User:Espyo/Miscellaneous tasks: Difference between revisions
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** Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings. | ** Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings. | ||
** Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable. | ** Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable. | ||
* Document Marty's videos. | |||
* Document technical info about treasures and fruits, like how we do about P2 enemies. | |||
* Somehow document which enemies can be defeated by Pikmin left alone. e.g. a Red Pikmin can eventually defeat a Fiery Blowhog, since it can never be killed by it, and even if it gets bucked off, it'll eventually get up and run to the enemy. | |||
* Task-related in-article boxes should be colored or styled differently than reader-information boxes. | |||
== New articles == | |||
* Character article policy | |||
* Navbox for real world articles (e.g. frame, TAS)? | |||
* Myths and rumors (I already have a draft for this) | |||
* ''Pikmin 3'' slides? | |||
* Instruction manuals? | |||
* Replay | |||
* Buried Pikmin | |||
** [[User:Marty/Seed]] exists | |||
** Mention [https://www.pikminwiki.com/index.php?title=Candypop_family&type=revision&diff=178155&oldid=171189 this] | |||
** In ''Pikmin 3'', they look different depending on the type (purples are large, rocks are rocky, winged are striped, white are small) | |||
** Get more ideas from [[Pluck]] | |||
** They can be obtained from Onions, Candypops, Snitchbugs, Mamutas, maybe more | |||
** Some artwork [https://www.nintendo.co.jp/wii/r92j/pikmin/index.html here] | |||
** You can normally only have 99 in ''Pikmin 2'' (see [[Pikmin limit]]) | |||
** Differentiate between seeds and sprouts -- seeds are the small things that pop out of the Onion, sprouts are the things on the floor ready to be plucked | |||
** Document [https://www.pikminwiki.com/index.php?title=Pikmin_family&curid=1253&diff=162022&oldid=160303 this] | |||
* Stereo? Few things in the games (besides music) make use of stereo sound, so it'd be interesting to document them. | |||
* Reset? | |||
== Research == | |||
* ''Twilight Princess'' and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented. | * ''Twilight Princess'' and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented. | ||
** Also, that game also uses the Waterwraith's "fb" texture. | ** Also, that game also uses the Waterwraith's "fb" texture. | ||
* Red Bulborbs in ''Pikmin'' use keyframes and interpolation for some animations, but discrete frame poses for others. This can be seen in the in-game animation editor. It'd be nice to find out which enemies do this, and with which animations, and if there's any logic or anything of interest surrounding that information. | |||
* Try to find unused enemy animations in all games. This will require animation viewers, or swapping used animation files around and checking in-game... | |||
== Maybe? == | == Maybe? == | ||
* Move all Pikmin stats into a stats table in the article's body, much like how enemies work. | * Move all Pikmin stats into a stats table in the article's body, much like how enemies work. | ||
* Change "EU" to "EU/OC". Or maybe come up with even better region terms than the ones we use today, somehow... | |||
* A "development history" section for enemy articles, documenting what they looked like and were called in prototype versions and trailers. | |||
* Document some parallels with measures in the real world. | |||
** How poisonous would White Pikmin be if they were real? | |||
** Measure each area's real world size, more or less. | |||
** Considering it can destroy concrete, how strong is a bomb rock? |
Revision as of 12:14, May 31, 2022
The following is a list of miscellaneous tasks that need to be done on the wiki, be it by me or anyone else. Thing is, they don't really fit in any {{todo}} box or project. Or maybe they do. Either way, I've got so many of them, and they're so old and disorganized, that I think it's best to just list them here, so they don't stay forgotten on text files in my hard drive any longer.
Tasks
- Possibly upload renders: from [1] and [2].
- Figure out why we have File:Pikmin 2 logo.png (with some revisions and new shadows) and File:Pikmin 2.png.
- Hey! Pikmin stuff
- Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings.
- Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable.
- Document Marty's videos.
- Document technical info about treasures and fruits, like how we do about P2 enemies.
- Somehow document which enemies can be defeated by Pikmin left alone. e.g. a Red Pikmin can eventually defeat a Fiery Blowhog, since it can never be killed by it, and even if it gets bucked off, it'll eventually get up and run to the enemy.
- Task-related in-article boxes should be colored or styled differently than reader-information boxes.
New articles
- Character article policy
- Navbox for real world articles (e.g. frame, TAS)?
- Myths and rumors (I already have a draft for this)
- Pikmin 3 slides?
- Instruction manuals?
- Replay
- Buried Pikmin
- User:Marty/Seed exists
- Mention this
- In Pikmin 3, they look different depending on the type (purples are large, rocks are rocky, winged are striped, white are small)
- Get more ideas from Pluck
- They can be obtained from Onions, Candypops, Snitchbugs, Mamutas, maybe more
- Some artwork here
- You can normally only have 99 in Pikmin 2 (see Pikmin limit)
- Differentiate between seeds and sprouts -- seeds are the small things that pop out of the Onion, sprouts are the things on the floor ready to be plucked
- Document this
- Stereo? Few things in the games (besides music) make use of stereo sound, so it'd be interesting to document them.
- Reset?
Research
- Twilight Princess and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented.
- Also, that game also uses the Waterwraith's "fb" texture.
- Red Bulborbs in Pikmin use keyframes and interpolation for some animations, but discrete frame poses for others. This can be seen in the in-game animation editor. It'd be nice to find out which enemies do this, and with which animations, and if there's any logic or anything of interest surrounding that information.
- Try to find unused enemy animations in all games. This will require animation viewers, or swapping used animation files around and checking in-game...
Maybe?
- Move all Pikmin stats into a stats table in the article's body, much like how enemies work.
- Change "EU" to "EU/OC". Or maybe come up with even better region terms than the ones we use today, somehow...
- A "development history" section for enemy articles, documenting what they looked like and were called in prototype versions and trailers.
- Document some parallels with measures in the real world.
- How poisonous would White Pikmin be if they were real?
- Measure each area's real world size, more or less.
- Considering it can destroy concrete, how strong is a bomb rock?