Pikmin 2

Treasure: Difference between revisions

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m (→‎Trivia: I feel like this could be worded better, though.)
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:*When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
:*When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
*It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen.
*It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen.
* During a treasure collection cutscene, all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.


==See also==
==See also==
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*[[Fruit]]
*[[Fruit]]
*[[Enemy]]
*[[Enemy]]
==References==
{{refs}}


[[Category:Treasures| ]]
[[Category:Treasures| ]]
[[Category:Pikmin 2]]
[[Category:Pikmin 2]]

Revision as of 10:25, June 29, 2016

For a list of treasures as well as their attributes, see Treasure Hoard.
Artwork of the Courage Reactor.
The first collectible treasure in Pikmin 2, the Courage Reactor.

Treasures are items scattered across the areas in Pikmin 2 that must be retrieved in order to repay Hocotate Freight's debt. Each one is worth a certain amount of Pokos. The concept of a treasure also exists in Pikmin 3, but only in Mission Mode, where fruits and other valuable collectibles are all referred to as "treasure".

Being the main source of Pokos in the game, and their full collection being necessary to complete the adventure, their importance in the game is quite high. As such, treasures above ground can be commonly found behind some challenge that must be overcome in order to collect it. Underground treasures are usually easier to reach, but because of the caves' cramped nature, it might be hard to retrieve some treasures without first killing enemies that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".

Some treasures have special properties in that they add a new ability to the player's arsenal. These belong to the Exploration Kit, and are normally found inside bosses.

In total, there are 201 unique treasures to collect, with some returning in Pikmin 3 as fruits, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless Captain Olimar and his ship. Because some items are directly taken from the real world, culture differences are bound to happen. As such, some treasures change in appearance, name, value or index number between versions of the game. Thus, there is a total of 26,985 Pokos' worth in treasures in the US version, 26,790 in the European version and 26,181 in the Japanese version.

Some treasures can be found inside of enemies, while others are underground. Whether a treasure is underground or not depends on the treasure itself, meaning that if the same buried treasure appears in a different game mode or the game files are changed to make it appear elsewhere, then those appearances will be underground as well.

Treasure Hoard

Main article: Treasure Hoard.

The Treasure Hoard is an in-game menu in Pikmin 2 that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and sales pitch, and a dynamic view around the object using a free camera mode.

Treasure Gauge

Main article: Treasure Gauge.

The Treasure Gauge is an Exploration Kit upgrade. With it, a needle appears on-screen, and the closer the current leader gets close to a treasure, buried or not, the more to the right the needle turns, and the louder it beeps. When there are no more treasures in a sublevel, the icon on the screen will become grayscale.

Dynamic weights

A screenshot showing the Five-man Napsack carried by a single Pikmin.
The Five-man Napsack being carried by a single Pikmin.

There is a mechanic in Pikmin 2 that can change the weight of some treasures. All of these treasures are inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin (to a minimum of 1). This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. This can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. The following list contains every treasure possessing this property:

Brands

For Nintendo brand references, see reference.

Some treasures are branded objects that exist in the real world.


Trivia

  • When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
  • It could be said that the Rubber Ugly is what represents treasures in Pikmin 2, since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen.
  • During a treasure collection cutscene, all other treasures will be invisible.[1] This also happens in Pikmin with ship parts.

See also

References

  1. ^ YouTube video showing how other treasures become invisible during the collection cutscene (at 09:18)