Music in Pikmin 3: Difference between revisions
(Beginning set up for third game's music.) |
(I'd say it's not just the missing randomization, but reduced flexibility as a whole. I mean, Pikmin 2 music is insanely flexible, but to achieve the same in Pikmin 3, you'd need around 20 tracks per area theme. That would make the Wii U collapse.) |
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The '''music''' of [[Pikmin 3|''Pikmin 3'']] accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for Pikmin, this installment of the series features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing [[wikipedia:Leitmotif|leitmotifs]] in the game. | The '''music''' of [[Pikmin 3|''Pikmin 3'']] accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for Pikmin, this installment of the series features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing [[wikipedia:Leitmotif|leitmotifs]] in the game. | ||
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music (Pikmin 2)|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a | The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music (Pikmin 2)|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. | ||
==Leitmotifs== | ==Leitmotifs== | ||
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[[File:Koppaite Theme.png|thumb|300px|center|[[File:KoppaiMotif.ogg]] The "Koppaite motif, | [[File:Koppaite Theme.png|thumb|300px|center|[[File:KoppaiMotif.ogg]] The "Koppaite motif", denoting [[Koppai]], its technology, and/or the mission of collecting fruit.]] | ||
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[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "[[Pikmin 2 | [[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "''[[Pikmin 2]]'' motif", denoting Pikmin themselves.]] | ||
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[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif, | [[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | ||
}} | }} | ||
Revision as of 06:18, June 30, 2015
The music of Pikmin 3 accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of Koppai, the scenic environment of PNF-404, or the progression of the story and the quirky nature of Pikmin. In the spirit of compositions for Pikmin, this installment of the series features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of day, and the weather in a particular area. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing leitmotifs in the game.
The soundtrack to Pikmin 3 was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike the music in the previous game, this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.
Leitmotifs
These are small gestures that reappear throughout the game suggesting ideas or setting moods.
Menus
- Main menu
Main Menu | |
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External links |
- Day select
Day select | |
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External links |
- Today's report
Today's report | |
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External links |
- S.S. Drake
S.S. Drake | |
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External links |
- Mission Mode menu
Mission Mode | |
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External links |
- Bingo Battle menu
Bingo Battle menu | |
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External links |
Cutscenes
- Loading screen
Loading screen | |
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External links |
- Prologue
Prologue | |
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External links |
- Captain Charlie's introduction
Prologue | |
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External links |
- Captain Charlie's introduction
Captain Charlie's introduction | |
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External links |
- Peculiar discovery
Peculiar discovery | |
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External links |
- Tutorial
Tutorial | |
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External links |
- Charlie's cliffhanger
Charlie's cliffhanger | |
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External links |
- Alph awakens
Alph awakens | |
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External links |
- Red Pikmin encounter
Red Pikmin encounter | |
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External links |