Fiddlehead: Difference between revisions
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'''Fiddleheads''' are | '''Fiddleheads''' are [[plant]]s in {{p2}} which resemble the head of a {{w|violin}} due to their twisted stem and curling head, hence their name. In real life, fiddleheads are the furled fronds of young ferns, and in ''Pikmin 2'', they are common in watery or damp environments and are used as scenery in many caves. Like real-world ferns, fiddleheads reproduce via the release of {{w|spore}}s rather than using {{w|pollen}} and {{w|seed}}s. This is never shown in-game, but is mentioned in [[Captain Olimar]]'s [[Olimar's notes|notes]]. | ||
{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
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<gallery> | <gallery> | ||
Fiddlehead.jpg|Artwork of a Fiddlehead. | Fiddlehead.jpg|Artwork of a Fiddlehead. | ||
RealLifeFiddlehead.jpg|A | RealLifeFiddlehead.jpg|A fiddlehead from the real world. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== |
Revision as of 21:19, September 17, 2020
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Violinae orchestrus | ||
Family | Fern | ||
Areas | Awakening Wood, Perplexing Pool | ||
Caves | White Flower Garden, Bulblax Kingdom, Citadel of Spiders, Shower Room, Submerged Castle, Hole of Heroes | ||
Challenge Mode levels | Creator's Garden, Concrete Maze, Collector's Room, Cave of Snarls, Emperor's Realm | ||
2-Player Battle levels | None |
Fiddleheads are plants in Pikmin 2 which resemble the head of a violin due to their twisted stem and curling head, hence their name. In real life, fiddleheads are the furled fronds of young ferns, and in Pikmin 2, they are common in watery or damp environments and are used as scenery in many caves. Like real-world ferns, fiddleheads reproduce via the release of spores rather than using pollen and seeds. This is never shown in-game, but is mentioned in Captain Olimar's notes.
Notes
Olimar's notes
“At first glance, this plant resembles the spring used in the ship's sub-light engine. Many of its most primitive characteristics remain intact, including its habit of spreading through the dispersal of spores.”
Louie's notes
“Sun-dry the leaves for several days, then grind them with a mortar and pestle. The resulting herb grants an aromatic, earthy flavor to mutton and poultry dishes.”
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | zenmai
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 25 |
fp10 | ホーム範囲 | "Home" radius | 20 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 55 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Other information
- Pikmin 2 Piklopedia number: #68
Names in other languages
To do: add and translate the Japanese name. |
Language | Name | Meaning |
---|---|---|
French | Fleur de Printemps | Spring Flower |