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The menu themes of the game are generally shorter in length; whether or not the composition evolves complexly or remains a background piece depends on how often the menu will probably be visited during play. | The menu themes of the game are generally shorter in length; whether or not the composition evolves complexly or remains a background piece depends on how often the menu will probably be visited during play. | ||
{{infobox track | {{infobox track | ||
|name = Pikmin | |name = Pikmin | ||
|link = https://www.youtube.com/watch?v=IyWj9lC7-5s&index=1&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=IyWj9lC7-5s&index=1&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
The main theme of ''Pikmin''. [[Menu#Title screen|This menu]] is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note figure (D B♭ E♭ D B♭) that becomes the main theme, but this is only heard if the menu is left running. Without pressing start, the main theme will not finish before [[Cutscene#Attraction mode|attraction mode]] begins. | The main theme of ''Pikmin''. [[Menu#Title screen|This menu]] is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note figure (D B♭ E♭ D B♭) that becomes the main theme, but this is only heard if the menu is left running. Without pressing start, the main theme will not finish before [[Cutscene#Attraction mode|attraction mode]] begins. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Level Select | |name = Level Select | ||
|link = https://www.youtube.com/watch?v=5xKhDlLW6_E&list=PL13D58C62AD5DE7A2&index=3 | |link = https://www.youtube.com/watch?v=5xKhDlLW6_E&list=PL13D58C62AD5DE7A2&index=3 | ||
|header = y | |||
}} | }} | ||
Heard while [[Menu#Saved game selection|selecting a save file]]. This theme is heavily synthesized, to enhance the theme of recording and storing [[saved game]]s. Its simple melody is chosen from one diatonic scale and hidden under softened sound effects, such that it does not distract from the file select menu itself. | Heard while [[Menu#Saved game selection|selecting a save file]]. This theme is heavily synthesized, to enhance the theme of recording and storing [[saved game]]s. Its simple melody is chosen from one diatonic scale and hidden under softened sound effects, such that it does not distract from the file select menu itself. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = View | |name = View | ||
|link = https://www.youtube.com/watch?v=bBBBtzVjR0w&list=PL13D58C62AD5DE7A2&index=5 | |link = https://www.youtube.com/watch?v=bBBBtzVjR0w&list=PL13D58C62AD5DE7A2&index=5 | ||
|header = y | |||
}} | }} | ||
Heard while [[Menu#Area selection|selecting an area]] at the beginning of a new [[day]]. This highly recognizable theme does not develop its natural-sounding melody before an [[area]] would presumably be chosen, leaving the normal time spent in this menu to be split between a synthesized pad at the beginning and trills in a flute and celeste later on. The melody comes much later in the track, yet is one of the strongest melodies in the game. | Heard while [[Menu#Area selection|selecting an area]] at the beginning of a new [[day]]. This highly recognizable theme does not develop its natural-sounding melody before an [[area]] would presumably be chosen, leaving the normal time spent in this menu to be split between a synthesized pad at the beginning and trills in a flute and celeste later on. The melody comes much later in the track, yet is one of the strongest melodies in the game. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Challenge Mode | |name = Challenge Mode | ||
|link = https://www.youtube.com/watch?v=SrF7H1rMxyU&index=13&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=SrF7H1rMxyU&index=13&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard in the [[Menu#Challenge Mode|Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's. | Heard in the [[Menu#Challenge Mode|Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Results | |name = Results | ||
|link = https://www.youtube.com/watch?v=E7OuMJYXFnw | |link = https://www.youtube.com/watch?v=E7OuMJYXFnw | ||
|header = y | |||
}} | }} | ||
Heard [[Menu#Challenge over|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme. | Heard [[Menu#Challenge over|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Today's Results | |name = Today's Results | ||
|link = https://www.youtube.com/watch?v=H53v114zLVs&index=25&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=H53v114zLVs&index=25&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard [[Menu#Sunset|after the day is complete]] and the [[S.S. Dolphin]] has taken off. This theme was carried over to other games. All the instruments are intended to sound synthesized; at this point the game's referential environment has switched from the natural ground to the S.S. Dolphin in low orbit. Also, the beep-like tone that arpeggiates throughout the theme is a sound unique to [[Pikmin (game)|''Pikmin'']], which can be heard in other tracks, normally associated with the S.S. Dolphin. | Heard [[Menu#Sunset|after the day is complete]] and the [[S.S. Dolphin]] has taken off. This theme was carried over to other games. All the instruments are intended to sound synthesized; at this point the game's referential environment has switched from the natural ground to the S.S. Dolphin in low orbit. Also, the beep-like tone that arpeggiates throughout the theme is a sound unique to [[Pikmin (game)|''Pikmin'']], which can be heard in other tracks, normally associated with the S.S. Dolphin. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Journey Complete | |name = Journey Complete | ||
|link = https://www.youtube.com/watch?v=7u641uTxsAo&index=31&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=7u641uTxsAo&index=31&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard after the [[Pikmin (game)#Endings|good ending]] cinema when the [[Menu#Final Analysis|final statistics]] appear. This theme represents success in its orchestral instrumentation, and its rhythm is rigidly defined by snare drum and timpani. This is the most harmonically driven theme in the game; no instrument's voice exists alone. | Heard after the [[Pikmin (game)#Endings|good ending]] cinema when the [[Menu#Final Analysis|final statistics]] appear. This theme represents success in its orchestral instrumentation, and its rhythm is rigidly defined by snare drum and timpani. This is the most harmonically driven theme in the game; no instrument's voice exists alone. | ||
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{{infobox track | {{infobox track | ||
|name = Carry, Fight, Increase and be Eaten | |name = Carry, Fight, Increase and be Eaten | ||
|link = https://www.youtube.com/watch?v=haMfg27wZrw&list=PL13D58C62AD5DE7A2&index=2 | |link = https://www.youtube.com/watch?v=haMfg27wZrw&list=PL13D58C62AD5DE7A2&index=2 | ||
|header = y | |||
}} | }} | ||
Heard during the [[Cutscene#Attraction mode|attraction mode]] when the title screen is left idle long enough. This quaint waltz accompanies the demonstrations of how to play [[Pikmin (game)|''Pikmin'']]. Its simple but stimulating string section drive the piece; the melody on glockenspiel and organ uses mainly small intervals, to address both the small scale of the game and the simplicity of the short pre-rendered cutscenes. | Heard during the [[Cutscene#Attraction mode|attraction mode]] when the title screen is left idle long enough. This quaint waltz accompanies the demonstrations of how to play [[Pikmin (game)|''Pikmin'']]. Its simple but stimulating string section drive the piece; the melody on glockenspiel and organ uses mainly small intervals, to address both the small scale of the game and the simplicity of the short pre-rendered cutscenes. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Prologue | |name = Prologue | ||
|link = https://www.youtube.com/watch?v=haMfg27wZrw&list=PL13D58C62AD5DE7A2&index=2 | |link = https://www.youtube.com/watch?v=haMfg27wZrw&list=PL13D58C62AD5DE7A2&index=2 | ||
|header = y | |||
}} | }} | ||
Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden [[wikipedia:Tacet|tacet]] during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[Day|day]] begins. | Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden [[wikipedia:Tacet|tacet]] during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[Day|day]] begins. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Discovery of Onion | |name = Discovery of Onion | ||
|link = https://www.youtube.com/watch?v=mxPE2k523nw&index=16&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=mxPE2k523nw&index=16&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard when Captain Olimar discovers a new type of [[Onion]]. This very playful theme on piano, oboe and marimba compliments the playful look and behavior of the Onion as it rises out of the ground to produce a Pikmin seed. | Heard when Captain Olimar discovers a new type of [[Onion]]. This very playful theme on piano, oboe and marimba compliments the playful look and behavior of the Onion as it rises out of the ground to produce a Pikmin seed. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Meet the Pikmin | |name = Meet the Pikmin | ||
|link = https://www.youtube.com/watch?v=G9kIj-D4neE&index=17&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=G9kIj-D4neE&index=17&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard when Captain Olimar plucks a new type of Pikmin. This theme stresses curiosity, by way of a transposed melody. That is, the marimba establishes a key of G major, while the exotic synthesizer playing the melody is playing in A♭, making the theme not dissonant but odd. The perfect mood set for a player who did not expect a Pikmin to be plucked from the ground. | Heard when Captain Olimar plucks a new type of Pikmin. This theme stresses curiosity, by way of a transposed melody. That is, the marimba establishes a key of G major, while the exotic synthesizer playing the melody is playing in A♭, making the theme not dissonant but odd. The perfect mood set for a player who did not expect a Pikmin to be plucked from the ground. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Finding of Parts | |name = Finding of Parts | ||
|link = https://www.youtube.com/watch?v=ydh9FVIvWAM&list=PL13D58C62AD5DE7A2&index=18 | |link = https://www.youtube.com/watch?v=ydh9FVIvWAM&list=PL13D58C62AD5DE7A2&index=18 | ||
|header = y | |||
}} | }} | ||
Heard when Captain Olimar discovers the [[Main Engine]]. Triumphantly ringing through flute, piccolo, high marimba, horn, and the beep-like synthesizer used in the [https://www.youtube.com/watch?v=H53v114zLVs&index=25&list=PL13D58C62AD5DE7A2 Today's results] theme, this short scalar melody aids both the understanding of how Pikmin can help and of how [[ship parts]] are important. | Heard when Captain Olimar discovers the [[Main Engine]]. Triumphantly ringing through flute, piccolo, high marimba, horn, and the beep-like synthesizer used in the [https://www.youtube.com/watch?v=H53v114zLVs&index=25&list=PL13D58C62AD5DE7A2 Today's results] theme, this short scalar melody aids both the understanding of how Pikmin can help and of how [[ship parts]] are important. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Spaceship Part Obtained | |name = Spaceship Part Obtained | ||
|link = https://www.youtube.com/watch?v=xZhpToJQbOE&index=20&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=xZhpToJQbOE&index=20&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard when any ship part is returned to the S.S. Dolphin. The main focus of this jingle is the mechanical look of the S.S. Dolphin, achieved through a very rigid and simple rhythm and mechanical sounding percussion. All the while, the theme is undeniably major and celebrates the recovery of the part. | Heard when any ship part is returned to the S.S. Dolphin. The main focus of this jingle is the mechanical look of the S.S. Dolphin, achieved through a very rigid and simple rhythm and mechanical sounding percussion. All the while, the theme is undeniably major and celebrates the recovery of the part. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Power-Up | |name = Power-Up | ||
|link = https://www.youtube.com/watch?v=S0u6vusXOhA&index=21&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=S0u6vusXOhA&index=21&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard when the S.S. Dolphin acquires enough parts to increase its capabilities and reach a new [[area]] of the game. This theme is a march with full strings and horns, along with high beep-like synthesized instruments filling up the top range of the melody. It partly accents the S.S. Dolphin fixing itself, and partly celebrates Captain Olimar's leadership in directing Pikmin. After the march is a much less intense loop that keeps the mood hopeful as [[Olimar's monologues in Pikmin#Recovered the engine|Captain Olimar monologues]] about his ship lifting off. This loop only occurs during the initial Dolphin upgrade after the Main Engine is recovered; otherwise the cutscene ends after the march. | Heard when the S.S. Dolphin acquires enough parts to increase its capabilities and reach a new [[area]] of the game. This theme is a march with full strings and horns, along with high beep-like synthesized instruments filling up the top range of the melody. It partly accents the S.S. Dolphin fixing itself, and partly celebrates Captain Olimar's leadership in directing Pikmin. After the march is a much less intense loop that keeps the mood hopeful as [[Olimar's monologues in Pikmin#Recovered the engine|Captain Olimar monologues]] about his ship lifting off. This loop only occurs during the initial Dolphin upgrade after the Main Engine is recovered; otherwise the cutscene ends after the march. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Level Complete | |name = Level Complete | ||
|link = https://www.youtube.com/watch?v=vB8Bfx9ERAA&list=PL13D58C62AD5DE7A2&index=22 | |link = https://www.youtube.com/watch?v=vB8Bfx9ERAA&list=PL13D58C62AD5DE7A2&index=22 | ||
|header = y | |||
}} | }} | ||
Heard when the [[Secret Safe]] is returned to the S.S. Dolphin, meaning all 30 parts have been recovered. This theme begins in C major like the usual Dolphin upgrade march, but immediately turns much more triumphant, with every instrument in the orchestra and synthesizers contributing to the rhythm. Much like the end of a finale in a classical symphony, the entire orchestra ends on uplifting hits of its original key, calling and responding between C major and F major/C while a piccolo trills on top. The very end has cellos, basses, and an impossibly low bass extension of a marimba play C, G, C, G, C while slowing down; this is very reminiscent of the timpani gesture in Richard Strauss's [https://www.youtube.com/watch?v=3rzDXNQxjHs ''Also Sprach Zarathustra''], most widely associated with the film [[wikipedia:2001: A Space Odyssey (film)|''2001: A Space Odyssey'']]. The very beginning of the [https://www.youtube.com/watch?v=iXGQIuQiqyY Prologue cutscene], with a background of deep space and a drone in C, may also be a reference to this piece and film. | Heard when the [[Secret Safe]] is returned to the S.S. Dolphin, meaning all 30 parts have been recovered. This theme begins in C major like the usual Dolphin upgrade march, but immediately turns much more triumphant, with every instrument in the orchestra and synthesizers contributing to the rhythm. Much like the end of a finale in a classical symphony, the entire orchestra ends on uplifting hits of its original key, calling and responding between C major and F major/C while a piccolo trills on top. The very end has cellos, basses, and an impossibly low bass extension of a marimba play C, G, C, G, C while slowing down; this is very reminiscent of the timpani gesture in Richard Strauss's [https://www.youtube.com/watch?v=3rzDXNQxjHs ''Also Sprach Zarathustra''], most widely associated with the film [[wikipedia:2001: A Space Odyssey (film)|''2001: A Space Odyssey'']]. The very beginning of the [https://www.youtube.com/watch?v=iXGQIuQiqyY Prologue cutscene], with a background of deep space and a drone in C, may also be a reference to this piece and film. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Night Comes | |name = Night Comes | ||
|link = https://www.youtube.com/watch?v=HF_uuPIXHzU&list=PL13D58C62AD5DE7A2&index=23 | |link = https://www.youtube.com/watch?v=HF_uuPIXHzU&list=PL13D58C62AD5DE7A2&index=23 | ||
|header = y | |||
}} | }} | ||
Heard when a [[day]] ends and Pikmin are returned to their Onions. The tone of this piece is very conclusive, yet also builds enough tension through augmented chords and strong melody that the player eagerly awaits the S.S. Dolphin's liftoff by the end. The reverb in this theme is more prominent and more polished than in other cutscenes, most likely since this theme is to be heard at the end of every day. | Heard when a [[day]] ends and Pikmin are returned to their Onions. The tone of this piece is very conclusive, yet also builds enough tension through augmented chords and strong melody that the player eagerly awaits the S.S. Dolphin's liftoff by the end. The reverb in this theme is more prominent and more polished than in other cutscenes, most likely since this theme is to be heard at the end of every day. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = My Mistake | |name = My Mistake | ||
|link = https://www.youtube.com/watch?v=yAjhjpncLOw&index=24&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=yAjhjpncLOw&index=24&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard either when Captain Olimar's [[spacesuit]] sustains too much damage, or when all Pikmin are lost. This sad chord progression sweeps through a full string section, with help from a gesture in horns and in vibraphone. Before this theme during a [[Pikmin extinction]], a low diminished chord in the strings lingers while Captain Olimar agonizes over the loss, as seen [https://www.youtube.com/watch?v=aAtJr2xAZCc here]. Out of context, such a sound would probably sound melodramatic, or even operatic. But in this situation, the chord suits the gravity of losing all one's Pikmin very well. | Heard either when Captain Olimar's [[spacesuit]] sustains too much damage, or when all Pikmin are lost. This sad chord progression sweeps through a full string section, with help from a gesture in horns and in vibraphone. Before this theme during a [[Pikmin extinction]], a low diminished chord in the strings lingers while Captain Olimar agonizes over the loss, as seen [https://www.youtube.com/watch?v=aAtJr2xAZCc here]. Out of context, such a sound would probably sound melodramatic, or even operatic. But in this situation, the chord suits the gravity of losing all one's Pikmin very well. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = End of Day | |name = End of Day | ||
|link = https://www.youtube.com/watch?v=oevDcLvdRkM | |link = https://www.youtube.com/watch?v=oevDcLvdRkM | ||
|header = y | |||
}} | }} | ||
Plays when the S.S. Dolphin departs after day 30 with all mandatory ship parts but without all 30 ship parts. Flute, strings, vibraphone, marimba, and glockenspiel reprise the theme of the Sunset cutscene, with a more conclusive air and a slower tempo, although this reprise does not play the final note. Instead, the scene cuts to three curious Pikmin watching the S.S. Dolphin depart, and the music changes to a progression of loosely connected major and minor chords that sum into a feeling that the events portrayed are not the end of the story. The following cutscene uses the Epilogue theme. | Plays when the S.S. Dolphin departs after day 30 with all mandatory ship parts but without all 30 ship parts. Flute, strings, vibraphone, marimba, and glockenspiel reprise the theme of the Sunset cutscene, with a more conclusive air and a slower tempo, although this reprise does not play the final note. Instead, the scene cuts to three curious Pikmin watching the S.S. Dolphin depart, and the music changes to a progression of loosely connected major and minor chords that sum into a feeling that the events portrayed are not the end of the story. The following cutscene uses the Epilogue theme. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Escape and Fail | |name = Escape and Fail | ||
|link = https://www.youtube.com/watch?v=iBMK3xHwdKE&index=27&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=iBMK3xHwdKE&index=27&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard when the S.S. Dolphin departs after day 30 without all mandatory ship parts. The beginning of the cutscene is the same as the Epilogue theme, but this theme is heard when the S.S. Dolphin is shown trying to escape the atmosphere. The theme begins the same way as the successful theme, but synthesized chromatic noises, again resembling alarms, intervene as the S.S. Dolphin slows its ascent. Finally the apex of the Dolphin's flight is accented by a dissonant synthesized glissando, after which all music cuts out and the ship falls. | Heard when the S.S. Dolphin departs after day 30 without all mandatory ship parts. The beginning of the cutscene is the same as the Epilogue theme, but this theme is heard when the S.S. Dolphin is shown trying to escape the atmosphere. The theme begins the same way as the successful theme, but synthesized chromatic noises, again resembling alarms, intervene as the S.S. Dolphin slows its ascent. Finally the apex of the Dolphin's flight is accented by a dissonant synthesized glissando, after which all music cuts out and the ship falls. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Live as a Pikmin | |name = Live as a Pikmin | ||
|link = https://www.youtube.com/watch?v=cQzUDprLh5M&index=28&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=cQzUDprLh5M&index=28&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard after the final analysis of the [[Cutscene#Bad ending|bad ending]]. This bouncy theme sets a mood of failure and the request to try again more than it predicts the fate of Captain Olimar. A piano and some comical instruments play a frivolous tune, passively complemented with the motivic Native American bass flute from the game's main theme. Xylophone and marimba descend the chromatic scale as [[Olimar as Pikmin|Olimar as a Pikmin]] descends from the Onion. Then, the main motif of the game resurfaces in flute and trombone with a very jocular feel, before resolving and ending with Olimar planted in the ground. This theme's joyous mood helps indicate that this ending is roughly a joke, and not to be considered the serious, canon ending. | Heard after the final analysis of the [[Cutscene#Bad ending|bad ending]]. This bouncy theme sets a mood of failure and the request to try again more than it predicts the fate of Captain Olimar. A piano and some comical instruments play a frivolous tune, passively complemented with the motivic Native American bass flute from the game's main theme. Xylophone and marimba descend the chromatic scale as [[Olimar as Pikmin|Olimar as a Pikmin]] descends from the Onion. Then, the main motif of the game resurfaces in flute and trombone with a very jocular feel, before resolving and ending with Olimar planted in the ground. This theme's joyous mood helps indicate that this ending is roughly a joke, and not to be considered the serious, canon ending. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Chapter Complete | |name = Chapter Complete | ||
|link = https://www.youtube.com/watch?v=UizCSix-aow&index=29&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=UizCSix-aow&index=29&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard after the S.S. Dolphin is completely repaired. The Sunset theme is reprised, more closely in instrumentation than the neutral departure, but veers off-course and elongates as Captain Olimar addresses a goodbye to the confused Pikmin one last time. The augmented conclusion of the theme still occurs when Olimar enters the Dolphin, and the D♭ major 7 chord on which it ends is extended back to the Pikmin as they attack a [[Red Bulborb]]. As they latch on, the theme cleverly combines both the beginning of the Sunset theme and the melody and piano of The Final Trial theme, until the final pan upward to the sky. | Heard after the S.S. Dolphin is completely repaired. The Sunset theme is reprised, more closely in instrumentation than the neutral departure, but veers off-course and elongates as Captain Olimar addresses a goodbye to the confused Pikmin one last time. The augmented conclusion of the theme still occurs when Olimar enters the Dolphin, and the D♭ major 7 chord on which it ends is extended back to the Pikmin as they attack a [[Red Bulborb]]. As they latch on, the theme cleverly combines both the beginning of the Sunset theme and the melody and piano of The Final Trial theme, until the final pan upward to the sky. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Escape to Hocotate | |name = Escape to Hocotate | ||
|link = https://www.youtube.com/watch?v=geIe011iI9k#t=1m30s | |link = https://www.youtube.com/watch?v=geIe011iI9k#t=1m30s | ||
|header = y | |||
}} | }} | ||
Heard after a happy or neutral departure; this particular example shows a happy departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. | Heard after a happy or neutral departure; this particular example shows a happy departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Enemy Reel | |name = Enemy Reel | ||
|link = https://www.youtube.com/watch?v=HRjH4w2-Sok | |link = https://www.youtube.com/watch?v=HRjH4w2-Sok | ||
|header = y | |||
}} | }} | ||
Heard after the Epilogue, during the [[enemy reel]]. A marching band and strings play this playful and memorable theme, with a synthesizer mainly taking the melody. The marching band also contains a samba whistle, referencing the [[whistle]] in the game. This piece has one major tonal theme that repeats for most of its duration, although it has instances of variations: | Heard after the Epilogue, during the [[enemy reel]]. A marching band and strings play this playful and memorable theme, with a synthesizer mainly taking the melody. The marching band also contains a samba whistle, referencing the [[whistle]] in the game. This piece has one major tonal theme that repeats for most of its duration, although it has instances of variations: | ||
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{{infobox track | {{infobox track | ||
|name = Credits | |name = Credits | ||
|link = https://www.youtube.com/watch?v=TTbokUUIjuk&index=32&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=TTbokUUIjuk&index=32&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a [[wikipedia:Tempo#Terms for change in tempo|ritardando]] late in the piece that signals a repetition of the beginning and then the smooth end. | Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a [[wikipedia:Tempo#Terms for change in tempo|ritardando]] late in the piece that signals a repetition of the beginning and then the smooth end. | ||
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The two boss themes of the game play when two of the bosses, the [[Beady Long Legs]] and the [[Emperor Bulblax]], enter their arenas. The themes will only play if Captain Olimar is inside the arena. Unlike the area themes, these boss themes do not dynamically change based on the conditions of the boss battle, and they do not have ending tags to conclude the battle. Instead, the ship part jingle is heard, and the music returns to the normal area theme. | The two boss themes of the game play when two of the bosses, the [[Beady Long Legs]] and the [[Emperor Bulblax]], enter their arenas. The themes will only play if Captain Olimar is inside the arena. Unlike the area themes, these boss themes do not dynamically change based on the conditions of the boss battle, and they do not have ending tags to conclude the battle. Instead, the ship part jingle is heard, and the music returns to the normal area theme. | ||
{{infobox track | {{infobox track | ||
|name = Impending Doom | |name = Impending Doom | ||
|link = https://www.youtube.com/watch?v=_z09VuE4Gi4&list=PL13D58C62AD5DE7A2&index=11 | |link = https://www.youtube.com/watch?v=_z09VuE4Gi4&list=PL13D58C62AD5DE7A2&index=11 | ||
|header = y | |||
}} | }} | ||
This piece is very effective at conveying danger. The movie-score like strings and brass section play a bellicose march dissonantly orbiting around D minor, while a marimba hammers out an intense series of chords in eighth note triplets. | This piece is very effective at conveying danger. The movie-score like strings and brass section play a bellicose march dissonantly orbiting around D minor, while a marimba hammers out an intense series of chords in eighth note triplets. | ||
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{{infobox track | {{infobox track | ||
|name = Final Boss Battle | |name = Final Boss Battle | ||
|link = https://www.youtube.com/watch?v=sFFWBP2JYO4&list=PL13D58C62AD5DE7A2&index=12 | |link = https://www.youtube.com/watch?v=sFFWBP2JYO4&list=PL13D58C62AD5DE7A2&index=12 | ||
|header = y | |||
}} | }} | ||
This interesting piece is structured as an organ impromptu, almost reminiscent of the 1922 score to the silent horror film ''[[wikipedia:Nosferatu|Nosferatu]]''. A rotary organ plays an atonal but rhythmically sound piece, accompanied by interspersed bits of hand percussion, and a few blasts of a large echoing cymbal. Even out of context, the piece is quite unnerving, and it certainly builds the necessary tension of this climactic boss battle. | This interesting piece is structured as an organ impromptu, almost reminiscent of the 1922 score to the silent horror film ''[[wikipedia:Nosferatu|Nosferatu]]''. A rotary organ plays an atonal but rhythmically sound piece, accompanied by interspersed bits of hand percussion, and a few blasts of a large echoing cymbal. Even out of context, the piece is quite unnerving, and it certainly builds the necessary tension of this climactic boss battle. | ||
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These minor musical cues are more sound effects than musical tracks, but the fact that they are specifically instrumental helps make them more salient and musical. | These minor musical cues are more sound effects than musical tracks, but the fact that they are specifically instrumental helps make them more salient and musical. | ||
{{infobox track | {{infobox track | ||
|name = New Record | |name = New Record | ||
|link = https://www.youtube.com/watch?v=nwddW0SpzZc&index=15&list=PL13D58C62AD5DE7A2 | |link = https://www.youtube.com/watch?v=nwddW0SpzZc&index=15&list=PL13D58C62AD5DE7A2 | ||
|header = y | |||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Finding Lost Pieces | |name = Finding Lost Pieces | ||
|link = https://www.youtube.com/watch?v=uTj2ExqPfLg&list=PL13D58C62AD5DE7A2&index=19 | |link = https://www.youtube.com/watch?v=uTj2ExqPfLg&list=PL13D58C62AD5DE7A2&index=19 | ||
|header = y | |||
}} | }} | ||
{| | {| |