Glitches in Pikmin Bloom: Difference between revisions
Jump to navigation
Jump to search
(Improved wording.) |
m (Text replacement - "}}{{game icons" to "}} {{game icons") |
||
Line 1: | Line 1: | ||
{{page title|Glitches in ''Pikmin Bloom''}}{{game icons|pb=y}} | {{page title|Glitches in ''Pikmin Bloom''}} | ||
{{game icons|pb=y}} | |||
{{TOC right}} | {{TOC right}} | ||
{{update|This article hasn't been updated in a long time, and with the pace of updates to ''Pikmin Bloom'', it's very likely that most (if not all) of the glitches documented here have been patched. All the glitches here need to be checked, and the [https://community.pikminbloom.com/en/categories/known-issues known issues] and [https://community.pikminbloom.com/en/categories/report-a-bug bug reporting] categories on the official forum should be looked at to add additional glitches to this article.}} | {{update|This article hasn't been updated in a long time, and with the pace of updates to ''Pikmin Bloom'', it's very likely that most (if not all) of the glitches documented here have been patched. All the glitches here need to be checked, and the [https://community.pikminbloom.com/en/categories/known-issues known issues] and [https://community.pikminbloom.com/en/categories/report-a-bug bug reporting] categories on the official forum should be looked at to add additional glitches to this article.}} |
Latest revision as of 16:53, June 21, 2023
This article or section needs to be updated. |
This is a collection of glitches possible in Pikmin Bloom.
Please read the glitch notes before attempting any of these glitches or before adding your own.
Functional[edit]
Challenge and expedition overlap[edit]
Reproducibility | Consequences | Versions |
---|---|---|
High | Harmful | At least 36.1 |
- Effects: Makes the results of a challenge and the results of an expedition show up on the same screen, overlapping each other. Some menus don't work properly in this state, and can even crash the app.
- Prerequisites: Have one challenge, one expedition, and at least one other challenge or expedition.
- How to: Start a challenge, and before it finishes, start an expedition. Before either finish, return to the main screen, go to the very top, and tap the button that tells you you have other expeditions available. Then stay on that screen while the challenge and expedition from before are ongoing. You can do something else with your phone during this time, even locking it. Once both are complete, tap on the finished expedition.
- Notes: None.
- Possible explanation: During most game states, the game will try to cut away to a challenge that has been completed but the player hasn't seen its ending cutscene. If this happens in a state where the game is busy trying to show the player the results of an expedition, it will try to do both things at once, with unintended consequences.
Off-place items[edit]
Reproducibility | Consequences | Versions |
---|---|---|
Medium | Harmful | At least 34.2 |
- Effects: Makes the detector show items that aren't near the player.
- Prerequisites: Have the detector.
- How to: Start the app with your phone's GPS tracking feature off. At the main menu, the map might show you somewhere you are not, typically in the middle of the ocean, and sometimes on Null Island. Enable GPS tracking and quickly activate the detector. The detector will find items near that spot. The game will shortly after update to your real coordinates, but the items will still be on that incorrect spot.
- Notes: None.
- Possible explanation: None.
Rich text name[edit]
Reproducibility | Consequences | Versions |
---|---|---|
High | Depends | At least 36.1 |
- Effects: Makes a Pikmin's name appear with rich text in some screens, like when the Pikmin is focused on in the garden, or when viewing the Pikmin's details.
- Prerequisites: Have a Pikmin.
- How to: Choose a Pikmin and rename it. In the name, write some text inside of Unity rich text tags. The following tags work, with examples included:
<b>bold</b>
<i>italics</i>
<color=#0055AAFF>blue text</color>
- Notes: Different screens will be able to parse or not parse different tags; for instance, tapping a Pikmin in the garden will show bold text, but will show raw
<size>
tags instead. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan".- If using 5 or more emoji and making it bold or italic, the game will crash upon trying to edit the name.
- Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name.
- Changing the size and using emoji leads to inconsistent results, prone to crashing if you use a large enough size and many emoji.
- Before version 36.0, it was also possible to use the
<size>
tag.
- Possible explanation: Pikmin names in those screens support Unity's rich text feature. In particular, the Pikmin details screen writes the Pikmin's name in bold and a larger font size. Instead of being limited to whatever rich text tags the developers specify, the game reads the player's text and parses the tags in it, allowing the player to style the text without limit.
Aesthetic[edit]
Garden limits[edit]
Reproducibility | Consequences | Versions | Demonstration |
---|---|---|---|
Medium | Harmless | At least 34.2 | reddit post |
- Effects: Allows the player to bring a Pikmin around the garden, far away from the starting location, until it reaches the point where the garden is no longer rendered. Before getting to that point, the grass textures become simpler, and the small spikes of grass become more and more sparse until they no longer appear.
- Prerequisites: Have a Pikmin.
- How to: Double-tap a Pikmin in the garden to focus on it. Then use one of the methods described later to move the Pikmin forward. Keep doing that until you see the limit of the garden. If you throw the Pikmin beyond the walkable limit, or even beyond the rendered limit, it will reappear as close to its landing location as possible but within the walkable limits of the garden.
- Movement method 1: hold some nectar away from the Pikmin so it runs after it. Never leave your finger stationary, otherwise the game will stop updating the nectar's position, and the Pikmin will catch up with it, and stop running. This is much easier to do at the top of the screen than any other direction.
- Movement method 2: swipe your finger, starting at the Pikmin, so that the Pikmin is thrown in that direction. Repeat this as needed. Be careful with your swipes, since if you miss the Pikmin, the game will instead move the camera, but since you're not within the usual camera limits of the garden, it will instead return to near the starting area.
- Notes: Sometimes the Pikmin will want to run towards the starting area. If this happens, it can become very difficult to handle the Pikmin, as it will run faster the farther it is from the starting area. You can choose a different Pikmin in hopes that one won't want to return.
- Possible explanation: While there is a limit to how far the camera can go during the standard state of the garden, this limit was not implemented when the player is in the Pikmin focus state.
Tiny Pikmin[edit]
Reproducibility | Consequences | Versions |
---|---|---|
Medium | Harmless | Unknown |
- Effects: Shows parts of a Pikmin in the garden, but very tiny. Other random accessories and textures may also appear.
- Prerequisites: None.
- How to: This can happen randomly, but it is possible to use postcards to increase the chances of it happening. Get a friend to send a postcard, or wait until one does. Once that happens, enter the garden, and take note of where the center of the camera and center of the squad is. Then tap on the Pikmin holding the postcard, and tap again to dismiss the postcard. Zoom in to the spot mentioned before by spreading two fingers outward. If the glitch happened, you will see the postcard Pikmin in small size.
- Notes: None.
- Possible explanation: Instead of deleting the Pikmin that handed the postcard, the game keeps it around but hides it, possibly due to some technical limitation. Instead of hiding it outside the player's view, they are simply shrunk to a small size and placed at the presumed origin (coordinates 0,0,0) of the garden. However, the size they are shrunk to is not enough to completely hide from the player's view, especially when zoomed in.
Hard to reproduce[edit]
Glitch | Versions | Demonstration |
---|---|---|
A Pikmin can enter a gift box and never come back out. | Unknown | reddit post |
A Pikmin may enter a T-pose. | Unknown | reddit post |
A Pikmin may get stuck in the animation that takes place when it's being lifted, in the garden. | Unknown | reddit post |
Player Miis can have their heads just be a large black shape, and only have the facial features visible. | Unknown | reddit post |
In the Pikmin listing, two Pikmin may overlap on the same spot. | Unknown | reddit post |
A Pikmin with 4 hearts of friendship may bring back a gift, but when the player tries to open it, nothing happens. The only thing that can be done is restarting the app, but doing this makes the gift disappear. | Unknown | reddit post, 2 |
When opening the Planter Pack, it may appear rotated, showing the garden behind it. | Unknown | Image |
Pikmin may randomly appear and disappear from random spots, very quickly, in the map screen. | Unknown | reddit post |
The main screen may show the radar, Mii, and squad stretched out horizontally to infinity. Opening another menu fixes this. | Unknown | Image |
When the shop is loading slowly due to a slow internet connection, items in it may briefly appear with the name "Honey" and no image. | Unknown |
References[edit]
External links[edit]
Anomalies | |
---|---|
Glitches | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin • Pikmin Bloom Pikipedia's glitch notes |
Other anomalies | Crash • Mistake • Out of bounds • Path oversights • Sequence break |
Pikmin Bloom articles | |
---|---|
Pikmin | Decor Pikmin • Special Decor Pikmin • Friendship • Maturity • Seedling • Squad |
Items | Badge • Coin • Fruit • Nectar • Petal • Postcard |
Activities | Expedition • Flower planting • Party Walk • Weekly challenge |
Places | Big Flower • Mushroom • Special Spot |
Game mechanics | Detector • Event • Friend • Level • Lifelog • Mii • Planter Pack |
Miscellaneous | Shop • Soundtrack • User interface • Loading screen • Version history |
Website | Flower Personality Quiz • Master Quiz • Web store |