Pikmin (game)
Pikmin 2
Pikmin 3
Hey! Pikmin

Minor menus: Difference between revisions

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(This article needs significant work, as only Pikmin 1 and 2 are documented, so there are now 3 game help templates.)
(Added P3D demo save transfer menu.)
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==Debug menus==
==Debug menus==
There are some [[Unused content in Pikmin|debug menus hidden inside ''Pikmin'']]. These cannot be accessed by normal means.
There are some [[Unused content in Pikmin|debug menus hidden inside ''Pikmin'']]. These cannot be accessed by normal means.
==Demo save transfer menu==
If the player has played the demo for {{p3d}} and then starts playing {{p3}}, a dialog box will appear asking if they wish to import the [[saved game]] data from the demo to the final game. If they choose not to, they will not be asked again. If they accept, the transfer happens successfully, and the player managed to beat the [[Armored Mawdad]] in the demo, then they will also be awarded with some bonuses in the final game: [[mission]]s 6 through 10 of both Collect Treasure! and Battle Enemies!, as well as ultra-spicy [[difficulty]] will be unlocked right away.
<gallery>
P3D save transfer.jpg|The demo save transfer dialog.
P3D save transfer bonus.jpg|Unlock bonus for beating the Armored Mawdad in the demo.
</gallery>


{{menus}}
{{menus}}

Revision as of 11:06, April 2, 2021

This article or section needs to be cleaned up, either its format or general style.
Notes: Classify the menus more logically, and move some to pages where they would be more appropriate

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Pikmin 3 has many minor menus – they should be documented here.

The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe.
Particularly: Pikmin 3 Deluxe has even more minor menus, including several that only appear once.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Hey! Pikmin has a few minor menus.

The Pikmin games feature many small menu screens that are not listed in their own articles but are documented here. Some of these are not interactive, while others are too minor to need an entire article.

Wii Remote security information

In the New Play Control! games, a standard Wii Remote security information screen is presented. After some seconds, the player is allowed to continue, by pressing any button.

Health and safety warnings

In the US version of Pikmin 2, for the GameCube, when the game is turned on, a standard health and safety warning screen appears. After some seconds, the player is allowed to continue, by pressing any button.

After the two previous screens, if they appear in the game, comes the Nintendo logo. This logo is blue in the Japanese versions, red in the overseas versions, and white in the New Play Control! games.

Screen refresh rate

In the European version of Pikmin 2, after the Nintendo Logo, a screen appears asking the player if they want to use 60 Hz mode or 50 Hz mode. The former will only display correctly with compatible televisions.

Dolby screen

Because Pikmin 2 for the GameCube supports Surround Sound, a screen with the Dolby Pro Logic II logo appears after the Nintendo logo screen (and after the refresh rate screen), for a second.

Ship menu

In Pikmin 2, White and Purple Pikmin are stored in the ship, as they lack on Onion. In order to access these stored Pikmin via a menu like the Onion menu, the player must first press the throw button while under the ship's light. Then, a small menu has to be navigated, in order to choose which Pikmin type to control the party of: Whites or Purples.

Cave confirmation

When the player presses the throw button near a cave's entrance, a menu will appear showing the cave's name, the hazards within, the total number of treasures (only after it's been completed or the debt repaid), how many of the treasures are collected, and the number of Pikmin that are entering, as well as how many are on the field. A message also appears asking if the player wishes to go inside. If the player chooses "Yes" when they have no Pikmin, a message will warn them that it is too dangerous to go down alone. In New Play Control! Pikmin 2, the total number of treasures only appears after all treasures in the cave have been collected.

Sublevel confirmation

When the player presses the throw button near a sublevel hole, a message will appear asking if they wish to delve deeper. If some Pikmin are buried, a message box will appear asking if the player really wants to delve deeper, as ignoring Pikmin sprouts will make those Pikmin be left behind forever. If all Pikmin are buried, a message will appear stating that the leader(s) cannot proceed. Similar messages appear for when the player leaves via a geyser or via the pause menu.

Geyser confirmation

When the player uses a geyser, a message box appears asking if they want to leave the cave or continue exploring. In Challenge Mode, this warning is slightly different, instead asking if the player wishes to exit the Challenge Mode level.

Memory card check

If there is any problem with the memory card, such as it being corrupted or not having enough space to create a save, this menu might pop up, asking the player on what action to take. When this happens when the player was about to enter a cave sublevel, Totaka's song can play.

Debug menus

There are some debug menus hidden inside Pikmin. These cannot be accessed by normal means.

Demo save transfer menu

If the player has played the demo for Pikmin 3 Deluxe and then starts playing Pikmin 3, a dialog box will appear asking if they wish to import the saved game data from the demo to the final game. If they choose not to, they will not be asked again. If they accept, the transfer happens successfully, and the player managed to beat the Armored Mawdad in the demo, then they will also be awarded with some bonuses in the final game: missions 6 through 10 of both Collect Treasure! and Battle Enemies!, as well as ultra-spicy difficulty will be unlocked right away.