Pikmin (game)

Pikmin 1 (Nintendo Switch): Difference between revisions

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==Changes==
==Changes==
{{stub|section=y}}
{{stub|section=y}}
Most changes made in ''[[New Play Control! Pikmin]]'' are retained. The following is a list of additional changes.


===Gameplay===
===Gameplay===
*The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo.
* The game uses an updated control scheme similar to that of {{p3d}}.
*Most changes made in ''[[New Play Control! Pikmin]]'' are retained.
*The game uses an updated control scheme similar to that of {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|lstickclick}} now resets the cursor.
** Motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** Motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
* Pressing the button repeatedly for continued [[pluck]]ing is no longer required, as simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left.
* Pressing the button repeatedly for continued [[pluck]]ing is no longer required, as simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed.


===Graphics===
===Graphics===
* The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]].
* The gameplay and UI are now rendered at a higher resolution.
** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The standby Pikmin icons have been updated.
* The standby Pikmin icons have been updated.
* The render of Olimar standing used on his health wheel, the save file select, and Olimar's Diary menus has been updated.
* The render of Olimar standing used on his [[health wheel]], the [[saved game selection menu]], and [[Olimar's voyage log]] has been updated.


===Text===
===Text===
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===Other===
===Other===
*The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo.
* The [[enemy reel]] received several changes:
* The [[enemy reel]] received several changes:
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
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== Gallery ==
== Gallery ==
<gallery class="center" widths="160" heights="80">
<gallery>
Pikmin 1 Switch Logo.png|Pikmin 1 (Nintendo Switch)
Pikmin 1 Switch Logo.png|Logo.
</gallery>
</gallery>



Revision as of 15:20, June 25, 2023

Pikmin 1
Square key art for Pikmin 1 (Nintendo Switch).
Pikmin 1
Japanese name ピクミン1?
Rating ESRB rating: E 10+
Console Nintendo Switch
Developer TBA
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Release date
Japan June 22nd, 2023
North America June 21st, 2023
Europe June 21st, 2023
Australia June 21st, 2023
South Korea September 22nd, 2023[1]
Related games
Re-release of Pikmin

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Pikmin 1 is a port of the original Pikmin to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on June 21st, 2023, alongside a port of Pikmin 2. Both were released on the eShop immediately after the presentation concluded. This port is based on New Play Control! Pikmin.

A bundle of this game and the Pikmin 2 Switch port was also released as Pikmin 1+2. This bundle will receive a physical release in North America, Europe, and Japan on September 22nd, 2023.

Changes

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Most changes made in New Play Control! Pikmin are retained. The following is a list of additional changes.

Gameplay

  • The game uses an updated control scheme similar to that of Pikmin 3 Deluxe.
    • the Right Stick on the Switch (dual Joy-Con) is now used to freely control the camera. In order to swarm, the player must hold down the L Button on the Switch while tilting the Right Stick on the Switch (dual Joy-Con).
    • Left Stick click on the Switch (dual Joy-Con) now resets the cursor.
    • Motion controls similar to the Wii version can be enabled from the controller screen on Olimar's monitor. If enabled, tilting the controller while holding the A Button on the Switch or the B Button on the Switch will move the cursor.
  • Pressing the button repeatedly for continued plucking is no longer required, as simply holding the A Button on the Switch while plucking will have the player continue until no more sprouts are left.
  • The infamous crushing glitch was fixed.

Graphics

  • The gameplay and UI are now rendered at a higher resolution.
    • Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p[2]
  • The number of Pikmin currently holding onto an object is now on the top half of of the carry number, like in Pikmin 3.
  • The standby Pikmin icons have been updated.
  • The render of Olimar standing used on his health wheel, the saved game selection menu, and Olimar's voyage log has been updated.

Text

  • All references to the controls have been updated to reflect the new control scheme.
  • The copyright on the title screen has been changed to "© Nintendo".

Other

  • The logo on the game's box art has been updated to resemble the modern Pikmin series logo.
  • The enemy reel received several changes:
    • All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
    • A different font is used, and all of the text is center-aligned.
    • The text fades in, rather than getting "written" in like the original.
    • The Swooping Snitchbug is placed correctly in the reel's alphabetical order.
    • In the US version, the Wogpole, Wollywog, and Yellow Wollywog are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
    • Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed.
  • Despite the game being based off of the New Play Control! version, the GameCube cursor is used.
  • When Olimar takes damage, the screen shakes and turns red briefly.
  • The attraction mode cutscenes have been removed.

Other information

  • Game size: 1.09 GB.
  • Supported play modes: TV (1 player), tabletop (1 player), and handheld (1 player).
  • Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
  • Supports cloud save data.

Gallery

See also

References