First Part Found: Difference between revisions
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== Description == | == Description == | ||
{{game help|p3d|Describe the area and the day, broadly. Remember to explain what parts of the area are or are not accessible.}} | {{game help|p3d|Describe the area and the day, broadly. Remember to explain what parts of the area are or are not accessible.}} | ||
The day is themed around making a path to take the Main Engine from its starting point to the SPERO by destroying gates, building bridges, and defeating enemies that are in the way. Once the main engine is retrieved, the day ends. | |||
You play in the main segment of the Distant Tundra with the double bridges. You start in the bottom of the three high ledges below the president snow statue with the main engine, the Yellow Onion, and no Pikmin. The main exit is blocked by two kingcaps, one containg nectar, and three spotcaps, all containing nectar. The opposite side has a geyser that will take you to 5 Yellow Pikmin sprouts, strangely planted in a straight line, and 16 Blue Pikmin sprouts, also in a line, leading toward the slide on the top. Right outside that section are two Wollywogs, 5 Yellow Pikmin sprouts, an electric gate leading to the bridges, a brick wall covering the Pikmin swapping point used in story mode, and kingcaps with spotcaps in the water blocking the entrance to the stream. | |||
== Objects == | == Objects == |
Revision as of 12:25, June 12, 2023
Day 4: First Part Found | |||||||||
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Side Story | Olimar's Comeback | ||||||||
Objective | Carry the part! | ||||||||
Area | Distant Tundra | ||||||||
Starting Pikmin | |||||||||
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Requirements | |||||||||
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Time limit | 12:00 | ||||||||
Music | Olimar's Comeback (days 4-6) |
First Part Found is the fourth day of Olimar's Comeback. It takes place in the Distant Tundra, with the objective of carrying a ship part to the SPERO.
Plot
After finding the Hocotate Ship, Olimar travels to the Distant Tundra to look for the missing ship parts. Much like the first game, the first ship part they find is the most important: the Main Engine. Although, it seems they have somehow defeated none of the enemies or destroyed any of the obstacles between the SPERO and the part's location, so the goal for the remainder of the day is to clear a path back.
At the end of the day, Olimar proposes he and Louie split up for the next region, but worries about Louie exploring on his own.
Description
The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
The day is themed around making a path to take the Main Engine from its starting point to the SPERO by destroying gates, building bridges, and defeating enemies that are in the way. Once the main engine is retrieved, the day ends. You play in the main segment of the Distant Tundra with the double bridges. You start in the bottom of the three high ledges below the president snow statue with the main engine, the Yellow Onion, and no Pikmin. The main exit is blocked by two kingcaps, one containg nectar, and three spotcaps, all containing nectar. The opposite side has a geyser that will take you to 5 Yellow Pikmin sprouts, strangely planted in a straight line, and 16 Blue Pikmin sprouts, also in a line, leading toward the slide on the top. Right outside that section are two Wollywogs, 5 Yellow Pikmin sprouts, an electric gate leading to the bridges, a brick wall covering the Pikmin swapping point used in story mode, and kingcaps with spotcaps in the water blocking the entrance to the stream.
Objects
Ship Parts
Enemies
- Yellow Wollywog × 4
- Puckering Blinnow × 2
- Waddlepus × 2
- Bearded Amprat × 3
- Fiery Blowhog × 3
- Joustmite × 2
- Watery Blowhog × 1
- Male Sheargrub × 3
- Hermit Crawmad × 2
Obstacles
Others
- Egg × 2 (one contains nectar, the other ultra-spicy spray)
Guide
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
Quotes
Briefing
Outline
Loading screen tip
“Defeat those creatures in the way, and safely make it through with the parts.”
During gameplay
In some situations during gameplay, Olimar or Louie will leave a comment.
Assignment Report
Trivia
- Since the Yellow Onion is separated from the Master Onion, and this level is the first level of Olimar's Comeback to use Yellow Pikmin, it's likely they rediscovered Yellow Pikmin on this day (much like the Koppai team did in story mode).
- Although, in Side Stories, it seems most Onions are separated, like in Pikmin and Pikmin 2, or outright missing. Because of the debatable canon of this mode, it's likely this separation is due to gameplay purposes rather than showing a devolution of the Onions.
- There is a seemingly unused piece of gameplay dialog that is specified in the files for this stage but cannot be triggered. Olimar's line is “Pikmin are lost. We must make a path to carry the parts!” and Louie's line is “The Pikmin are lost... So we need a path.”.
Gallery
The Yellow Wollywogs at the bottom of the slide.
The Fiery Blowhogs next to a pile of blue bridge fragments.
Names in other languages
The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
Language | Name | Meaning |
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Japanese | ようやく発見!1つ目のパーツ? | |
French | La première pièce | The first piece |
Spanish | La primera pieza | The first piece |
See also
Side Story days | ||
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Olimar's Assignment | Flower Garden • Inside Forest • River • Tundra | |
Olimar's Comeback | Pikmin Reunion • Creature Hunting • Land, Sea, and Sky • First Part Found • Team Monster Hunt • Channel Gone Dry • Looking for Louie • Big Fruit Carnival • Another Part Found • The Ship Restored |