Grabbit: Difference between revisions

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== Strategy ==
== Strategy ==
Grabbits can be defeated by throwing a Pikmin at them. It is usually safer to wait until they land and stand still, since at that point they are harmless.
{{guide}}
A Grabbit can be defeated by just [[throwing]] a Pikmin at one. It is usually safer to wait until they land and stand still, preferably under the arc of its jump, since at that point they are harmless. Throwing right before it hits the ground, as long as you predict its landing spot, will hopefully kill it before it jumps again. It will also take a moment to turn around, so then is a good time to strike.


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{{notes|heypikmin=y}}

Revision as of 19:31, April 14, 2019

Grabbit In-game icon.
A Grabbit.
Appears in N/A
Scientific name Rhodoloimos salito
Family Jellyper
Areas Springpetal Cave, The Burning Sky, Fragrant Forest, Gale-Force Glen, Lights in the Darkness, Septic Swamp
Attacks Leap and crush Pikmin

The Grabbit (ウサムシ?, lit.: "Rabbit Bug") is a small grasshopper-like enemy found in Hey! Pikmin. It is green with large red eyes, so it can easily be mistaken as a scarpanid, but it is actually a jellyper. It has a lighter green head and an overall ovuler shape. It sports tiny bug-like wings that it uses to jump very high, with the help of its legs. This is also its method of killing Pikmin, by landing on and crushing its target. It is about the same size as Captain Olimar, although a bit shorter, and only needs one Pikmin throw to kill.

Stats

Weight Max.
carriers
Seeds Value Health Regen.
N/A N/A N/A Sparklium Seed × 0


To do: Fill in the stats table.
Care to do so?

Behavior

Grabbits hop around an area, only turning around when they face an obstacle. Any Pikmin that are underneath them when they land will be killed. Pikmin can, however, walk right past them without being killed.

Locations

To do: List all places the enemy can be found in.
Care to do so?

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

A Grabbit can be defeated by just throwing a Pikmin at one. It is usually safer to wait until they land and stand still, preferably under the arc of its jump, since at that point they are harmless. Throwing right before it hits the ground, as long as you predict its landing spot, will hopefully kill it before it jumps again. It will also take a moment to turn around, so then is a good time to strike.

Notes

Hey! Pikmin logs

The wings on its back are decorative; it can't actually fly. Its powerful legs give its jumps some hang time, though. My jumps, meanwhile, are not worth mentioning, but the jetpack on my back does let me fly over short distances. I wonder if it's jealous of me for that.

Gallery

Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Sprinkhaas
Flag of France French Lapuce Wordplay of lapin (rabbit) and puce (flea)
Flag of Germany German Sprungschrecke
Flag of Italy Italian Saltagrillo
Flag of Spain Spanish Brinquejo

See also