Pikmin 2

User:1337Walrus/caveinfo: Difference between revisions

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|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
}}
}}
'''caveinfo''' is an [[Unused content in Pikmin 2#Unused caves|unused]] [[cave]] in {{p2}}. It is an extremely lengthy cavern - over twice as long as the [[Hole of Heroes]] - dedicated to testing various cave sublevels during development. Many of its sublevels appear to be alternate takes on sublevels that were ultimately used in the final version. In fact, several are completely identical to existing sublevels, outside of a few minor changes, such as different enemy spawns or minor layout changes.
'''caveinfo''' is an [[Unused content in Pikmin 2#Unused caves|unused]] [[cave]] in {{p2}}. It is an extremely lengthy cavern - over twice as long as the [[Hole of Heroes]] - dedicated to testing various cave sublevels during development. Many of its sublevels appear to be alternate takes on sublevels that were ultimately used in the final version. In fact, several are completely identical to existing sublevels, outside of a few minor changes, such as different enemy spawns or minor layout changes, although there are also several completely original sublevels.
 
Most of the cavern appears to extensively use both [[Snow Bulborb|Snow]] and [[Hairy Bulborb]]s as placeholders, potentially as node testing.


==How to reach==
==How to reach==
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Interestingly enough, caveinfo can be accessed without any sort of file editing: It appears to the right of the Red [[Onion]] at the [[Perplexing Pool]]'s landing site exclusively on Day 1 and 2. As the earliest the Perplexing Pool can be legitimately accessed is Day 4, you will need to use a cheat code to unlock every area.
caveinfo notably can be accessed without any sort of file editing: It appears to the right of the Red [[Onion]] at the [[Perplexing Pool]]'s landing site exclusively on Day 1 and 2. As the earliest the Perplexing Pool can be legitimately accessed is Day 4, you will need to use a cheat code to unlock every area.


==Sublevel 1==
==Sublevel 1==
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* '''Others''':
* '''Others''':


This sublevel seems to be a variation of [[Dream Den#Sublevel 2|Dream Den's second sublevel.]] The Gatling Groink doesn't contain any treasure, and the [[Petrified Heart]] marks where the [[Implement of Toil]] would normally be. This sublevel also has an Ivory Candypop Bud which was removed from the final version; it only appears if less than 20 [[White Pikmin]] exist.
This sublevel seems to be a variation of [[Dream Den#Sublevel 2|Dream Den's second sublevel.]] The [[Gatling Groink]] doesn't contain any treasure, and the [[Petrified Heart]] appears to be a placeholder for the [[Implement of Toil]]. This sublevel also has an [[Ivory Candypop Bud]] which was removed from the final version; it only appears if less than 20 [[White Pikmin]] exist.


{{sublevel technical
{{sublevel technical

Revision as of 06:57, November 10, 2024

1337Walrus/caveinfo
The entrance to a cave.
Location Perplexing Pool
Sublevels 34
Treasures 0?
Hazards Fire Water Electricity Poison Explosion

caveinfo is an unused cave in Pikmin 2. It is an extremely lengthy cavern - over twice as long as the Hole of Heroes - dedicated to testing various cave sublevels during development. Many of its sublevels appear to be alternate takes on sublevels that were ultimately used in the final version. In fact, several are completely identical to existing sublevels, outside of a few minor changes, such as different enemy spawns or minor layout changes, although there are also several completely original sublevels.

Most of the cavern appears to extensively use both Snow and Hairy Bulborbs as placeholders, potentially as node testing.

How to reach

PP texture.png
cave
Location of the cave.

caveinfo notably can be accessed without any sort of file editing: It appears to the right of the Red Onion at the Perplexing Pool's landing site exclusively on Day 1 and 2. As the earliest the Perplexing Pool can be legitimately accessed is Day 4, you will need to use a cheat code to unlock every area.

Sublevel 1

To do: confirm units. also need to double-check enemies.
Care to do so?

This sublevel seems to be a variation of Dream Den's second sublevel. The Gatling Groink doesn't contain any treasure, and the Petrified Heart appears to be a placeholder for the Implement of Toil. This sublevel also has an Ivory Candypop Bud which was removed from the final version; it only appears if less than 20 White Pikmin exist.

Technical sublevel information
Internal cave name caveinfo
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_tower_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) tatami (P2 VRBOX tatami.png carpet)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_tower_8_toy
Room with tower

Sublevel 2

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