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(→High ledge glitch: Explained why Purple Pikmin are more likely to make it, as per APerson13 on the speedrunning Discord server.) |
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2") |
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File:Olimar throws Blue Pikmin P1 art.png|thumb | [[File:Olimar throws Blue Pikmin P1 art.png|thumb|250px|Art of [[Captain Olimar]] throwing a [[Blue Pikmin]].]] | ||
{{game help|p3|Add things that can't be done while holding, and special throws.}} | {{game help|p3|Add things that can't be done while holding, and special throws.}} | ||
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==Special throws== | ==Special throws== | ||
[[File:Pikmin3 Glass Wall.png|thumb | [[File:Pikmin3 Glass Wall.png|thumb|250px|[[Rock Pikmin]] being thrown at a [[crystal wall]].]] | ||
Some Pikmin throws perform special actions, instead of making the Pikmin work on a task or latch on to something. | Some Pikmin throws perform special actions, instead of making the Pikmin work on a task or latch on to something. | ||
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==In other games== | ==In other games== | ||
===In the ''Super Smash Bros.'' series=== | ===In the ''Super Smash Bros.'' series=== | ||
[[File:SSBU Pikmin Throw.jpg|thumb | [[File:SSBU Pikmin Throw.jpg|thumb|250px|Olimar throwing a [[Yellow Pikmin]] in {{ssbu}}.]] | ||
{{external|the move Pikmin Throw|[[smashwiki:Pikmin Throw|SmashWiki]]|SmashWiki.png}} | {{external|the move Pikmin Throw|[[smashwiki:Pikmin Throw|SmashWiki]]|SmashWiki.png}} | ||
In the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, Olimar's forward-special move is called "Pikmin Throw". When used, the next Pikmin in line is grabbed and instantly thrown forward, where it may land on the ground and rejoin the group some seconds later, or latch onto an opponent, where it will cause damage until it falls off. The type of Pikmin determines the damage caused and the throw arc. Yellow Pikmin are thrown at a higher arc, Purple Pikmin are thrown a very short distance, and White Pikmin are thrown very fast and far. [[Red Pikmin]] cause strong fire damage, [[Yellow Pikmin]] cause electrical moderate damage, [[Blue Pikmin]] cause regular damage and [[White Pikmin]] cause high poison damage. [[Purple Pikmin]] do not latch on, but instead, knock the opponent away. | In the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, Olimar's forward-special move is called "Pikmin Throw". When used, the next Pikmin in line is grabbed and instantly thrown forward, where it may land on the ground and rejoin the group some seconds later, or latch onto an opponent, where it will cause damage until it falls off. The type of Pikmin determines the damage caused and the throw arc. Yellow Pikmin are thrown at a higher arc, Purple Pikmin are thrown a very short distance, and White Pikmin are thrown very fast and far. [[Red Pikmin]] cause strong fire damage, [[Yellow Pikmin]] cause electrical moderate damage, [[Blue Pikmin]] cause regular damage and [[White Pikmin]] cause high poison damage. [[Purple Pikmin]] do not latch on, but instead, knock the opponent away. |