Throw: Difference between revisions

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The closer the Pikmin is to the leader, the shorter this delay is. By using the [[group move]] function, one can move the Pikmin so that they are constantly around the leader. While doing this, the throw button can then be pressed repeatedly and quickly in order to throw Pikmin at a much faster pace.
The closer the Pikmin is to the leader, the shorter this delay is. By using the [[group move]] function, one can move the Pikmin so that they are constantly around the leader. While doing this, the throw button can then be pressed repeatedly and quickly in order to throw Pikmin at a much faster pace.


For the GameCube games, it is relatively simple: after setting the cursor on the intended location, the player can move the left thumb to {{button|gcn|C}} and keep the right thumb on {{button|gcn|A}}. The player can then mash {{button|gcn|A}} and tilt {{button|gcn|C}} so that the group is always near the leader. Due to the way the group movement works in the ''New Play Control!'' games, this is a harder task in those games. {{button|wii|Paddown}} moves the Pikmin towards the cursor, which is normally pointing at the enemy or ledge. The Pikmin are on the opposite side, so in order to keep them close, the player must press {{button|wii|Paddown}} in short spurts, so that the Pikmin are neither too far ahead or behind.
For the GameCube games, it is relatively simple: after setting the cursor on the intended location, the player can move one digit to {{button|gcn|C}} (such as the left or right thumb) and another to {{button|gcn|A}} (like the right thumb or right index). The player can then mash {{button|gcn|A}} and tilt {{button|gcn|C}} so that the group is always near the leader. Due to the way the group movement works in the ''New Play Control!'' games, this is a harder task in those games. {{button|wii|Paddown}} moves the Pikmin towards the cursor, which should be pointing at the enemy or ledge. The Pikmin are on the opposite side from the leader, so in order to keep them close, the player must press {{button|wii|Paddown}} in short spurts, so that the Pikmin are neither too far ahead or behind.


The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|A}} and {{button|wii|Paddown}} can be pressed – specially without releasing the Nunchuk – it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally employed. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though.
The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|A}} and {{button|wii|Paddown}} can be pressed – specially without releasing the Nunchuk – it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though.


===Longer throw trick===
===Longer throw trick===