Pikmin (game)
Pikmin 2
Pikmin 3
Hey! Pikmin
Pikmin Bloom

Menu: Difference between revisions

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====Saved game selection====
====Saved game selection====
{{see|Saved game selection menu}}
{{see|Saved game selection menu}}
This menu allows the player to select which [[saved game]] to play on from the three available in {{p}}, {{p2}}, {{p3d}}, and {{hp}}.
This menu allows the player to select which [[saved game]] to play on from the three available in {{p1}}, {{p2}}, {{p3d}}, and {{hp}}.
<gallery>
<gallery>
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
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===Olimar's monitor===
===Olimar's monitor===
{{see|Olimar's monitor}}
{{see|Olimar's monitor}}
Olimar's monitor, a menu in {{p}}, allows the usage of the [[radar]].
Olimar's monitor, a menu in {{p1}}, allows the usage of the [[radar]].
<gallery>
<gallery>
Pikmin radar.png|Olimar's monitor in ''Pikmin'', on the radar page.
Pikmin radar.png|Olimar's monitor in ''Pikmin'', on the radar page.

Revision as of 20:03, September 15, 2022

Menus in video games allow the player to navigate outside the game world, and the Pikmin games have several of these menus. Some menus allow access to gameplay or other menus, while others allow the viewing of bonus content, while others change the settings of the game. Menus in the Pikmin games tend to have a consistent graphical style featuring prominent use of bubbles.

Hub menus

These menus allow access to other menus or types of gameplay.

Title screen

See: Title screen

The title screen or main menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.

Story Mode menus

These menus relate to Story Mode.

Saved game selection

See: Saved game selection menu

This menu allows the player to select which saved game to play on from the three available in Pikmin, Pikmin 2, Pikmin 3 Deluxe, and Hey! Pikmin.

Day selection

See: Day selection menu
The day selection menu in Pikmin 3.

This menu allows the player to select which day to play from. It is incorporated into the saved game selection menu in New Play Control! Pikmin.

Area selection

See: Area selection menu

This menu allows the player to choose which area to explore next, out of all the ones they have unlocked.

Alternative game mode menus

These menus relate to other game modes.

Challenge Mode

See: Challenge Mode menu

The Challenge Mode menu allows a player to select a Challenge Mode level to play.

Mission Mode

See: Mission Mode menu

The Mission Mode menu in Pikmin 3 allows a player to select a Mission Mode level to play.

Side Stories

See: Side Stories menu

The Side Stories menu allows a player to select a Side Stories day to play.

2-Player Battle

See: 2-Player Battle menu
The 2-Player Battle menu in Pikmin 2.

This menu allows the players to select battle settings in the 2-Player Battle mode, including the battle stage and the number of starting Pikmin, as well as view detailed rules on the mode.

Bingo Battle

See: Bingo Battle menu
The stage select of Bingo Battle.
The Bingo Battle menu in Pikmin 3.

This menu allows the players to select battle settings in the Bingo Battle mode, including the battle stage, the controllers, and the number of starting Pikmin.

In-game menus

These menus are accessed during gameplay, and usually pause the game when they are visible.

Pause

See: Pause menu

The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.

Onion

The Onion menu in Pikmin 3.
See: Onion menu

The Onion menu appears during gameplay to let the player take Pikmin out of an Onion or put them back in.

Olimar's monitor

See: Olimar's monitor

Olimar's monitor, a menu in Pikmin, allows the usage of the radar.

KopPad

See: KopPad

The KopPad, a menu in Pikmin 3, allows the use of the radar, as well as several other functions such as viewing data files.

Information menus

These menus allow the player to see additional content.

Bonuses

See: Bonuses menu

The bonuses menu in Pikmin 2 contains the game's pre-rendered cutscenes. In the Japanese version of Pikmin 2 for the GameCube, this menu also gives access to the e-Reader's games.

Olimar's voyage log

The Olimar's voyage log menu in Pikmin.
See: Olimar's voyage log menu

This menu allows the player to read Olimar's voyage log.

Piklopedia and Treasure Hoard

See: Piklopedia and Treasure Hoard menu

The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through similar menus accessed from the area selection menu.

Hey! Pikmin logs

Rocket Polish from Hey! Pikmin.
Viewing the Rocket Polish in the logs menu.
See: Hey! Pikmin logs menu

The logs menu in Hey! Pikmin lets the player see information about Pikmin types, treasures, enemies, and more.

Statistics menus

Day results

See: Day results menu
The sunset screen in Pikmin, showing a detailed analysis of the day.
The day results menu in Pikmin.

At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave, or when an area is completed in Hey! Pikmin.

Challenge results

See: Challenge results menu

When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.

Final results

See: Final results menu

This menu appears when the player completes the game, and gives statistics for the playthrough.

High scores

See: High scores menu

This screen contains records and statistics for runs of the main story mode, and also Mission Mode in Pikmin 3.

Other menus

Options

See: Options menu

The options menu allows the player to choose some of the game's options.

Minor menus

See: Minor menus

Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.

Trivia

The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.
  • In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
  • The font used throughout many places in the series, most prominently the names of areas, is DF Mo Traditional Chinese.

See also

External links