Ancient Sirehound: Difference between revisions
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==Strategy== | ==Strategy== | ||
Unlike previous bosses, the Ancient Sirehound has multiple health wheel which must all be depleted for it to be defeated. Its attack patterns will change with each wheel that it loses. As it has access to multiple elements, the Candypop Buds on the previous floor of the cave should be used to ensure the presence of at least [[Red Pikmin]], [[Yellow Pikmin]], and [[Ice Pikmin]]; the superior combat strength of [[Purple Pikmin]] is also valuable if the player has access to them. If the player has Glow Seeds remaining in their inventory they should consider the use of [[Glow Pikmin]], which are resistant to most of the Sirehound's attacks and can stun it with a Glowmob. | |||
===First phase=== | |||
The Ancient Sirehound mainly attacks with a jumping slam and a charge; the former crushes Pikmin and causes stalactites to drop from the ceiling, and the latter allows it to eat Pikmin that it catches in the charge. It can also swipe at Pikmin if they're too close to it. | |||
To fight it, the player must trick it into charging at one of the fallen stalactites, which will stun it. The player must then have 15 Pikmin grab onto its tail to flip it over and expose its belly to attack. | |||
===Second phase=== | |||
The Sirehound will now begin to use a spread of bouncing snowballs akin to those of an [[Arctic Cannon Larva]] and a long-ranged ice breath attack. While it will try to face the player when using the latter, it cannot turn very quickly and its tail can be pulled on as before. However, care should be taken in order to avoid being hit by a stray snowball. | |||
Starting from this phase, touching any part of the Sirehound's body other than its tail will afflict Pikmin with its current element. | |||
===Third phase=== | |||
The Sirehound fights with electrical attacks in this phase. It can spit up electrical spheres that generate a spread of lightning in a spinning plus shape until they are destroyed, and after a brief charging time it can produce a set of electric fields around itself. The Sirehound cannot move while using the electric fields, providing an opportunity to attack its tail. | |||
===Fourth phase=== | |||
Changing its element again to fire, the Sirehound will begin to spit fireballs, stomp the ground to produce flaming shockwaves (which Oatchi can jump over), and spit up burning hairballs which produce further shockwaves if they are not destroyed before being hit by a shockwave. The shockwaves cannot hit anything behind the Sirehound and it cannot turn around while performing them, which can be used to get behind it and pull on its tail. | |||
===Final phase=== | |||
Instead of using an element, the Sirehound starts to fly. It will lob projectiles that produce the same fog that the [[Smoky Progg uses]] when they land, and will also use a beam of this fog to attack in a line. The player must navigate between the fog patches without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its roar and may quickly reposition itself to keep its distance from the player. | |||
Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its collar and [[Louie]]. | |||
== Notes == | == Notes == |
Revision as of 10:19, July 24, 2023
This article or section is about an upcoming or recently released game. |
Ancient Sirehound | |
---|---|
Appears in | Pikmin 4 |
Scientific name | Deicanis perditum |
Family | Unknown |
Areas | None |
Caves | Cavern for a King |
Dandori Challenge stages | None |
Dandori Battle stages | None |
Attacks | Crush, Ram, Zap, Burn, Freeze, and kill with smog similar to that of the Smoky Progg |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
This article is a stub. You can help Pikipedia by expanding it. |
Stats
To do: Find out its health in Pikmin 4 by retreiving the value from the game files. |
Game | Weight | Max. carriers |
Seeds | Value | Health |
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Strategy
Unlike previous bosses, the Ancient Sirehound has multiple health wheel which must all be depleted for it to be defeated. Its attack patterns will change with each wheel that it loses. As it has access to multiple elements, the Candypop Buds on the previous floor of the cave should be used to ensure the presence of at least Red Pikmin, Yellow Pikmin, and Ice Pikmin; the superior combat strength of Purple Pikmin is also valuable if the player has access to them. If the player has Glow Seeds remaining in their inventory they should consider the use of Glow Pikmin, which are resistant to most of the Sirehound's attacks and can stun it with a Glowmob.
First phase
The Ancient Sirehound mainly attacks with a jumping slam and a charge; the former crushes Pikmin and causes stalactites to drop from the ceiling, and the latter allows it to eat Pikmin that it catches in the charge. It can also swipe at Pikmin if they're too close to it.
To fight it, the player must trick it into charging at one of the fallen stalactites, which will stun it. The player must then have 15 Pikmin grab onto its tail to flip it over and expose its belly to attack.
Second phase
The Sirehound will now begin to use a spread of bouncing snowballs akin to those of an Arctic Cannon Larva and a long-ranged ice breath attack. While it will try to face the player when using the latter, it cannot turn very quickly and its tail can be pulled on as before. However, care should be taken in order to avoid being hit by a stray snowball.
Starting from this phase, touching any part of the Sirehound's body other than its tail will afflict Pikmin with its current element.
Third phase
The Sirehound fights with electrical attacks in this phase. It can spit up electrical spheres that generate a spread of lightning in a spinning plus shape until they are destroyed, and after a brief charging time it can produce a set of electric fields around itself. The Sirehound cannot move while using the electric fields, providing an opportunity to attack its tail.
Fourth phase
Changing its element again to fire, the Sirehound will begin to spit fireballs, stomp the ground to produce flaming shockwaves (which Oatchi can jump over), and spit up burning hairballs which produce further shockwaves if they are not destroyed before being hit by a shockwave. The shockwaves cannot hit anything behind the Sirehound and it cannot turn around while performing them, which can be used to get behind it and pull on its tail.
Final phase
Instead of using an element, the Sirehound starts to fly. It will lob projectiles that produce the same fog that the Smoky Progg uses when they land, and will also use a beam of this fog to attack in a line. The player must navigate between the fog patches without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its roar and may quickly reposition itself to keep its distance from the player.
Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its collar and Louie.
Notes
Dalmo's Notes
“A coat that's dense and rough like a primeval forest, a stench like a wet canine, and a shockingly toasty body temperature... Clearly a dog in every sense. The long history of dogs being companions we can rely on triggers an instinctive reaction through our entire bodies! if I were left on this planet with this massive cutie, I'd be content!”
Olimar's Notes
“If we harvest mesenchymal stem cells from this gigantic canine creature and cultivate them with glow sap, the generated serum should return Oatchi's leafified tail to normal once administered. These results would indicate that 99.9 percent of the canine DNA matches Oatchi's and that the only difference between Oatchi and Moss may be the natural presence or absence of a leaf tail. If these two theories prove to be true, it would suggest the possibility that this ancient creature is a common ancestor to two canine species from vastly remote star systems. And that, perhaps, there are even more hidden secrets out there that could hint at a fascinating yet inconceivable truth the universe has yet to reveal.”
Louie's Notes
“The ultimate ride, plush and comfortable. I wish I could bring it home with me.”
Locations
Story Mode
Appears as the Final boss of the game, Ridden by Louie.
Naming
Names in other languages
Gallery
Trivia
- The Ancient Sirehound is the first boss in the Pikmin series to have multiple health meters.