Hazard Training: Difference between revisions

Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
*'''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 25 (flower)
** {{icon|Red Pikmin|y}} × 25 (flower)
**{{icon|Blue Pikmin|y}} × 25 (flower)
** {{icon|Blue Pikmin|y}} × 25 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Crystal Clover|y}} × 1
** {{icon|Crystal Clover|y}} × 1
**{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Red Bulborbs)
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs)
**{{icon|Lustrous Element|y}} × 1
** {{icon|Lustrous Element|y}} × 1
**{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils)
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
**{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
**{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Fiery Bulblax)
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
**{{icon|Unknown Merit|y}} × 1
** {{icon|Unknown Merit|y}} × 1
*'''Enemies''':
* '''Enemies''':
**{{icon|Caustic Dweevil|y}} × 1 (drops from the sky)
** {{icon|Caustic Dweevil|y}} × 1
**{{icon|Dwarf Red Bulborb|y}} × 4
** {{icon|Dwarf Red Bulborb|y}} × 4
**{{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Blowhog|y}} × 1
**{{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
**{{icon|Fiery Dweevil|y}} × 1 (drops from the sky)
** {{icon|Fiery Dweevil|y}} × 1
**{{icon|Watery Blowhog|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
**{{icon|Fire geyser|y}} × 7
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Fire geyser|y}} × 7
**{{icon|Figwort|y}} (large, dying) × 1
* '''Vegetation''':
**{{icon|Figwort|y}} (small, dying) × 6
** {{icon|Figwort|y}} (large brown) × 1
**{{icon|Shoot|y}} (small) × 5
** {{icon|Figwort|y}} (small brown) × 6
*'''Others''':
** {{icon|Shoot|y}} (small) × 5
**None
* '''Others''':
** {{icon|Egg|y}} × 1 or more
 
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.


{{sublevel technical
{{sublevel technical
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Red Bulborb|y}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Caustic Dweevil|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Shoot|y}} (small)
| 5
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (small brown)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
==Sublevel 2==
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Time''': +200 (+400 seconds)
* '''Treasures''':
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs)
** {{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Caustic Dweevil|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None


==Sublevel 2==
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
*'''Theme''': Tiles
*'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
*'''Time''': +200 (+400 seconds)
*'''Treasures''':
**{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Orange Bulborbs)
**{{icon|Eternal Emerald Eye|y}} × 1
**{{icon|Gemstar Wife|y}} × 1 (inside the Withering Blowhog)
**{{icon|Lustrous Element|y}} × 1
**{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils)
**{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog)
**{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Orange Bulborb)
**{{icon|Unknown Merit|y}} × 1
*'''Enemies''':
**{{icon|Caustic Dweevil|y}} × 1
**{{icon|Dwarf Orange Bulborb|y}} × 4
**{{icon|Fiery Blowhog|y}} × 1
**{{icon|Fiery Dweevil|y}} × 1
**{{icon|Orange Bulborb|y}} × 1
**{{icon|Watery Blowhog|y}} × 1
**{{icon|Withering Blowhog|y}} × 1
*'''Obstacles''':
**{{icon|Fire geyser|y}} × 7
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 7
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Caustic Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Withering Blowhog|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 12
| {{icon|Fire geyser|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==