User:Twins1105: Difference between revisions

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m (Added a link to my sandbox page for convenience.)
(Started adding Pikmin Adventure text.)
Tag: Replaced
Line 2: Line 2:
Link to my sandbox: [[User:Twins1105/Sandbox]]
Link to my sandbox: [[User:Twins1105/Sandbox]]


'''THIS PAGE IS NOW OBSOLETE AS ALL OF THIS TEXT AND MORE HAS BEEN AND WILL CONTINUE TO BE DOCUMENTED HERE INSTEAD https://pikmintkb.com/wiki/Pikmin_4_text_identifiers


Trying to add as much of the text from Pikmin 4 on this page as I can.
'''GO HERE FOR PIKMIN 4 TEXT: https://pikmintkb.com/wiki/Pikmin_4_text_identifiers'''




Trying to add as much of the text from Pikmin Adventure on this page as I can.


== Where does all this text come from? ==
Good question! Since [[Pikmin 4]] is built on Unreal Engine 4 rather than an in-house Nintendo engine like the rest of the [[Pikmin Series]], all of the localization text is in the .locres format, which means if you have the right tools, you too can easily extract the text from [[Pikmin 4]] in your language of choice.


NOTE: The description of the folder names are based on educated guesses.
'''DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files.'''


'''DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/]  --->  Select Pikmin/[[Oatchi]]'''


 
== TtlScrollWindow ==
== ActionGuide ==
'''Most of the text from the main Nintendo Land Plaza related to Pikmin Adventure.''' IN PROGRESS
'''Text from the Control Guide.''' 🗸COMPLETE🗸
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|ActionMenu_00_000||Move
|-
|ActionMenu_00_010||Look Around
|-
|ActionMenu_00_020||Look Ahead
|-
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]
|-
|ActionMenu_00_040||Throw
|-
|ActionMenu_00_050||Send
|-
|ActionMenu_00_060||Pluck
|-
|ActionMenu_00_070||Punch
|-
|ActionMenu_00_080||Bite
|-
|ActionMenu_00_090||Call with Whistle
|-
|ActionMenu_00_100||Bark
|-
|ActionMenu_00_110||Cancel Tasks
|-
|ActionMenu_00_120||Charge
|-
|ActionMenu_00_125||Form Line
|-
|ActionMenu_00_140||Ride
|-
|ActionMenu_00_150||Dismount
|-
|ActionMenu_00_160||Jump
|-
|ActionMenu_00_170||Rush
|-
|ActionMenu_00_180||Glowmob
|-
|ActionMenu_00_190||Actions
|-
|ActionMenu_00_200||Command
|-
|ActionMenu_00_210||Pack
|-
|ActionMenu_00_220||Disband
|-
|ActionMenu_00_230||Disband All
|-
|ActionMenu_00_240||Switch
|-
|ActionMenu_00_250||Auto Target Lock
|-
|ActionMenu_00_260||Manual Target Lock
|-
|ActionMenu_00_270||Move Cursor
|-
|ActionMenu_00_290||Motion Controls
|-
|ActionMenu_00_300||Tablet
|-
|ActionMenu_00_310||How to Use Radar Map (1)
|-
|ActionMenu_00_320||How to Use Radar Map (2)
|-
|ActionMenu_00_330||How to Use Radar Map (3)
|-
|ActionMenu_00_335||How to Use Radar Map (4)
|-
|ActionMenu_00_340||Options
|-
|ActionMenu_00_350||Shortcut Settings
|-
|ActionMenu_00_360||How to Use Shortcuts
|-
|ActionMenu_00_362||How to Use Field Guides (1)
|-
|ActionMenu_00_363||How to Use Field Guides (2)
|-
|ActionMenu_00_364||How to Use Field Guides (3)
|-
|ActionMenu_00_365||How to Use Field Guides (4)
|-
|ActionMenu_00_366||How to Use Field Guides (5)
|-
|ActionMenu_00_370||Survey Drone (1)
|-
|ActionMenu_00_380||Survey Drone (2)
|-
|ActionMenu_00_390||Using Mystery Items
|-
|ActionMenu_00_400||Co-op Mode (1)
|-
|ActionMenu_00_402||Co-op Mode (2)
|-
|ActionMenu_00_404||Co-op Mode (3)
|-
|ActionMenu_00_406||Co-op Mode (4)
|-
|ActionContent_00_000||Use ["Move"] to move player avatar or [Icon_Happy_Blue]Oatchi.
|-
|ActionContent_00_010||Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
|-
|ActionContent_00_010_Yoko||To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"].
|-
|ActionContent_00_020||Press ["Variable_ZL_Button"] to look straight ahead. Reset view by pressing ["Variable_R_Stick_Press_R_StickPress_Stick"].
|-
|ActionContent_00_020_Yoko||Press ["Variable_ZL_Button"] to look straight ahead.
|-
|ActionContent_00_030||Press ["Variable_L_Button"] or ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap ["Variable_L_Button"] and ["Variable_R_Button"] to select [Icon_Happy_Blue]Oatchi] immediately.
|-
|ActionContent_00_030_Yoko||Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
|-
|ActionContent_00_040||Select Pikmin and press ["Toss"].
|-
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press ["Toss"].
|-
|ActionContent_00_060||Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
|-
|ActionContent_00_070||While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][[Oatchi]] nor any Pikmin.
|-
|ActionContent_00_080||]While playing as ["Icon_Happy_Blue"][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
|-
|ActionContent_00_080_Yoko||While playing as ["Icon_Happy_Blue][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
|-
|ActionContent_00_090||Press ["Whistle"]. Hold button to increase whistle range.
|-
|ActionContent_00_100||Press ["Whistle"] when playing as ["Icon_Happy_Blue"][[Oatchi]]. Hold button to increase bark range.
|-
|ActionContent_00_110||Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
|-
|ActionContent_00_120||Press ["Charge"] after obtaining the Charging Horn.
|-
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
|-
|ActionContent_00_140||After unlocking the ability to ride ["Icon_Happy_Blue"][[Oatchi]], press ["Ride"] when ["Icon_Happy_Blue"][[Oatchi]] is nearby.
|-
|ActionContent_00_150||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][[Oatchi]].
|-
|ActionContent_00_160||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][[Oatchi]].
|-
|ActionContent_00_170||Select ["Icon_Happy_Blue"][[Oatchi]] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.
|-
|ActionContent_00_180||Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][[Oatchi]].
|-
|ActionContent_00_190||Use ["YMenu"]["Long_Press_Button"] to display Actions.
|-
|ActionContent_00_200||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [[Oatchi]] section of the Gameplay Guide to learn more.
|-
|ActionContent_00_200_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [[Oatchi]] section of the Gameplay Guide to learn more.
|-
|ActionContent_00_210||In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
|-
|ActionContent_00_210_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
|-
|ActionContent_00_220||In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband, then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
|-
|ActionContent_00_220_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
|-
|ActionContent_00_230||All Pikmin and ["Icon_Happy_Blue"][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.
|-
|ActionContent_00_240||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][[Oatchi]].
|-
|ActionContent_00_240_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][[Oatchi]].
|-
|ActionContent_00_250||Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
|-
|ActionContent_00_260||Press ["ZR_Button"] while Auto Target Lock is activated to fix the cursor. Press ["ZR_Button"] again to change target.
|-
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.
|-
|ActionContent_00_270||Use ["Variable_L_Stick"] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.
|-
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.
|-
|ActionContent_00_300||Press ["STAB"] to open the Radar Map, then press ["Variable_B_Button"] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.
|-
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
|-
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
|-
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.
|-
|ActionContent_00_320_Yoko||Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map.
|-
|ActionContent_00_330||Press ["Variable_X_Button"] to toggle the Radar Map's orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.
|-
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
|-
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
|-
|ActionContent_00_340||Press ["Option"]. Press ["Option"] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.
|-
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to ["Cross_Button"] and ["Variable_L_Stick_Press_L_Stick"].
|-
|ActionContent_00_360||When playing the story, press ["Cross_Button"] or ["Press_L_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
|-
|ActionContent_00_360_Yoko||When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
|-
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view, and use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target.
|-
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view.
|-
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press ["Variable_Double_Manual_ZR"] to display Notes.
|-
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes.
|-
|ActionContent_00_364||Press ["Variable_A_Button"] to throw an item while observing in the Piklopedia. Scroll through available items by pressing ["Variable_L_Button"] or ["Variable_R_Button"]. Press ["Variable_Y_Button"] to switch between day and night when viewing creatures active at night.
|-
|ActionContent_00_365||Press ["Variable_A_Button"] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press ["Variable_A_Button"] again to trigger its action.
|-
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles<cf>while observing it in the Treasure Catalog. If the<cf>treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action.
|-
|ActionContent_00_366||In the Piklopedia's Engage mode, you can fight creatures over and over again. Press ["Variable_Double_PlayManual_PlusMinus"] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.
|-
|ActionContent_00_366_Yoko||In the Piklopedia's Engage mode, you can fight<cf>creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to<cf>open the Options menu to call or return Pikmin,<cf>reset positions, or return to the Piklopedia.
|-
|ActionContent_00_370||Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
|-
|ActionContent_00_370_Yoko||Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
|-
|ActionContent_00_380||Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
|-
|ActionContent_00_380_Yoko||Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
|-
|ActionContent_00_390||After obtaining a Mystery Capsule item, press ["UseRoulette"] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.
|-
|ActionContent_00_400||P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
|-
|ctionContent_00_400_Yoko||P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
|-
|ActionContent_00_401||P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
|-
|ctionContent_00_401_Yoko||P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
|-
|ActionContent_00_402||P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects<cf>items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
|-
|ActionContent_00_402_Yoko||P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
|-
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press ["Variable_X_Button_2P"] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with ["L_Stick_2P"].
|-|
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings.
|}
 
 
== ActionMarker ==
'''Text that appears during gameplay?''' 🗸COMPLETE🗸


{|class="wikitable sortable"
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
!Internal Name !! NA Text !! EU Text
|-
|NPC_Talk||Talk
|-
|MoveBaseCamp||Move Base
|-
|PullPikmin||Pluck
|-
|StopPullPikmin||Cancel
|-
|PikminDrawer||Call/Return Pikmin
|-
|EnterMadori||Enter
|-
|Mount||Ride
|-
|DisMount||Dismount
|-
|OrderForGensei||Send
|-
|GenseiActionCancel||Cancel
|-
|HelpGensei||Rouse
|-
|Attack||Chomp
|-
|ThrowPikmin||]Throw
|-
|Rush||Rush
|-
|Bark||Whistle
|-
|OpenYMenu||Actions
|-
|ThrowPikminPlayer||Throw
|-
|Punch||Punch
|-
|CallWhistle||Whistle
|-
|OpenYMenuPlayer||Actions
|-
|Charge||Charge
|-
|StopMoving||Cancel
|-
|FlickOwnPlayer||["Mash_Button"]Shake Off
|-
|RepeatedlyButton||["Mash_Button"]Get Up
|-
|RepeatedlyButtonDivide||["Mash_Button"]Break
|-
|RepeatedlyButtonCalmdown||["Mash_Button"]Calm
|-
|RepeatedlyButtonFrozen||["Mash_Button"]Thrash
|-
|ExitPortal||Back to Surface
|-
|StopCarry||Cancel
|-
|CarryAvatar||Transport
|-
|XButton_Hold_AM||["Variable_X_Button"]["Long_Press_Button"]
|-
|AButton||["Variable_A_Button"]
|-
|BButton||["Variable_B_Button"]
|-
|YButton||["Variable_Y_Button"]
|-
|YButton_Hold||"Variable_Y_Button"]
|-
|XButton||["Variable_X_Button"]
|-
|XButton_Hold||["Variable_X_Button"]["Long_Press_Button"]
|-
|OptionSubGuide||Expand
|-
|Investigate||Exit
|-
|Dog_Break||Demolish
|-
|Dog_Dig||Dig
|-
|Dog_Push||Push
|-
|Dog_Pull||Pull
|-
|Dog_TurnValve||Twist
|-
|Dog_EnterDoor||Enter
|-
|Dog_Build||Build
|-
|DDBItem||Item
|}
 
 
== Hero ==
'''Dialogue from certain events in [[Olimar's Shipwreck Tale]]''' 🗸COMPLETE🗸
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit's life-support system will only last about... ["Warning"]15 more days["Default"]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I'll enlist the help of the Pikmin...
|-
|Hero_PodTalk_StartArea002||I've just discovered the most beautiful area... There's something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.
|-
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet's sea—or one of them. But where are the waves? It's so peaceful. I'll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I'll need a proper strategy to find all my ship parts.
|-
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn't look like it's going to attack... Is something the matter with it?
|-
|Hero_Area002_EncountLucky_00|| Perhaps it's hungry? There may be something in my pack that I could feed it...
|-
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I'm glad to see you've perked up.
|-
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I'm taken with that fascinating green fur... I think I'll name you...[[Moss]].
|-
|Hero_Area001_Discovery_FirstParts||Aha! Look! It's a [[Ship part|part]] from the [[S.S. Dolphin]]!
|-
|Hero_CollectPod_FirstCollectParts||That's one down! Let's hope I can keep up this pace and collect the rest of the parts just as quickly!
|-
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.
|-
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I'm starting to see the faintest glimmer of hope!
|-
|Hero_CollectPod_UnlockArea010||At last! I've collected all the ship parts in this area. I'm only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I'll explore a [[Hero's Hideaway|new area]]] to locate the remaining parts.
|-
|Hero_CollectPod_CollectParts30||I've done it... I've done it! The S.S. Dolphin is fully repaired! Finally! I'll be able to escape this planet! The time has come to head home! I'm going back to Hocotate... back to my family.
|-
|Hero_HurryUp_00||Time flies, doesn't it? Better get back to the S.S. Dolphin before dark.
|-
|Hero_HurryUp_01||I think I'll call it a day here.
|-
|Hero_StatePikminGuruguru||Huh? There's a problem with the Pikmin... Can't they go any further?
|-
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn't able to go any further. I need to do something.
|-
|Hero_StateOlimarGuruguru||Well, this is a problem. I can't move any further.
|-
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they're...
|-
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...
|-
|Hero_Pikmin_ZenmetuB||I guess I'm back to square one...
|-
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...
|-
|Hero_OlimarDown_01||Grm...  No... Not here...
|-
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...
|-
|Hero_LuckyDown_01||Oh no! [[Moss]]! You're...
|-
|Hero_LuckyDown_02||I'm sorry, [[Moss]]... I'll pick you up later, OK?
|-
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.
|-
|Hero_Area010_Defeat_Hari||It's the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!
|-
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?
|-
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it's time to transport that precious Interstellar Radio!
|-
|Hero_PodTalk_3DayLeft||My life-support system will run out in ["Warning"]3 days["Default"]. I can't afford to dillydally.
|-
|Hero_PodTalk_3DayLeft_01||The day has come. ["Warning"]After today["Default"], my life-support system will no longer be able to sustain me. Even if I'm unable to gather all the missing ship parts, I'll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn't that be nice?
|-
|Hero_PodTalk_2DayLeft||Just ["Warning"]2 days ["Default"]left... I might need to pick up the pace.
|-
|Hero_PodTalk_2DayLeft_01||["Warning"]Tomorrow["Default"] my time will be up... Today I'll just focus on this area.
|-
|Hero_PodTalk_1DayLeft||The day has come. ["Warning"]After today["Default"], my life-support system will no longer be able to sustain me. Even if I'm unable to gather all the missing ship parts, I'll have to take my chances and launch into space regardless. At this point, I have no choice.
|-
|Hero_PodTalk_1DayLeft_01||The day has come. ["Warning"]After today["Default"], my life- support system will no longer be able to sustain me. Even if I'm unable to gather all the missing ship parts, I'll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn't that be nice?
|-
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet's atmosphere...
|-
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.
|-
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.
|-
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.
|-
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.
|-
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.
|}
 
 
== HeroMission ==
'''Missions that show up in [[Olimar's Shipwreck Tale]].''' 🗸COMPLETE🗸
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|Hero_Story_Parent||Escape Planet
|-
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts
|-
|Hero_UnlockArea002_Child_01_Info||I must collect ["Emphasis"]{NextNum} ship parts["Default"] in order to repair the S.S. Dolphin, or at least increase the engine's output significantly.
|-
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect ["Emphasis"]{NextNum} ship parts["Default"].
|-
|Hero_UnlockArea010_Child_03_Info||I'll need ["Emphasis"]{NextNum} ship parts["Default"] to increase the S.S. Dolphin's flight radius. That's quite...a lot.
|-
|UnlockEnding_Child_04_Info||Once I have ["Emphasis"]{NextNum} ship parts["Default"] in my possession, I should finally be able to get off this planet!
|-
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts
|}
 
 
== HeroStoryUI ==
'''UI Text from [[Olimar's Shipwreck Tale]]''' 🗸COMPLETE🗸
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|HeroStoryTopMenu||[[Olimar]]'s Shipwreck Tale
|-
|RemainDay||Days Left
|-
|SelectDay||Select starting day.
|-
|SearchDay||{day} Days/Play Time
|-
|DeathPikmin||Pikmin Lost
|-
|BornPikmin||Pikmin Remaining
|-
|StartOver||Rewind and Retry
|-
|PartsTotal||Ship Parts
|-
|PartsTitle||Ship Parts
|-
|LastDay||Final Day
|-
|LastDay_Num||1
|-
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.
|-
|AreaSelect_FoundNewArea_Area010|The rest of the parts should be in this structure. Once I find them all, I can escape this planet!
|-
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.
|-
|AreaSelect_StillOnyonLeft||I'm sure I've found all the ship parts around here, but I have a feeling there's more to uncover. Perhaps an Onion or something?
|-
|AreaSelect_Completed||I've seen all there is to see here. I believe it's time I focused my energy on finding the rest of the parts in another area.
|-
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day's over. No time for dawdling, I fear.
 
|-
|AreaSelect_LastDayArea10||I only have ["Warning"]1 day left["Default"]... It feels like I'm pinning all my hopes on what happens here today. I need to find the remaining parts!
|-
|MessageType01||Well, it's all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ "Warning"]1 day["Command"]The only thing I know for sure is that I<cf>can't give up![etc:Wait frame="15"/] I still have one last day, and<cf>I will keep searching until the very end.
|-
|MessageType01_2||Today I made a new friend—[[Moss]]. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.
|-
|MessageType02||Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.
|-
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won't have any trouble escaping this planet! With that in mind, I can't risk wasting even a single leftover component while I'm repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!
 
|-
|MessageType04_1||I only have 2 days left to complete my search... and I'm still missing quite a few ship parts. But I refuse to give up! I must've overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.
|-
|MessageType04_2||I only have 2 days left to complete my search... but I'm happy to report that the S.S. Dolphin repairs are almost complete! There's no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.
|-
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven't gone so well. But I won't let anything keep me from my family! I have to keep trying, no matter how much time I have left.
 
|-
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I'll be home soon enough!
|-
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...
|-
|MessageType06||Huzzah! The S.S. Dolphin's engine output has increased, and it can fly even higher! Maybe tomorrow I'll extend my search to a new area...
|-
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin's radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.
|-
|MessageType08||Though I didn't collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.
|-
|MessageType09_1||Today I put in a hard day's work. I wonder how everyone at Hocotate Freight is doing...
|-
|MessageType09_2||Sometimes I find myself questioning whether I'll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.
|-
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.
|-
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.
|-
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It's funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.
|-
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.
|-
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.
|-
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.
|-
|MessageType09_9||If any of my tasks can be done tomorrow, then I won't be doing them tonight. I promised myself a good night's sleep.
|-
|MessageType09_10||When things go wrong, I must remember that means I'll do it that much better the next time. Or, at least, I hope I will.
|-
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.
|-
|MessageType10||This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...
|-
|HeroStory_New||New
|-
|HeroStory_Slash||/
|-
|HeroStory_Result_RemainDay||Days Left:
|}
 
 
==InGame==
'''Dialogue throughout the game'''
IN PROGRESS
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|A||Oh! The Onion's going too?
|-
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I'll have the captain explain how today's rescue operation will work.
|-
|C||See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.
|}
 
 
==ItemName==
'''Names for items in the player's backpack and Mystery Capsules''' 🗸COMPLETE🗸
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|GEKIKARA||Ultra-Spicy Spray
|-
|RECOVERYKIT||Emergency Kit
|-
|DOGFOOD||Scrummy Bone
|-
|YUUDOUESA||Pikpik Carrot
|-
|SENSORBOMB||Mine
|-
|BOMB||Bomb Rock
|-
|HOMINGBOMB||Trackonator
|-
|ICEBOMB||Ice Blast
|-
|THUNDERALL||Lightning Shock
|-
|PHOTONBALL||Glow Seed
|-
|TRAPBIKKURI||Bewilder Bomb
|-
|BIRTHPIKMINHEAD10||Quick Pik
|-
|FALLINGROCK||Rock Storm
|-
|WARP||Warp
|-
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik
|-
|TSUYU||Ultra-Spicy Berry
|}
 
 
==ObjectName==
'''Names for a number of obstacles and hazards'''
COMPLETE
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|BRIDGEFLEXIBLE||clay bridge
|-
|SLOPEBOTH||clay mound
|-
|WALLFLEXIBLE||climbing wall
|-
|VALVEVARIABLE||clay valve
|-
|SPRINKLER||sprinkler
|-
|SOFTGATE||dirt wall
|-
|KDENIGATE||electric gate
|-
|ICEGATE||ice wall
|-
|BOMBGATE||reinforced wall
|-
|ROCKGATE||crystal wall
|-
|SHIZAI||raw material
|-
|CLAY||clay
|-
|KINKAI||nugget
|-
|GEYSER||air geyser
|-
|HIBA||fire geyser
|-
|HIBADENKI||electrode
|-
|HIBAICE||ice geyser
|-
|HIBAWATER||geyser
|-
|HIBAPOISON||gaseous spring
|-
|HIBABUBBLE||bubble spout
|-
|YBOX||cardboard box
|-
|XBOX_Can||metal box
|-
|W||w
|-
|X||x
|-
|Y||y
|-
|Z||z
|}
 
 
 
DOWNWALL = squashable bag
 
CRUSHJELLY = hydro jelly
 
CRACKPOT = jug
 
OOASHIBAKINOKO = Bumbershroom
 
TRAMPOLINE = Bouncy Mushroom
 
HIKARIKINOKO = Common Glowcap
 
MUSH = Kingcap
 
KOMUSH = Spotcap
 
POISONMUSH = Poison Kingcap
 
POISONKOMUSH = Poison Spotcap
 
STICKYFLOOR = sticky mold
 
STICKYFLOORPOISON = sticky mold
 
BURNING = straw
 
FIREFLOOR = sizzling floor
 
CHARCOAL = charcoal
 
TANEBI = fire starter
 
TANEBISTATION = bonfire altar
 
COLDFLOOR = chilled air
 
COLDBOX = dry ice
 
CRYSTAL = crystal nodule
 
ICICLE = icicle
 
TUNNEL = narrow tunnel
 
WARPCARRY = tunnel
 
HAPPYDOOR = pup tunnel
 
TATEANA = dirt mound
 
BRANCH = climbing stick
 
STRING = climbing rope
 
PULLNEKKO = potted plant
 
PULLNEKKOHANDLE stem
 
ZIPLINE = wire glider
 
MOVEFLOOR = flying platform
 
ROPEFISHING = fishing rope
 
DOOR = gate
 
FENCE = iron fence
 
FENCE_Rust = rusty iron fence
 
HANDLEBOARD = creaky board
 
CONVEYOR = moving walkway
 
CIRCULATOR = fan
 
SWITCH = switch
 
HIDDENBOX = hiding spot
 
WATERBOX = water
 
SWAMPBOX = swamp
 
BANK = bunker
 
BANKCARD = hint card
 
ONYONCAMP = base
 
OTAKARA = treasure
 
ONYONCARRYBOOST = Flarlic
 
UnknownFruit = some kind of bulb
 
HOTEXTRACT = ultra-spicy nectar
 
HONEY = nectar
 
EGG = nectar egg
 
BIGEGG = big nectar egg
 
PELLET = pellet
 
HIKARICARRY = glow pellet
 
MEDICINE = glow sap
 
POD = S.S. Beagle
 
SPACESHIP = S.S. Shepherd
 
DOLPHIN = S.S. Dolphin
 
DOLPHINPARTS = ship parts
 
CANDY = Mystery Capsule
 
VSGLD = Golden Sniffer
 
PODBOMB = Sneak Bomb
 
VSDROPSTAR = Dandorium
 
NIGHTDECOY = Tricknoll
 
ONYONCARRYRED = Red Onion
 
ONYONCARRYBLUE = Blue Onion
 
ONYONCARRYYELLOW = Yellow Onion
 
ONYONCARRYWHITE = White Onion
 
ONYONCARRYPURPLE = Purple Onion
 
ONYONCARRYSTONE = Rock Onion
 
ONYONCARRYPINK = Winged Onion
 
ONYONCARRYICE = Ice Onion
 
MEDICINE_Before = medicinal elements
 
 
==PikminStateName==
'''Names for various states the Pikmin can get themselves in'''
COMPLETE
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|PikminStateName_001 || seed
|-
|PikminStateName_002 || sprout
|-
|PikminStateName_003 || leaf
|-
|PikminStateName_004 || bud
|-
|PikminStateName_005 || flower
|-
|PikminStateName_006 || cold
|-
|PikminStateName_007 || frozen
|-
|PikminStateName_008 || poisoned
|-
|PikminStateName_009 || electrocuted
|-
|PikminStateName_010 || burning
|-
|PikminStateName_011 || drowning
|-
|PikminStateName_012 || confused
|-
|PikminStateName_013 || buried
|-
|PikminStateName_014 || panicking
|-
|PikminStateName_015 || unconscious
|}
 
 
==Title==
'''Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.''' 🗸COMPLETE🗸
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|Btn_Story||Story
|-
|Btn_Notice||News
|-
|Btn_LocalMatch||Dandori Battle
|-
|PressButton||Press Any Button
|-
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.
|-
|NoticeInfo||A source of helpful information about Pikmin 4.
|-
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.
|-
|Gallery||Gallery
|-
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you've seen so far.
|-
|Copyright||© 2023 Nintendo
|}
 
 
 
 
 
 
 
 
 
template to make my life easier :)
 
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|A||a
|-
|B||b
|-
|C||c
|-
|D||d
|-
|-
|E||e
|Gate_Pkm_000||◆ Get Olimar and the Pikmin safely off a wild alien planet. ◆ For 1 to 5 players. ■ Cooperative and Versus modes are available.||Get Olimar and the Pikmin safely off a wild alien planet. ◆ For 1 to 5 players. Co-operative and versus modes are available.
|-
|-
|F||f
|Statue_022||These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!||These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.
|-
|-
|G||g
|Statue_023||With its sharp teeth and devastating roll attack, this is a foe to fear. I highly advise you to take caution if you don't want to get crushed into scrap metal!||With its sharp teeth and devastating roll attack, this is a foe to fear. ◆ Take Bulblords on one at a time or you'll end up with Pikmin pâté!
|-
|-
|H||h
|Statue_024||This creature compresses air in its bellows-shaped body and uses the pressure to shoot water or projectiles. �||This creature compresses air in its bellow-shaped body and uses the pressure to shoot water or projectiles. ◆ �
|-
|-
|I||i
|Statue_025||This lovely plant is full of spring vitality! My scans confirm that the dots on the pot are eyes... No, really.||A cheerful plant filled with spring vitality! ◆ My scans confirm that the dots on the pot are eyes... No, really.
|-
|-
|J||j
|Statue_026||Just look at this bouquet of brightly colored toadstools. The big one must be the mother, while the little ones are the juveniles. Also, that could be completely incorrect.||A clump of brightly coloured toadstools. ◆ The big one is the mum and the two little ones are the kids. Or not...
|-
|-
|K||k
|Statue_027||Tempting as it may be to find out what's up there, please refrain from climbing on this display. Park rules are very clear on this issue.||Tempting as it may be to find out what's up there, please refrain from climbing on this display. Park rules are very clear on this issue.
|-
|-
|L||l
|Statue_028||I planted this seed in a metal enclosure instead of an ordinary pot. Why, you may or may not ask? Because I find it highly amusing, of course.||A relaxed plant with a sunny disposition. I put this seedling in a tin milk churn instead of an ordinary plant pot. Why? Well, I suppose to test its mettle...
|-
|-
|M||m
|Statue_029||This plant is brimming with potential. Apparently, the blue pot perfectly complements the flower, but we won't know until it blooms.||A plant that's brimming with potential. Apparently, the blue pot perfectly complements the flower, but we won't know until it blooms.
|-
|-
|H||n
|Statue_030||Palm trees always evoke such a blissfully tropical mood... Well, at least that's what my databank says, anyway. This one doesn't have any fruit, so that's disappointing.||Palm trees evoke a blissfully tropical mood... Or so say my databanks, at any rate. This one has no fruit, so it seems a bit disappointing really.
|-
|-
|o||o
|Statue_031||
|-
|-
|P||p
|Statue_032||
|-
|-
|Q||q
|Statue_033||
|-
|-
|R||r
|Statue_034||
|-
|-
|S||s
|Statue_035||
|-
|-
|T||t
|Statue_036||
|-
|-
|U||u
|Statue_037||
|-
|-
|V||v
|Statue_038||
|-
|-
|W||w
|Statue_039||
|-
|-
|X||x
|Statue_040||
|-
|-
|Y||y
|Statue_041||
|-
|-
|Z||z
|Statue_042||
|}
|}

Revision as of 15:43, March 17, 2024

Link to my sandbox: User:Twins1105/Sandbox


GO HERE FOR PIKMIN 4 TEXT: https://pikmintkb.com/wiki/Pikmin_4_text_identifiers


Trying to add as much of the text from Pikmin Adventure on this page as I can.


DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files.


TtlScrollWindow

Most of the text from the main Nintendo Land Plaza related to Pikmin Adventure. IN PROGRESS

Internal Name NA Text EU Text
Gate_Pkm_000 ◆ Get Olimar and the Pikmin safely off a wild alien planet. ◆ For 1 to 5 players. ■ Cooperative and Versus modes are available. Get Olimar and the Pikmin safely off a wild alien planet. ◆ For 1 to 5 players. Co-operative and versus modes are available.
Statue_022 These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop! These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.
Statue_023 With its sharp teeth and devastating roll attack, this is a foe to fear. I highly advise you to take caution if you don't want to get crushed into scrap metal! With its sharp teeth and devastating roll attack, this is a foe to fear. ◆ Take Bulblords on one at a time or you'll end up with Pikmin pâté!
Statue_024 This creature compresses air in its bellows-shaped body and uses the pressure to shoot water or projectiles. � This creature compresses air in its bellow-shaped body and uses the pressure to shoot water or projectiles. ◆ �
Statue_025 This lovely plant is full of spring vitality! My scans confirm that the dots on the pot are eyes... No, really. A cheerful plant filled with spring vitality! ◆ My scans confirm that the dots on the pot are eyes... No, really.
Statue_026 Just look at this bouquet of brightly colored toadstools. The big one must be the mother, while the little ones are the juveniles. Also, that could be completely incorrect. A clump of brightly coloured toadstools. ◆ The big one is the mum and the two little ones are the kids. Or not...
Statue_027 Tempting as it may be to find out what's up there, please refrain from climbing on this display. Park rules are very clear on this issue. Tempting as it may be to find out what's up there, please refrain from climbing on this display. Park rules are very clear on this issue.
Statue_028 I planted this seed in a metal enclosure instead of an ordinary pot. Why, you may or may not ask? Because I find it highly amusing, of course. A relaxed plant with a sunny disposition. I put this seedling in a tin milk churn instead of an ordinary plant pot. Why? Well, I suppose to test its mettle...
Statue_029 This plant is brimming with potential. Apparently, the blue pot perfectly complements the flower, but we won't know until it blooms. A plant that's brimming with potential. Apparently, the blue pot perfectly complements the flower, but we won't know until it blooms.
Statue_030 Palm trees always evoke such a blissfully tropical mood... Well, at least that's what my databank says, anyway. This one doesn't have any fruit, so that's disappointing. Palm trees evoke a blissfully tropical mood... Or so say my databanks, at any rate. This one has no fruit, so it seems a bit disappointing really.
Statue_031
Statue_032
Statue_033
Statue_034
Statue_035
Statue_036
Statue_037
Statue_038
Statue_039
Statue_040
Statue_041
Statue_042