Pikmin 3

Another Part Found: Difference between revisions

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A bridge by the start of the mission needs to be built before progress through the Oak can be made, so you should turn the 10 Red Pikmin you're given into Yellow Pikmin with the candypop buds and to turn them into Flower Pikmin using the nearby egg and set them on the electric gate guarding 30 bridge peices to build it as soon as possible. While they work on the gate, use that time to use the 5 Rock Pikmin to break the large crystal and start carrying the 20 bridge pieces behind it under the aracnorb web. You may even throw a captain into the web to lure the aracnorb down if you wish. Once the electric gate is busted, those yellow pikmin along with the red pikmin behind it can work on carrying the bridge peices. Once the yellow pikmin finish working on the bridge they can take out the aracnorb with ease. You can use your rock pikmin to help if things go wrong or you can use them entirely if you used that captain bait trick! Now you may begin to carry the Chronos Reactor across the bridge.
A bridge by the start of the mission needs to be built before progress through the Oak can be made, so you should turn the 10 Red Pikmin you're given into Yellow Pikmin with the candypop buds and to turn them into Flower Pikmin using the nearby egg and set them on the electric gate guarding 30 bridge peices to build it as soon as possible. While they work on the gate, use that time to use the 5 Rock Pikmin to break the large crystal and start carrying the 20 bridge pieces behind it under the aracnorb web. You may even throw a captain into the web to lure the aracnorb down if you wish. Once the electric gate is busted, those yellow pikmin along with the red pikmin behind it can work on carrying the bridge peices. Once the yellow pikmin finish working on the bridge they can take out the aracnorb with ease. You can use your rock pikmin to help if things go wrong or you can use them entirely if you used that captain bait trick! Now you may begin to carry the Chronos Reactor across the bridge.


Once you get past the bridge, the large crystal right past it should be the first priority as 5 red pikmin as well as 2 rock candypop buds lie beyond it. It can be useful to convert 5 or 10 Red Pikmin into Rock Pikmin for the upcoming obsticales. You should now be able to use these to take out the enemies situated before any walls or bags and use the eggs around to power up your Pikmin, as well as pushing down the 10-Pikmin Bag as a shortcut for later, though do take the 5 red recruits waiting behind it. In fact, be sure to spot out and use any eggs hiding on the ledges of the area. What lies past the dirt wall is an orange bulborb and a dwarf orange bulborb, the larger containing a bomb rock and both guarding 5 more red pikmin, so they should be taken on when you have a solid amount of Pikmin to take the big one down, though assign a couple of Pikmin to begin working on the wall.
Once you get past the bridge, the large crystal right past it should be the first priority as 5 red pikmin as well as 2 rock candypop buds lie beyond it. It can be useful to convert 5 or 10 Red Pikmin into Rock Pikmin for the upcoming obsticales. You should now be able to use these to take out the enemies situated before any walls or bags and use the eggs around to power up your Pikmin, as well as pushing down the paper bag as a shortcut for later, though do take the 5 red recruits waiting behind it. In fact, be sure to spot out and use any eggs hiding on the ledges of the area. What lies past the dirt wall is an orange bulborb and a dwarf orange bulborb, the larger containing a bomb rock and both guarding 5 more red pikmin, so they should be taken on when you have a solid amount of Pikmin to take the big one down, though assign a couple of Pikmin to begin working on the wall.


Your pikmin for some reason will not carry the Chronos Reactor down the 10-bag, so you must take it the other way past the bombable wall. Your focus should now lie in destroying the nearby crystal wall, as it contains a batch of 10 Yellow Pikmin as well as a hole with 3 bomb rocks. Once you reach the crystal wall, you can assign some pikmin to digging up the bomb rocks and others to start carrying the part. The 3 bomb rocks should be used straight on the bombable wall. You should also be able to take on the orange bulborb with ease, so do that and continue onwards past the bag. Make sure you have one captain to stop the Chronos Reactor before it falls into the jaws of the Bulbear and its jawless scuttlechuck cohorts.  
Your pikmin for some reason will not carry the Chronos Reactor down the 10-bag, so you must take it the other way past the reinforced wall. Your focus should now lie in destroying the nearby crystal wall, as it contains a batch of 10 Yellow Pikmin as well as a hole with 3 bomb rocks. Once you reach the crystal wall, you can assign some pikmin to digging up the bomb rocks and others to start carrying the part. The 3 bomb rocks should be used straight on the reinforced wall. You should also be able to take on the orange bulborb with ease, so do that and continue onwards past the paper bag. Make sure you have one captain to stop the Chronos Reactor before it falls into the jaws of the Bulbear and its jawless scuttlechuck cohorts.  


I reccomended taking on this next part from the side from the 10-bag as it will be easier to isolate the bulbear from the scuttlechucks from that angle. Carefully take out the scuttlechucks, then you can use your bomb rock from the orange bulborb to assist in taking out the bulbear, who will drop 2 more! After taking them out, you can begin digging out more bomb rocks from the nearby hole, taking the 5 red recruits trapped behind them, and continue taking the part. It's a good idea to avoid taking down the electric wall to the left and just carrying the Reactor down the ledge whist dropping down yourself and using the bomb rocks to take out the Whiptounge and Orange Bulbear, using what you have left between youself and the nearby hole if nessisary to take down the last bombable wall.  
I reccomended taking on this next part from the side from the paper bag as it will be easier to isolate the bulbear from the scuttlechucks from that angle. Carefully take out the scuttlechucks, then you can use your bomb rock from the orange bulborb to assist in taking out the bulbear, who will drop 2 more! After taking them out, you can begin digging out more bomb rocks from the nearby hole, taking the 5 red recruits trapped behind them, and continue taking the part. It's a good idea to avoid taking down the electric wall to the left and just carrying the Reactor down the ledge whist dropping down yourself and using the bomb rocks to take out the Whiptounge and Orange Bulbear, using what you have left between youself and the nearby hole if nessisary to take down the last reinforced wall.  


Once that bombable wall is down you should start carrying the Reactor towards the long hallway towards the SPERO, running ahead with the rest of your red and rock pikmin and leaving another captain to wait for the last bomb rocks to be dug up by the yellows. From here all that stands in your way is a calcified crushbalt and a dirt wall, the former of which you may should take down with your rocks and reds, or if you can spare the time, using the final bomb rocks. From there, just rush to take down the dirt wall and deliver the Chronos Reactor to the SPERO and finish the mission!
Once that reinforced wall is down you should start carrying the Reactor towards the long hallway towards the SPERO, running ahead with the rest of your red and rock pikmin and leaving another captain to wait for the last bomb rocks to be dug up by the yellows. From here all that stands in your way is a calcified crushbalt and a dirt wall, the former of which you may should take down with your rocks and reds, or if you can spare the time, using the final bomb rocks. From there, just rush to take down the dirt wall and deliver the Chronos Reactor to the SPERO and finish the mission!


== Quotes ==
== Quotes ==

Revision as of 21:39, February 10, 2021

Day 9:
Another Part Found

The starting area of Another Part Found, showing an Electric Gate, the web of an Arachnode, and a bridge being built in the opposite direction from Story Mode.

Side Story Olimar's Comeback
Objective Carry the part!
Area Formidable Oak
Starting Pikmin
Red Pikmin Rock Pikmin Yellow Pikmin Candypop Bud Candypop Bud
45 10 10 4 2
Requirements
Bronze Silver Gold Platinum
1:00 - time out 1:30 - 1:01 left 2:00 - 1:31 left 13:00 - 2:01 left
Time limit 13:00
Music Olimar's Comeback (days 9-10)

Another Part Found is the ninth day of Olimar's Comeback. It takes place in the Formidable Oak, with the objective of carrying a ship part to the SPERO. Like in the main game, all enemies are Plasm Wraith illusions, so you cannot make new Pikmin.

Plot

After multiple warnings from The President, Olimar tracks the Chronos Reactor inside of the Formidable Oak. Despite it being "hideously filthy", the part is still intact. Although, much like in First Part Found, they have yet to clear the path back to the SPERO to transport it. Despite the enemies still being illusions (like in Story Mode), the Plasm Wraith is nowhere to be seen.

After this mission, Olimar detects the location of the final ships parts. However, he draws concern from being unable to pinpoint their location, implying local wildlife may have gotten to it first. This directly leads to the the final day of their exploration.

Description

The day revolves around bringing the Hocotate Ship's Chronos Reactor to the SPERO, which is located near the entrance of the Formidable Oak cave system. The part, as well as where you begin the mission, is located just beside the entrance to the second water filled area of the Formidabke Oak, so you must work to carry the part back through the cave system. The second area as well as the exterior to the Oak is inaccessable, as well as the shortcut connecting the cave's entrance to where you start the mission, so you must take back the part the long way. A surplus of different walls and enemies, as well as the inability to sprout more pikmin due to the foes decomposing into golden goop will make it difficult to backtrack through the cave and return the part within the time limit.

Objects

Ship Parts

Enemies

Obstacles

Others

Guide

The following article or section contains guides.
The strategies shown are just suggestions.

A bridge by the start of the mission needs to be built before progress through the Oak can be made, so you should turn the 10 Red Pikmin you're given into Yellow Pikmin with the candypop buds and to turn them into Flower Pikmin using the nearby egg and set them on the electric gate guarding 30 bridge peices to build it as soon as possible. While they work on the gate, use that time to use the 5 Rock Pikmin to break the large crystal and start carrying the 20 bridge pieces behind it under the aracnorb web. You may even throw a captain into the web to lure the aracnorb down if you wish. Once the electric gate is busted, those yellow pikmin along with the red pikmin behind it can work on carrying the bridge peices. Once the yellow pikmin finish working on the bridge they can take out the aracnorb with ease. You can use your rock pikmin to help if things go wrong or you can use them entirely if you used that captain bait trick! Now you may begin to carry the Chronos Reactor across the bridge.

Once you get past the bridge, the large crystal right past it should be the first priority as 5 red pikmin as well as 2 rock candypop buds lie beyond it. It can be useful to convert 5 or 10 Red Pikmin into Rock Pikmin for the upcoming obsticales. You should now be able to use these to take out the enemies situated before any walls or bags and use the eggs around to power up your Pikmin, as well as pushing down the paper bag as a shortcut for later, though do take the 5 red recruits waiting behind it. In fact, be sure to spot out and use any eggs hiding on the ledges of the area. What lies past the dirt wall is an orange bulborb and a dwarf orange bulborb, the larger containing a bomb rock and both guarding 5 more red pikmin, so they should be taken on when you have a solid amount of Pikmin to take the big one down, though assign a couple of Pikmin to begin working on the wall.

Your pikmin for some reason will not carry the Chronos Reactor down the 10-bag, so you must take it the other way past the reinforced wall. Your focus should now lie in destroying the nearby crystal wall, as it contains a batch of 10 Yellow Pikmin as well as a hole with 3 bomb rocks. Once you reach the crystal wall, you can assign some pikmin to digging up the bomb rocks and others to start carrying the part. The 3 bomb rocks should be used straight on the reinforced wall. You should also be able to take on the orange bulborb with ease, so do that and continue onwards past the paper bag. Make sure you have one captain to stop the Chronos Reactor before it falls into the jaws of the Bulbear and its jawless scuttlechuck cohorts.

I reccomended taking on this next part from the side from the paper bag as it will be easier to isolate the bulbear from the scuttlechucks from that angle. Carefully take out the scuttlechucks, then you can use your bomb rock from the orange bulborb to assist in taking out the bulbear, who will drop 2 more! After taking them out, you can begin digging out more bomb rocks from the nearby hole, taking the 5 red recruits trapped behind them, and continue taking the part. It's a good idea to avoid taking down the electric wall to the left and just carrying the Reactor down the ledge whist dropping down yourself and using the bomb rocks to take out the Whiptounge and Orange Bulbear, using what you have left between youself and the nearby hole if nessisary to take down the last reinforced wall.

Once that reinforced wall is down you should start carrying the Reactor towards the long hallway towards the SPERO, running ahead with the rest of your red and rock pikmin and leaving another captain to wait for the last bomb rocks to be dug up by the yellows. From here all that stands in your way is a calcified crushbalt and a dirt wall, the former of which you may should take down with your rocks and reds, or if you can spare the time, using the final bomb rocks. From there, just rush to take down the dirt wall and deliver the Chronos Reactor to the SPERO and finish the mission!

Quotes

Briefing

I won’t lie to you—this will be difficult, and you’ll have to take down more tough creatures than you’re probably hoping for. Here at Hocotate Freight, we believe in doing more with less, so get it done without making any more Pikmin, hmm?

Outline

Mission Log, Day 9: I followed the signals into a cave, where I found the Chronos Reactor! It’s hideously filthy but fortunately intact. This is just the thing I need to return to Hocotate piloting the company ship! It’s an open question how it came to be so far below the ground, but I can’t worry about that now. My priority has to be getting it back safely to the surface.

Loading screen tip

PresidentYou need to hurry!

During gameplay

In some situations during gameplay, Olimar or Louie will leave a comment.

Trigger Olimar Louie
Near the Chronos Reactor OlimarThis part is essential for the ship to function. It’ll put us that much closer to going home! LouieCan we go home now?
By the 20 fragment pile OlimarWe could get lost in the darkness like this… LouieIt’s dark…
At the end of the finished bridge OlimarThat’s not good. It appears the Onion didn’t make it here. It’s up to us to care for the Pikmin now. LouieNo Onion… No new Pikmin.
Past the reinforced wall blocking path to Calcified Crushblat OlimarThe pod is close. Don’t let anything happen to the part until we get there! LouieWe’re getting close.
Approaching the Calcified Crushblat OlimarThank goodness! We’re close! LouieAlmost there!

Assignment Report

We’ve picked up another part, and better yet, the radar has picked up a few more. The last few parts are clustered in one of the surrounding regions, but we’re having trouble pinpointing their locations. My guess is that the local wildlife swallowed the parts out of curiosity, which explains why we’ve seen no sign of them. Getting them back will be tough, but that’s the job!

Trivia

  • Olimar mentions in his mission log the Chronos Reactor was found "in a cave", being the Formidable Oak. This signifies that Olimar does not remember the layout of the area very well, likely due to being unconscious.

Gallery

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Names in other languages

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Particularly: Fill in the names in other languages, for the main languages at least.

Language Name Meaning

See also