Pikmin (game)
Pikmin 2

Rubble: Difference between revisions

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Revision as of 17:21, August 20, 2014

This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so.

Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page.

At Pikmin Wiki, this page was called "Stones", which is likely different from the current title. It might make sense to rename this page.

Because this subject has no official name, the name "Rubble" is conjectural.

Captain Olimar near a pile of rubble on the Wistful Wild.

Rubble is found in small piles in the first two Pikmin games, and its use is exactly the same as that of the Nectar weed. When Pikmin pass over a stockpile of rubble, whether directed to by the Captain in charge or not, they will begin attacking the pebbles, causing them to randomly give out pools of Nectar, until all pebbles have been destroyed.

Locations

As with the Nectar Weed, rubble is found in every area in the first game, and only in some overworld locations in Pikmin 2.

Pikmin

Pikmin 2

  • Wistful Wild
    • A pile of rubble is on the uplifted "ring" behind the landing site.
    • Another stockpile of rubble is between Cavern of Chaos and the landing site, next to Doomsday Apparatus. The Cavern of Chaos is behind a rusted wall.

Technical information

Pikmin 2 technical information (?)
Internal name stone
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.1
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.5
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 99999
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0
fp03 ダメージスケールY Vertical damage scale 0
fp04 ダメージフレーム Damage scale duration 0
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 250
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 150
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 1000
fp15 探索角度 Unknown (exploration angle?) 0.6
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 0
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 20
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 550
fp27 ライフの高さ HP wheel height 0
fp28 回転最大速度 Rotation speed 3
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 25
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0.05 (5%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp01 サーチゴロゴロ速度 Unknown (movement speed?) 100

See also