User:Espyo/Miscellaneous tasks: Difference between revisions

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** Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings.
** Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings.
** Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable.
** Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable.
* Document Marty's videos.
* Document technical info about treasures and fruits, like how we do about P2 enemies.
* Somehow document which enemies can be defeated by Pikmin left alone. e.g. a Red Pikmin can eventually defeat a Fiery Blowhog, since it can never be killed by it, and even if it gets bucked off, it'll eventually get up and run to the enemy.
* Task-related in-article boxes should be colored or styled differently than reader-information boxes.
== New articles ==
* Character article policy
* Navbox for real world articles (e.g. frame, TAS)?
* Myths and rumors (I already have a draft for this)
* ''Pikmin 3'' slides?
* Instruction manuals?
* Replay
* Buried Pikmin
** [[User:Marty/Seed]] exists
** Mention [https://www.pikminwiki.com/index.php?title=Candypop_family&type=revision&diff=178155&oldid=171189 this]
** In ''Pikmin 3'', they look different depending on the type (purples are large, rocks are rocky, winged are striped, white are small)
** Get more ideas from [[Pluck]]
** They can be obtained from Onions, Candypops, Snitchbugs, Mamutas, maybe more
** Some artwork [https://www.nintendo.co.jp/wii/r92j/pikmin/index.html here]
** You can normally only have 99 in ''Pikmin 2'' (see [[Pikmin limit]])
** Differentiate between seeds and sprouts -- seeds are the small things that pop out of the Onion, sprouts are the things on the floor ready to be plucked
** Document [https://www.pikminwiki.com/index.php?title=Pikmin_family&curid=1253&diff=162022&oldid=160303 this]
* Stereo? Few things in the games (besides music) make use of stereo sound, so it'd be interesting to document them.
* Reset?
== Research ==
* ''Twilight Princess'' and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented.
* ''Twilight Princess'' and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented.
** Also, that game also uses the Waterwraith's "fb" texture.
** Also, that game also uses the Waterwraith's "fb" texture.
* Red Bulborbs in ''Pikmin'' use keyframes and interpolation for some animations, but discrete frame poses for others. This can be seen in the in-game animation editor. It'd be nice to find out which enemies do this, and with which animations, and if there's any logic or anything of interest surrounding that information.
* Try to find unused enemy animations in all games. This will require animation viewers, or swapping used animation files around and checking in-game...


== Maybe? ==
== Maybe? ==
* Move all Pikmin stats into a stats table in the article's body, much like how enemies work.
* Move all Pikmin stats into a stats table in the article's body, much like how enemies work.
* Change "EU" to "EU/OC". Or maybe come up with even better region terms than the ones we use today, somehow...
* A "development history" section for enemy articles, documenting what they looked like and were called in prototype versions and trailers.
* Document some parallels with measures in the real world.
** How poisonous would White Pikmin be if they were real?
** Measure each area's real world size, more or less.
** Considering it can destroy concrete, how strong is a bomb rock?

Revision as of 12:14, May 31, 2022

The following is a list of miscellaneous tasks that need to be done on the wiki, be it by me or anyone else. Thing is, they don't really fit in any {{todo}} box or project. Or maybe they do. Either way, I've got so many of them, and they're so old and disorganized, that I think it's best to just list them here, so they don't stay forgotten on text files in my hard drive any longer.

Tasks

  • Possibly upload renders: from [1] and [2].
  • Figure out why we have File:Pikmin 2 logo.png (with some revisions and new shadows) and File:Pikmin 2.png.
  • Hey! Pikmin stuff
    • Confirm that all European treasure names have articles (redirects), and are also mentioned in the treasure and area articles as alternative spellings.
    • Categorize all Secret Spot screenshots with pellet and obstacle categories, when applicable.
  • Document Marty's videos.
  • Document technical info about treasures and fruits, like how we do about P2 enemies.
  • Somehow document which enemies can be defeated by Pikmin left alone. e.g. a Red Pikmin can eventually defeat a Fiery Blowhog, since it can never be killed by it, and even if it gets bucked off, it'll eventually get up and run to the enemy.
  • Task-related in-article boxes should be colored or styled differently than reader-information boxes.

New articles

  • Character article policy
  • Navbox for real world articles (e.g. frame, TAS)?
  • Myths and rumors (I already have a draft for this)
  • Pikmin 3 slides?
  • Instruction manuals?
  • Replay
  • Buried Pikmin
    • User:Marty/Seed exists
    • Mention this
    • In Pikmin 3, they look different depending on the type (purples are large, rocks are rocky, winged are striped, white are small)
    • Get more ideas from Pluck
    • They can be obtained from Onions, Candypops, Snitchbugs, Mamutas, maybe more
    • Some artwork here
    • You can normally only have 99 in Pikmin 2 (see Pikmin limit)
    • Differentiate between seeds and sprouts -- seeds are the small things that pop out of the Onion, sprouts are the things on the floor ready to be plucked
    • Document this
  • Stereo? Few things in the games (besides music) make use of stereo sound, so it'd be interesting to document them.
  • Reset?

Research

  • Twilight Princess and its prototype have a texture of the Spherical Atlas, as per TCRF, except I can't find this texture anywhere in the game files proper. This needs to be found, confirmed, and then documented.
    • Also, that game also uses the Waterwraith's "fb" texture.
  • Red Bulborbs in Pikmin use keyframes and interpolation for some animations, but discrete frame poses for others. This can be seen in the in-game animation editor. It'd be nice to find out which enemies do this, and with which animations, and if there's any logic or anything of interest surrounding that information.
  • Try to find unused enemy animations in all games. This will require animation viewers, or swapping used animation files around and checking in-game...

Maybe?

  • Move all Pikmin stats into a stats table in the article's body, much like how enemies work.
  • Change "EU" to "EU/OC". Or maybe come up with even better region terms than the ones we use today, somehow...
  • A "development history" section for enemy articles, documenting what they looked like and were called in prototype versions and trailers.
  • Document some parallels with measures in the real world.
    • How poisonous would White Pikmin be if they were real?
    • Measure each area's real world size, more or less.
    • Considering it can destroy concrete, how strong is a bomb rock?