Pikmin 2

Collector's Room: Difference between revisions

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(Simple grammer fix. Although I can't seem to find the Minor Edit button...)
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{{infobox challenge
{{infobox challenge
|image=CollectorsRoomImag.JPG
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|spicy=3
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The thirteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.
The thirteenth level in Challenge mode in [[Pikmin 2]]. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.
 
An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. Then they will walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, throw Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their health by the time they wake. This will not work on the third floor, as the sublevel is too small, and the Bulblorb will reach you no matter what. It is recmommended to use a spray here. Then, on the final sublevel, use both types of sprays.  


== Sublevel 1 ==
== Sublevel 1 ==
The level has a simple banana-shaped figure wth the items scattered randomly around.
Enemy: 1 [[Red Bulborb]] (there is only one enemy per level, and it always holds the Key)


===Enemies===
[[Eternal Emerald Eye]], [[Pink Menace]] (buried), [[Repugnant Appendage]], [[Master's Instrument]], [[The Key]] (every level)
*[[Red Bulborb]]


===Treasures===
The level has a simple banana-shaped figure wth the items scattered randomly around.
*[[Eternal Emerald Eye]]
*[[Pink Menace]] (buried)
*[[Repugnant Appendage ]]
*[[Master's Instrument]]
*[[The Key]]


== Sublevel 2 ==
== Sublevel 2 ==
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths.
Enemy: [[Orange Bulborb]]


===Enemies===
Treasures: [[Space Wave Receiver]], [[Wiggle Noggin]], [[Harmonic Synthesizer]], [[Crystallized Clairvoyance]]
*[[Orange Bulborb]]


===Treasures===
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths.
*[[Space Wave Receiver]]
*[[Wiggle Noggin]]
*[[Harmonic Synthesizer]]
*[[Crystallized Clairvoyance]]
*[[The Key]]


== Sublevel 3 ==
== Sublevel 3 ==
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
Enemy: Red Bulborb


===Enemies===
Treasures: [[Superstrong Stabilizer]], [[Omega Flywheel]], [[Temporal Mechanism]], [[Director of Destiny]]
*[[Red Bulborb]]


===Treasures===
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
*[[Superstrong Stabilizer]]
*[[Omega Flywheel]]
*[[Temporal Mechanism]]
*[[Director of Destiny]]
*[[The Key]]


== Sublevel 4 ==
== Sublevel 4 ==
Similiar to level 2, with the difference of a sandy floor and rock walls.
Enemy: [[Hairy Bulborb]]


===Enemies===
Treasures: [[Chance Totem]], [[Talisman of Life]], [[Implement of Toil]],
*[[Hairy Bulborb]]


===Treasures===
Similar to level 2, with the difference of a sandy floor and rock walls.
*[[Chance Totem]]
*[[Talisman of Life]]
*[[Implement of Toil]]
*[[Strife Monolith]]
*[[Flame of Tomorrow]]
*[[The Key]]


== Sublevel 5 ==
== Sublevel 5 ==
Similiar to level 3, only with the same floor as level 4 and more "''rooms''".
Enemy: Red Bulborb


===Enemies===
Treasures: [[Crystal Clover]], [[Mirrored Stage]], [[Time Capsule]]
*[[Red Bulborb]]


===Treasures===
Similar to level 3, only with the same floor as level 4 and more "''rooms''".
*[[Crystal Clover]]
*[[Mirrored Stage]]
*[[Time Capsule]]
*[[The Key]]


== Sublevel 6 ==
== Sublevel 6 ==
Similiar to level 2.
Enemy: Orange Bulborb


===Enemies===
Treasures: [[Rubber Ugly]], [[Sud Generator]], [[Merciless Extractor]], [[Milk Tub]], [[Invigorator]]
*[[Orange Bulborb]]


===Treasures===
Similar to level 2.
*[[Rubber Ugly]]
*[[Sud Generator]]
*[[Merciless Extractor]]
*[[Milk Tub]]
*[[Invigorator]]
*[[The Key]]


== Sublevel 7 ==
== Sublevel 7 ==
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately.
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately.


===Enemies===
Treasures: [[Dream Architect]], [[Remembered Old Buddy]], [[Glee Spinner]], [[Cosmic Archive]], [[Fond Gyro Block]], [[Memorable Gyro Block]], [[Lost Gyro Block]], [[Favorite Gyro Block]], [[Treasured Gyro Block]], [[Stone of Glory]], [[Prototype Detector]]
*[[Gatling Groink]]
 
===Treasures===
*[[Dream Architect]]
*[[Remembered Old Buddy]]
*[[Glee Spinner]]
*[[Cosmic Archive]]
*[[Fond Gyro Block]]
*[[Memorable Gyro Block]]
*[[Lost Gyro Block]]
*[[Favorite Gyro Block]]
*[[Treasured Gyro Block]]
*[[Stone of Glory]]
*[[Prototype Detector]]
*[[The Key]]


The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated.
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated.
The name Collector's Room comes from the Nintendo objects in this sublevel.
The name Collector's Room comes from the Nintendo objects in this level.


{{CM}}
== Trivia==
*It is the longest level in [[Challenge Mode (Pikmin 2)]].
*This cavern has all of the treasures from the [[Blast from the Past series]].
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2]]

Revision as of 21:17, October 11, 2013

Collector's Room
File:CollectorsRoomImag.JPG
Sublevels 7 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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Blue Pikmin 0
White Pikmin 50
Purple Pikmin 0
Bulbmin 0

The thirteenth level in Challenge mode in Pikmin 2. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.

Sublevel 1

Enemy: 1 Red Bulborb (there is only one enemy per level, and it always holds the Key)

Eternal Emerald Eye, Pink Menace (buried), Repugnant Appendage, Master's Instrument, The Key (every level)

The level has a simple banana-shaped figure wth the items scattered randomly around.

Sublevel 2

Enemy: Orange Bulborb

Treasures: Space Wave Receiver, Wiggle Noggin, Harmonic Synthesizer, Crystallized Clairvoyance

The level is in the Tile Lands style and is made up of squares clustered together with paths.

Sublevel 3

Enemy: Red Bulborb

Treasures: Superstrong Stabilizer, Omega Flywheel, Temporal Mechanism, Director of Destiny

The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.

Sublevel 4

Enemy: Hairy Bulborb

Treasures: Chance Totem, Talisman of Life, Implement of Toil,

Similar to level 2, with the difference of a sandy floor and rock walls.

Sublevel 5

Enemy: Red Bulborb

Treasures: Crystal Clover, Mirrored Stage, Time Capsule

Similar to level 3, only with the same floor as level 4 and more "rooms".

Sublevel 6

Enemy: Orange Bulborb

Treasures: Rubber Ugly, Sud Generator, Merciless Extractor, Milk Tub, Invigorator

Similar to level 2.

Sublevel 7

Caution: the Gatling Groink here will be standing right in front of the Pod, so the Pikmin should be taken away from the landing position immediately.

Treasures: Dream Architect, Remembered Old Buddy, Glee Spinner, Cosmic Archive, Fond Gyro Block, Memorable Gyro Block, Lost Gyro Block, Favorite Gyro Block, Treasured Gyro Block, Stone of Glory, Prototype Detector

The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. The name Collector's Room comes from the Nintendo objects in this level.

 Trivia