User:Espyo/Cave differences: Difference between revisions

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(Added all GC EU <-> Wii JP differences.)
(Added all Wii JP <-> Wii US differences.)
Line 4: Line 4:
* These changes pertain '''only''' to the cave text files. So there will be times where two sublevels have the same text data, but end up with different treasures depending on the version you are playing. This table will not include such changes.
* These changes pertain '''only''' to the cave text files. So there will be times where two sublevels have the same text data, but end up with different treasures depending on the version you are playing. This table will not include such changes.
* In the difference cells, the text is stripped to what matters only.
* In the difference cells, the text is stripped to what matters only.
* Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 13: Line 14:
| <code>toy_ring_a_blue</code>
| <code>toy_ring_a_blue</code>
| Same as GC US
| Same as GC US
| <code>bey_goma</code>
| Same as GC JP
| <code>toy_ring_a_blue</code>
| Same as GC US
| Same as Wii US
| Same as GC US
|-
|-
! [[Collector's Room]] 1
! [[Collector's Room]] 1
Line 22: Line 23:
| <code>diamond_red_l</code>
| <code>diamond_red_l</code>
| Same as GC US
| Same as GC US
| <code>compact</code>
| Same as GC JP
| <code>diamond_red_l</code>
| Same as GC US
| Same as Wii US
| Same as GC US
|-
|-
! [[Collector's Room]] 2
! [[Collector's Room]] 2
Line 31: Line 32:
| <code>castanets</code>
| <code>castanets</code>
| Same as GC US
| Same as GC US
| <code>bey_goma</code>
| Same as GC JP
| <code>castanets</code>
| Same as GC US
| Same as Wii US
| Same as GC US
|-
|-
! [[Collector's Room]] 6
! [[Collector's Room]] 6
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| <code>ahiru</code>
| <code>ahiru</code>
| Same as GC US
| Same as GC US
| <code>otama</code>
| Same as GC JP
| <code>ahiru</code>
| Same as GC US
| Same as Wii US
| Same as GC US
|-
|-
! [[Subterranean Complex]] 2
! [[Subterranean Complex]] 2
Line 50: Line 51:
| Same as GC JP
| Same as GC JP
| 1 entry; second one doesn't exist
| 1 entry; second one doesn't exist
|  
| Same as Wii JP
|  
|  
|-
|-
Line 59: Line 60:
| Same as GC JP
| Same as GC JP
| 1 entry; second one doesn't exist
| 1 entry; second one doesn't exist
|  
| Same as Wii JP
|  
|  
|-
|-
Line 68: Line 69:
| <code>{f014} 4 80</code>
| <code>{f014} 4 80</code>
| Same as GC EU
| Same as GC EU
|  
| Same as Wii JP
|  
|  
|-
|-
Line 77: Line 78:
| <code>$Egg 10</code>
| <code>$Egg 10</code>
| <code>Egg 10</code>
| <code>Egg 10</code>
|  
| Same as GC EU
|  
|  
|-
|-
Line 86: Line 87:
| Same as GC JP
| Same as GC JP
| <code>{f002} 4 9</code>
| <code>{f002} 4 9</code>
|  
| Same as Wii JP
|  
|  
|-
|-
Line 95: Line 96:
| Same as GC JP
| Same as GC JP
| 6 entries; instead of the aforementioned ones in GC JP, it has:<br><code>Wakame_l 12</code> type 6
| 6 entries; instead of the aforementioned ones in GC JP, it has:<br><code>Wakame_l 12</code> type 6
|  
| Same as Wii JP
|  
|  
|-
|-
Line 104: Line 105:
| <code>g_futa_sikoku</code>
| <code>g_futa_sikoku</code>
| Same as GC JP
| Same as GC JP
|  
| Same as GC EU
|  
|  
|-
|-
Line 113: Line 114:
| <code>KumaChappy_g_futa_kyusyu</code>
| <code>KumaChappy_g_futa_kyusyu</code>
| Same as GC JP
| Same as GC JP
|  
| Same as GC EU
|  
|  
|}
|}

Revision as of 11:35, January 20, 2022

This page lists all differences between caves in all versions of Pikmin 2, spanning all regions and consoles. The first columns indicate where the change is, and the remaining columns explain what aspects get changed, and how.

Some notes:

  • These changes pertain only to the cave text files. So there will be times where two sublevels have the same text data, but end up with different treasures depending on the version you are playing. This table will not include such changes.
  • In the difference cells, the text is stripped to what matters only.
  • Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.
Sublevel Block GC JP GC US GC EU Wii JP Wii US Wii EU
Lost Toy Box 2 ItemInfo bey_goma toy_ring_a_blue Same as GC US Same as GC JP Same as GC US Same as GC US
Collector's Room 1 ItemInfo compact diamond_red_l Same as GC US Same as GC JP Same as GC US Same as GC US
Collector's Room 2 ItemInfo bey_goma castanets Same as GC US Same as GC JP Same as GC US Same as GC US
Collector's Room 6 ItemInfo otama ahiru Same as GC US Same as GC JP Same as GC US Same as GC US
Subterranean Complex 2 CapInfo 2 entries; second one is $Bomb 30, type 1 Same as GC JP Same as GC JP 1 entry; second one doesn't exist Same as Wii JP
Subterranean Complex 3 CapInfo 2 entries; second one is $Bomb 10, type 1 Same as GC JP Same as GC JP 1 entry; second one doesn't exist Same as Wii JP
Subterranean Complex 8 FloorInfo {f014} 4 0 Same as GC JP {f014} 4 80 Same as GC EU Same as Wii JP
Subterranean Complex 8 CapInfo Egg 11 Same as GC JP $Egg 10 Egg 10 Same as GC EU
Frontier Cavern 1 FloorInfo {f002} 4 35 Same as GC JP Same as GC JP {f002} 4 9 Same as Wii JP
Frontier Cavern 1 TekiInfo 13 entries; includes among others:
KareOoinu_s 80 type 0,
KareOoinu_l 20 type 1,
KareOoinu_l 80 type 0,
KareOoinu_s 60 type 0,
KareOoinu_l 20 type 5,
KareOoinu_s 10 type 6,
KareOoinu_l 12 type 6,
Wakame_l 1 type 6
Same as GC JP Same as GC JP 6 entries; instead of the aforementioned ones in GC JP, it has:
Wakame_l 12 type 6
Same as Wii JP
Glutton's Kitchen 2 ItemInfo g_futa_kyusyu Same as GC JP g_futa_sikoku Same as GC JP Same as GC EU
Glutton's Kitchen 4 TekiInfo KumaChappy_g_futa_sikoku Same as GC JP KumaChappy_g_futa_kyusyu Same as GC JP Same as GC EU