Pikmin prerelease information: Difference between revisions
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The following differences from the final version can be seen: | The following differences from the final version can be seen: | ||
*The [[Extraordinary Bolt]] replaces the location of the [[Whimsical Radar]]. | |||
*The [[S.S. Dolphin]] when it is crashed and does not have the [[Main Engine]] yet is noticeably more empty. | |||
*Minor aesthetic differences. | *Minor aesthetic differences. | ||
*The day counter is in the bottom-right corner. It's now a circle instead of an oval. | *The day counter is in the bottom-right corner. It's now a circle instead of an oval. |
Revision as of 21:56, May 21, 2016
This article or section needs to be cleaned up, either its format or general style. |
Some information about prerelease content in Pikmin exists, in the form of trailers and gameplay footage. This content differs from what happens in the final game. Some unused content also exists inside the final game, that hints at what sort of content was meant to appear in the final version, but that information is listed on the unused content page instead.
Trailers
The game's trailers showed footage that contained some changes from Pikmin's final version. These following 3 trailers are presumably ordered chronologically.
Trailer 1
To do: Gather info from the Pikmin E3 2000 Show Off's version, specifically, the ending with 4 panes. Also, detail the HUD differences better. |
{{#ev:youtube|v=7x245evHAhQ|350|right}} The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.[1]
The following things are different from the final version:
- There are several aesthetic changes.
- The current day is shown below the sunlight meter.
- Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
- Pellets have a surface that curves inwards on the top and bottom.
- Olimar jumps around when walking.
- Onions stretch upwards a lot when sucking in something.
- A Burrowing Snagret can be seen, but its color is a lot more pale.
- The Pikmin move considerably slower
- Gameplay happens on several areas that are not present in the final game.
- Apparently, controlling the Pikmin emits some particles from Olimar's helmet light.
- Olimar can pluck Pikmin with his whistle in the same way the Pluckaphone is used in Pikmin 2.
- Pikmin make squeals similar to those of pigs when thrown.
- Pikmin can be seen carrying a strawberry, rumored to be the Sunseed Berry from Pikmin 2.
- A 20-pellet can be seen producing 30 Pikmin.
- More than 100 Pikmin can be on the area at a time.
- Idle Pikmin all change to white.
- Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
- A Yellow Wollywog that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
- Killed Yellow Wollywogs disappear and drop pellets.
- A 40-pellet can be seen.
- The Onions are set in a straight line, not in a triangle formation.
- Olimar's health meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether.
Trailer 2
{{#ev:youtube|v=cwKvkGLAB74|350|right}} A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some.
The following changes from the final version can be spotted:
- Minor aesthetic differences.
- The HUD is the same as the final version's, but the day counter is at the bottom right corner of the screen, and the Pikmin-type counter is missing.
- Bridges aren't complete yet, they are blue with a weird texture. White platforms are found in the directions of several bridges.
- Pikmin can be seen taking down a stone gate, something that can only be destroyed with bomb-rocks in the final game.
- The Puffy Blowhog's attack throws Pikmin and Olimar a lot higher and farther.
- Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different.
- An early version of The Impact Site's theme at sunset is played, in which the fippled flute starts out solo.
- At 0:41 in the video, a bell shaped object near the top left corner is seen at The Distant Spring. This object does not appear anywhere in the final game.
Trailer 3
{{#ev:youtube|v=swCCQYj1S70|350|right}} A third trailer has also been released. The game in this state looks quite close to the final version.
The following differences from the final version can be seen:
- The Extraordinary Bolt replaces the location of the Whimsical Radar.
- The S.S. Dolphin when it is crashed and does not have the Main Engine yet is noticeably more empty.
- Minor aesthetic differences.
- The day counter is in the bottom-right corner. It's now a circle instead of an oval.
- When Pikmin are plucked, they become pale.
- When a Puffy Blowhog attacks, it send the Pikmin and Olimar much higher and farther.
- Pikmin can be seen climbing a really long vertical pole on The Distant Spring.
Early gameplay
{{#ev:youtube|v=G8HPEYmrZAw|350|left}}
This article is a stub. You can help Pikipedia by expanding it. |
E3 2000 Tech Demo Show Off
{{#ev:youtube|v=IdQwnLW2eoY|350|right}} Some gameplay could be seen at the E3 2000 Tech Demo Show Off, with Shigeru Miyamoto playing the game, while a translator translates his speech live. The gameplay takes place in an unknown area, resembling a combination between The Impact Site and The Forest of Hope.
- The pause menu is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal.
- The Sun Meter lacks the three larger circles, and has 16 dots instead of 13.
- The HUD is the same as the one on the 2nd trailer, with the day counter at the bottom-right corner, and only a party-Pikmin and total-Pikmin counter.
- Climbing sticks are larger and thicker, and look more like dried pieces of curled wood.
- A and B are reversed in this build – B throws and A whistles.
- Pellets look a bit more rounded on the sides, but have blunter rims at the top.
- Pikmin carry items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the fraction numbers do not exist.
- Pikmin can be plucked by being whistled at, something only possible in a finished game in Pikmin 2, with the Pluckaphone.
- The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build.
- The camera tries to focus on the center-point between Olimar and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in Pikmin 2, albeit to a less extreme degree.
- On the Onion menu, the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular.
- Red Bulborbs are a bit weaker than they are in the final game.
- Spirit also leave some white particles, like dust.
- When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears.
Enemy reel
- Main article: Enemy reel discrepancies.
The pre-rendered clips on the enemy reel show some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The enemy reel was probably recorded before some of the levels' layouts changed.
Other info
- On the page that describes how Onions and pellets work, there is a picture showing 3 Pikmin carrying a 1 pellet. It's unknown whether it was possible to have 3 Pikmin carry such a pellet at one point during the game's development, or if it is the consequence of a rare glitch.
- In an interview between Nintendo staff members and Nintendo Player's Guide, it was revealed that one enemy was originally meant to carry a Pikmin's leg in the corner of its mouth.[2] This was removed for being deemed too frightening.
Gallery
- 00.PNG
An early enemy resembling the Burrowing Snagret.
An early Pellet Posy.
- Early counter.jpg
Early Pikmin counter.
See also
References
- ^ tumblr post on tumblr[dead link]
- ^ “The enemy creatures aren't frightening, but they became frightening once the programmers created creatures that eat Pikmin. / The most frightening one was the creature that kept doing its own thing while keeping a Pikmin leg hanging out of the side of its mouth. (Laughs.) Of course, I removed it.” – Miyamoto and Reed in a Nintendo Player's Guide interview
Prerelease information | |
---|---|
General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |