': 170 | ||
*'''Enemies''': | |||
**2 [[Creeping Chrysanthemum]]s | |||
**3 [[Cloaking Burrow-nit]] | |||
**1 [[Iridescent Glint Beetle]] | |||
**4 [[Female Sheargrub]]s | |||
**6 [[Male Sheargrub]]s | |||
**4 [[Shearwig]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums) | |||
**3 [[Unknown Merit]]s (inside the Cloaking Burrow-nits) | |||
**[[Lustrous Element]] (inside the Iridescent Glint Beetle) | |||
**4 [[Omniscient Sphere]]s (inside the Female Sheargrubs) | |||
**6 [[Mirth Sphere]]s (inside the Male Sheargrubs) | |||
**4 [[Armored Nut]] (inside the Shearwigs) | |||
**[[The Key]] | |||
**[[Gyroid Bust]] | |||
**[[Crystal King]] | |||
*'''Plants''': | |||
**3 [[Margaret]]s | |||
**1 large [[Shoot]] | |||
**1 small [[Shoot]] | |||
**2 small [[Figwort]]s | |||
**2 large [[Figwort]]s | |||
**6 [[Clover]]s | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
{{sublevel technical | |||
|cave = ch_MAT_crawler | |||
|enemymax = 21 | |||
|itemmax = 3 | |||
|gatemax = 3 | |||
|capmax = 0 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = 4_units_c_e_j_l_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe''' | |||
|room_north4x4l_1_conc|'''Room with dead end after U-turn''' | |||
}} | |||
}} | |||
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often. | The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often. | ||
== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | |||
*'''Time''': +120 | *'''Time''': +120 | ||
*'''Enemies''': | |||
**[[Pileated Snagret]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[The Key]] (inside the Pileated Snagret) | |||
*'''Plants''': | |||
**4 large dying [[Figwort]]s | |||
**2 small dying [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = ch_MAT_crawler | |||
|enemymax = 7 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = Yes | |||
|unitfile = 1_units_manh_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | |||
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out. | More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out. |