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The twenty-eigth level in Challenge mode in [[Pikmin 2]]. | The twenty-eigth level in Challenge mode in [[Pikmin 2]]. | ||
Here, you have 20-30 seconds to try and hide, and when the clock hits 270, two [[Waterwraith]]s fall and start rolling around the level. If you hid in one of the "tunnels" you can attack the [[Waterwraith]]s with not many problems. more enemies are also there. at the start the is a [[Anode Dweevil]] and 2 [[Volatile | Here, you have 20-30 seconds to try and hide, and when the clock hits 270, two [[Waterwraith]]s fall and start rolling around the level. If you hid in one of the "tunnels" you can attack the [[Waterwraith]]s with not many problems. more enemies are also there. at the start the is a [[Anode Dweevil]] and 2 [[Volatile Dweevil]]s. Enemies that fall are [[Yellow Wollywog]], [[Anode Beetle]] and [[Wollywog]]. You get 25 [[Purple Pikmin]] at the start but cannot convert them into other types. One of the [[Waterwraith]]s drops the key and the other one drops that freaky baby head!(in the story mode it's the silencer.) | ||
{{Improve}} | {{Improve}} |
Revision as of 21:12, December 28, 2006
The twenty-eigth level in Challenge mode in Pikmin 2. Here, you have 20-30 seconds to try and hide, and when the clock hits 270, two Waterwraiths fall and start rolling around the level. If you hid in one of the "tunnels" you can attack the Waterwraiths with not many problems. more enemies are also there. at the start the is a Anode Dweevil and 2 Volatile Dweevils. Enemies that fall are Yellow Wollywog, Anode Beetle and Wollywog. You get 25 Purple Pikmin at the start but cannot convert them into other types. One of the Waterwraiths drops the key and the other one drops that freaky baby head!(in the story mode it's the silencer.) Template:Improve