Pikmin 1 (Nintendo Switch): Difference between revisions
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{{page title|''Pikmin 1'' (Nintendo Switch)}} | {{page title|''Pikmin 1'' (Nintendo Switch)}}{{game icons|p=y}} | ||
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{{Infobox game | {{Infobox game | ||
|name=Pikmin 1 | |name=Pikmin 1 | ||
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'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. | '''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | ||
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will | A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
==Changes== | ==Changes== | ||
{{stub|section=y}} | {{stub|section=y}} | ||
===Gameplay=== | ===Gameplay=== | ||
* The game now uses an updated control scheme similar to | * The game now uses an updated control scheme similar to {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. | ** {{button|switch|rstick}} is now used to freely control the camera. | ||
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | ** {{button|switch|lstickclick}} now resets the cursor. | ||
** Motion controls can be enabled from the controller screen on [[Olimar's monitor]]. | ** Motion controls can be enabled from the controller screen on [[Olimar's monitor]]. | ||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | *** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
**Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | ** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | ||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | |||
* Throwing a Pikmin while running no longer causes it to be thrown farther. | * Throwing a Pikmin while running no longer causes it to be thrown farther. | ||
===Graphics=== | ===Graphics=== | ||
* The gameplay and UI are now rendered at a higher resolution. | * The gameplay and UI are now rendered at a higher resolution. | ||
** Pre-rendered cutscenes appear to have been AI upscaled to 1080p {{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ** Pre-rendered cutscenes appear to have been AI upscaled to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | * The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | ||
* Olimar's head in his health icon is higher updated. | * Olimar's head in his health icon is higher-resolution and updated. | ||
* The standby Pikmin icons have been updated. | * The standby Pikmin icons have been updated. | ||
* The render of Olimar standing used on the save file select and Olimar's Diary menus has been updated. | * The render of Olimar standing used on the save file select and Olimar's Diary menus has been updated. | ||
===Audio=== | ===Audio=== | ||
*Enemy sound effects that were erroneously sped up in the Wii version are now restored back to their original speed. | * Enemy sound effects that were erroneously sped up in the Wii version are now restored back to their original speed. | ||
===Text=== | ===Text=== | ||
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===Other=== | ===Other=== | ||
*The | * The [[enemy reel]] received several changes: | ||
**All of the gameplay has been rerecorded. | ** All of the gameplay has been rerecorded. | ||
**A different font is used, and all of the text is center-aligned. | ** A different font is used, and all of the text is center-aligned. | ||
**The text fades in, and doesn't get "written" in like the original. | ** The text fades in, and doesn't get "written" in like the original. | ||
**The [[Swooping Snitchbug]] is placed in | ** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order. | ||
**In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ||
**Decorative Pikmin were added | ** Decorative Pikmin were added to the space around the screen. | ||
*Despite being based off of the ''New Play Control!'' version, the GameCube cursor is used. | * Despite being based off of the ''New Play Control!'' version, the GameCube cursor is used. | ||
*When Olimar takes damage, the screen shakes and turns red for a brief period. | * When Olimar takes damage, the screen shakes and turns red for a brief period. | ||
== Other information == | == Other information == | ||
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* Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller. | * Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller. | ||
* Supports cloud save data. | * Supports cloud save data. | ||
==See also== | ==See also== | ||
*{{p2s}} | *{{p2s}} | ||
*{{p3d}} | *{{p3d}} | ||
== References == | |||
{{refs}} | |||
{{games}} | {{games}} |
Revision as of 04:43, June 23, 2023
Pikmin 1 | |
---|---|
Pikmin 1 | |
Japanese name | ピクミン1? |
Rating | |
Console | Nintendo Switch |
Developer | TBA |
Publisher | Nintendo |
Genre | Real-time strategy |
Players | Single-player |
Release date | |
Japan | June 22nd, 2023 |
North America | June 21st, 2023 |
Europe | June 21st, 2023 |
Australia | June 21st, 2023 |
South Korea | September 22nd, 2023[1] |
Related games | |
Re-release of | Pikmin |
This article or section is about an upcoming or recently released game. |
This article is a stub. You can help Pikipedia by expanding it. |
Pikmin 1 is a port of the original Pikmin to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on June 21st, 2023, alongside a port of Pikmin 2. Both were released on the eShop immediately after the presentation concluded. This port is based on New Play Control! Pikmin.
A bundle of this game and the Pikmin 2 Switch port was also released as Pikmin 1+2. This bundle will receive a physical release in North America, Europe, and Japan on September 22nd, 2023.
Changes
This section is a stub. You can help Pikipedia by expanding it. |
Gameplay
- The game now uses an updated control scheme similar to Pikmin 3 Deluxe.
- is now used to freely control the camera.
- In order to swarm, the player must hold down while tilting .
- now resets the cursor.
- Motion controls can be enabled from the controller screen on Olimar's monitor.
- If enabled, tilting the controller while holding or will move the cursor.
- Pressing the button repeatedly for continued plucking is no longer required, simply holding while plucking will have the player continue until no more sprouts are left.
- The infamous crushing glitch was fixed.
- Throwing a Pikmin while running no longer causes it to be thrown farther.
Graphics
- The gameplay and UI are now rendered at a higher resolution.
- Pre-rendered cutscenes appear to have been AI upscaled to 1080p[2]
- The number of Pikmin currently holding onto an object is now on the top half of of the carry number, like in Pikmin 3.
- Olimar's head in his health icon is higher-resolution and updated.
- The standby Pikmin icons have been updated.
- The render of Olimar standing used on the save file select and Olimar's Diary menus has been updated.
Audio
- Enemy sound effects that were erroneously sped up in the Wii version are now restored back to their original speed.
Text
- All references to the controls have been updated to reflect the new control scheme.
- The copyright on the title screen has been changed to "© Nintendo".
Other
- The enemy reel received several changes:
- All of the gameplay has been rerecorded.
- A different font is used, and all of the text is center-aligned.
- The text fades in, and doesn't get "written" in like the original.
- The Swooping Snitchbug is placed correctly in the reel's alphabetical order.
- In the US version, the Wogpole, Wollywog, and Yellow Wollywog were renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
- Decorative Pikmin were added to the space around the screen.
- Despite being based off of the New Play Control! version, the GameCube cursor is used.
- When Olimar takes damage, the screen shakes and turns red for a brief period.
Other information
- Game size: 1.09 GB.
- Supported play modes: TV (1 player), tabletop (1 player), and handheld (1 player).
- Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
- Supports cloud save data.
See also
References
- ^ 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!. Nintendo of Korea. Nintendo. Retrieved June 22, 2023.
- ^ Tweet by OatmealDome on Twitter
Games | |
---|---|
Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |